BRYAN FURY:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
One Two Punch
/H,H
7,8 -2 +5 +5 Combo from 1st NH
S2 patch
・Is now +5F on second hit after 1st hit is normal or counter hit.
One Two Body Blow
/H,H,M
7,8,18 -6 +6 D Combo from 1st or 2nd CH
Delayable 10F
Combo delayable 7F from 2nd CH
One Two Low Kick
/H,H,L
7,8,15 -12 +2 D Combo from 1st CH
Delayable
One Two High Kick
/H,H,H
7,8,24 -3 D D TS
Combo from 1st or 2nd CH
Delayable
S2 patch
・3rd hit is now guaranteed after 2nd attack counter hits.
Lair's Dance (2)
/H,H
7,14 -7 +4 +4 Combo from 1st NH
Lair's Dance (3)
/H,H,H
7,14,18 -7 +4 D Combo from 2nd CH
Delayable
Lair's Dance (4)
/H,H,H,H
7,14,18,17 ±0 D D Delayable
】 to cancel 3rd
Lair's Dance
/H,H,H,H,H
7,14,18,17,22 -9 D D
Lair's Dance (4) Cancel to SS
or /H,H,H,SP
7,14,18 -10 +1 D
Whipping Fury
/H,H,H,M
7,14,18,21 -5 D D TSJS
Cremation
/H,H,H,H,M
7,14,18,17,21 -5 D D TSJS
Jab to Double Spin Kick
/H,H,M
7,14,15 -10 +1 +1 Combo from 2nd CH
Running Blind
/H,H,M,H
7,14,15,18 -7 +7 +7 Combo from 3rd CH
Right Jab
/H
10 10F +1 +7 +7
PK Combination
/H,M
10,14 -10 +6 +6 Combo from 1st NH
Down from 1st CH
S2 patch
・Opponent closer on hit.
Back Spin Middle Kick
/M
14 16F -4 +7 +7
Mid Kick to Rush (2)
/M,M
14,11 -10 +1 +1 Combo from 1st CH
Mid Kick to Rush (3)
/M,M,M
14,11,10 -9 +2 +2 Combo from 2nd NH
Mid Kick to Rush
/M,M,M,M
14,11,10,14 -10 D D Combo from 3rd CH
Gatling Combination
/M,M,M,L
14,11,10,12 -11 ±0 ±0 Combo from 3rd CH
Anaconda
/M,H
14,13 -6 +6 +6 Combo from 1st CH
Anaconda Bite
/M,H,H
14,13,20 -7 L L Combo from 2nd CH
Anaconda Rage
/M,H,M
14,13,25 -12 D D
High Kick
/H
15 12F -7 +6 L 38
Double Spin Tomahawk (2)
/H,M
15,12 -10 +4 +4
Double Spin Tomahawk
/H,M,M
15,12,16 -12 D D TS
S2 patch
・Recovery for both players decreased by 3F for faster game play.
・Recovery decreased by 3F.
Double Spin Tomahawk(Hold)
(Hold) /H,M,M
15,12,25 -9 D D* TS
Triple Spin Kick
/H,M,H
15,12,18 -5 +6 L
Snake Pit (1)
/M
16 17F -7 +6 +5B H
Snake Pit
/M,M
16,20 -14 D D* Down after hit from behind
Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st CH
S2 patch
・Opponent reaction on normal and counter hit was changed.
・from +3F to KND on hit
・from KND to Crumble Stun on CH
Middle Side Kick
/M
20 18F -13 D D* 50
Right Left to Spin Kick (1)
/M
10 15F -10 +1 +1
Right Left to Spin Kick (2)
/M,M
10,12 -10 +1 +1 Combo from 1st NH
Right Left to Spin Kick
/M,M,M
10,12,20 -13 D D Combo from 1st NH
Knee Strike
/M
18 16F ±0 +1 D 45 Meaty 2F
Boa Crusher (1)
/M
10 18F -9 ±0 ±0
Boa Crusher
/M,M
10,10 -13C L L Block force to crouching
Combo from 1st NH
Delayable 6F
Combo delayable 6F from 1st NH
Sidestep Elbow
/H
22 22F +8 D D 50
Gravity Blow
/UB(M)
21 28F -12 -12 -12
Left Body Blow
/M
8 15F -5 +1 +1
Vulcan Cannon (2)
/M,M
8,2 -10 -4 -4 Combo from 1st NH
Delayable
Vulcan Cannon (3)
/M,M,M
8,2,2 -10 -4 -4 Combo from 1st NH
Delayable
Vulcan Cannon
/M,M,M,M
8,2,2,2 -10 -4 -4 Combo from 1st NH
Delayable
S2 patch
・Opponent closer on block.
Double Body Blow
/M,M
8,20 -15 +1 D Connect from Vulcan Cannon (2-4)
Combo from 1st NH
Disable delay
Blackout Combo (1)
/M
12 13F -6 +5 +5
Blackout Combo
/M,H
12,11 -4 +4 +4 Combo from 1st NH
Blackout Trap
/M,M
12,20 -13 D D* Combo from 1st CH
Delayable 5F
Snake Edge
/L
20 29F -26 D D HCS6F
To crouching after moving
Wolf's Tail
/M
23 23F -5 D D HTS
Start-up 22F on the Left side
Start-up 24F on the Right side
S2 patch
・Tail Spin
Crouch Jab
or /SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Elbow Smash
/M
14 14F -2 +1C +8C Hit force to crouching
Python Crush
/M,M
14,21 -10 D L Combo from 1st CH
Delayable 12F
Combo delayable 12F from 1st CH
Quick Left Low Kick
/L
10 16F -11 ±0 ±0
Quick Low Screw Punch
/L,H
10,22 -7 D D Combo from 1st CH
Low Kick
/L
11 15F -11 ±0 ±0
Hammer Drive
or FC /MM
10,15 17F -10 +3 +3 CS6F
S2 patch
・Opponent closer after blocking first hit.
Hammer Driver Hatchet
/MM,L
10,15,20 -13 +4 D
Hammer Driver (1) to Slither Step
/M,SP
10 -1 +10G +10G To crouching after moving
Hammer Driver (1) to Sway
/M,SP
10 -3 +8 +8 To crouching after moving
S2 patch
・During Sway, input window for moves 5F faster
・Changed from -8F to -3F on block.
・Changed from +3F to +8F on hit.
Snake Bomb
】 /M
24 45F +2 L L
Side Low
/L
15 19F -12 -1 +4 Special effect CH
Side Low Knuckle Whip
/L,M
15,23 -12 D D Combo from 1st CH
Side Low Knuckle Whip Cancel to Crouching
/L,SP
15 -23 -12 -7 To crouching after moving
Input 27F after 1st hit
Stomach Blow
/M
13 15F -6 +8 +8
Sweeper Kick
/L
11 16F -12 -1 +4 CS6F
To crouching after moving
Crash Impact
/MH
14,25 15F -13 D D
Chopping Elbow
/M
21 20F +3 +7C L NH force to crouching
S2 patch
・Changed from +5F to +7F on hit
Right Back Knuckle
/H
18 17F -7 +4 D 43
Double Back Knuckle
/H,H
18,17 ±0 D D Delayable
Double Back Knuckle (1st cancel)
】 /H
17 29F ±0 D D 54
Hands of Doom
/H,H,H
18,17,22 -9 D D
Double Back Knuckle Cancel to SS
or /H,SP
18 -9 +2 D
Wolf Call
/H,M
18,21 -5 D D TSJS
S2 patch
・Both players recovery decreased by 3F to speed up game play.
・Recovery decreased by 3F on hit
Wolf Bite
/H,H,M
18,17,21 -5 D D TSJS
S2 patch
・Both players recovery decreased by 3F to speed up game play.
・Recovery decreased by 3F on hit
Front Kick
/M
12 19F -7 +4 +4
Front Kick to Slither Step
or /M,SP
12 +1 +12G +12
Front Kick to Rush (2)
/M,H
12,12 -4 +7 +7 Combo from 1st CH
Front Kick to Rush (3)
/M,H,M
12,12,10 -9 +2 +2 Combo from 2nd NH
Front Kick to Rush
/M,H,M,M
12,12,10,14 -10 D D Combo from 2nd or 3rd CH
Run for Cover
/M,H,M,L
12,12,10,12 -11 ±0 ±0 Combo from 2nd or 3rd CH
Front Kick to Feint Knee
/M,M
12,18 -12 -1 -1 Combo from 1st CH
Delayable 12F
Combo delayable 9F from 1st CH
Front Kick to Double Hammer
/M,M
12,25 -6 +4C D NH force to crouching
Delayable 12F
Combo delayable 8F from 1st CH
Front Kick to Double Hammer to Crouching
/M,M
12,25 -6 +4C D To crouching after moving
NH force to crouching
Knee Break
/M
18 16F -10 +15 +15 45
Meteor Smash
/UB(M)
45 53F D D D
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or or /H
17 15F -12 +9 +9
Jumping Kick
/M
18 18F -13 -2 D JS9F
Rolling Driver
or /M
15 27F ±0 D D JS9F
Rising Toekick
/M
11 15F -19 -8 -8 JS9F
Orbital Heel Kick
/M
21 24F -5 D D 48 JS9F
Orbital Heel Kick
/M
22 24F -5 D D 48 JS9F
Gatling Rush (2)
/MM
5,2 15F -16 -6 -6
Gatling Rush (3)
/M*3
5,2*2 -13 -3 -3 Combo from 1st NH
Gatling Rush (4)
/M*4
5,2*3 -16 -6 -6 Combo from 1st NH
Gatling Rush (5)
/M*5
5,2*4 -13 -3 -3 Combo from 1st NH
Gatling Rush (6)
/M*6
5,2*5 -16 -6 -6 Combo from 1st NH
Gatling Rush (7)
/M*7
5,2*6 -13 -3 -3 Combo from 1st NH
Gatling Rush (8)
/M*8
5,2*7 -16 -6 -6 Combo from 1st NH
Gatling Rush (9)
/M*9
5,2*8 -13 -3 -3 Combo from 1st NH
Gatling Rush (10)
/M*10
5,2*9 -16 -6 -6 Combo from 1st NH
Gatling Rush (11)
/M*11
5,2*10 -26 -15 -15 Combo from 1st NH
Gatling Rush
/M*12
5,2*10,14 -35 D D Combo from 1st NH
Jumping Side Kick
or /M
25 21F -17 D D JS9F
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Mach Breaker
/H
32 13F -10 D D PC6F
Disable Preceding Input
Start-up 14F in actualy
Slash Kick
/M
25 23F -12 D D* TS
Disable Preceding Input
Start-up 24F in actualy
Slash Kick (Hold)
(Hold) /M
33 34F +8 D D TS
Disable Preceding Input
Start-up 35F in actualy
to Taunt after hit
Mach Kick
/H
32 16F -10C D D* HTS
Disable Preceding Input
Start-up 17F in actualy
Block force to crouching
Meaty 3F
S2 patch
・Wasn't registered as a counter hit when hit by opponent during first half of attack. This was fixed
Jet Uppercut
/H
20 14F -7 L L 45
Wedge Driver
/L
25 29F -13 +14G D Input to cancel
Flying Knee Kick
/M
24 24F -16 D D JS18F
Disable Preceding Input
Start-up 25F in actualy
Not hit crouching close to
Down after moving
Meaty 6F in actualy
Start-up 21F (very short)
Snake Slash
/M
30 22F +9G D D JS3F
Meaty 2F in actualy
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Side Kick
FC or /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC or /L
10 12F -15 -4 -4 CS
To crouching after moving
Left Upper
WS /M
20 15F -16 L L S2 patch
・Opponent closer on block.
Right Upper
WS /M
18 19F -10 +1 +1 S2 patch
・Changed from -8F to -10F on block.
・Changed from +3F to +1F on hit.
Fisherman's Slam
During hit with Right Upper or /M,Th
18,25 -10 Th Th Front only
High Knee Kick
WS /M
18 12F -10 +4 D
Double High Knee Kick
WS /M,M
18,25 -10 +4 +29G Delayable
S2 patch
・Opponent reaction on counter hit was changed
・Changed from KND to +29GF
Toe Smash
WS /M
16 11F -6 +5 +5
Short Upper
WS /M
12 11F -4 +7 +7 Start-up 10F (very short)
Rise Spin Kick
WS /H
28 16F -16 D D
Northern Cross
FC /M
21 15F -10 +13Sp D TSCS
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Hellraiser
SS /H
23 17F -5 D D 47 TS
Shell Shock
SS /M
20 20F -6 D D
Shock & Awe
SS /M,L
20,20 -13 +5 D
Wall Jumping Attack
with back against wall /M
25 29F -1 D D Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 To crouching after moving
Slither Step
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Slither Step
or From other combination /SP
To crouching after moving
Cost 2F
Another Command
Left Upper
/M
20 15F -16 L L Disable Preceding Input
Start-up 17F in actualy
Equivalent to WS
S2 patch
・Opponent closer on block.
Cross Bazooka (1)
/H
18 15F -6 +2 +2 Disable Preceding Input
Start-up 17F in actualy
Cross Bazooka
/H,M
18,26 -11 D D
High Knee Kick
/M
18 12F -10 +4 D Disable Preceding Input
Start-up 14F in actualy
Equivalent to WS
Double High Knee Kick
/M,M
18,25 -10 +4 +29G S2 patch
・Opponent reaction on counter hit was changed
・Changed from KND to +29GF
Snake Spin Mach Breaker (1)
/M
13 18F -5 +1 +3 Disable Preceding Input
Start-up 20F in actualy
Snake Spin Mach Breaker (2)
/M,H
13,14 ±0 D D Combo from 1st CH
Snake Spin Mach Breaker (2) Cancel to SS
or /M,SP
13 -11 -5 -3
Snake Spin Mach Breaker
/M,H,H
13,14,22 -9 D D
Snake Spin Middle Kick
/M,H,M
13,14,21 -5 D D TSJS
Requiem
/M
28 15F -12 D D WB
Disable Preceding Input
Start-up 17F in actualy
S2 patch
・Causes Wall Bounce on hit.
Sway
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Sway
/SP
Smash
/M
16 15F -9 +6 +6
Smash and Mach Kick
/M,H
16,25 -10C D D* TS
Block force to crouching
Combo from 1st NH
Delayable 11F
Combo delayable 11F from 1st NH
Hatchet Kick
/L
21 19F -13 +4 D
Kickoff
/M
21 17F -12 L L
Taunt
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Taunt
/UB(M)
0 28F +16 +16 +16 Always enable cancel
Frame value is max advantage
S2 patch
・Homing increased. (Removed Ver.2.01)
Neo Stomach Combination (1)
After Taunt /M
10 15F -10 +1 +1
Neo Stomach Combination (2)
After Taunt /M,M
10,12 -10 +1 +1 Combo from 1st NH
Neo Stomach Combination (3)
After Taunt /M,M,M
10,12,16 -161 D D Combo from 1st NH
To Taunt after moving (disable cancel)
Neo Stomach Combination (4)
After Taunt /M,M,M,H
10,12,16,5 -160 D D To Taunt after moving (disable cancel)
Neo Stomach Combination (5)
After Taunt /M,M,M,H,H
10,12,16,5,5 -153 D D To Taunt after moving (disable cancel)
Neo Stomach Combination (6)
After Taunt /M,M,M,H,H,M
10,12,16,5,5,10 -155 D D To Taunt after moving (disable cancel)
Neo Stomach Combination
After Taunt /M,M,M,H,H,M,H
10,12,16,5,5,10,28 +4 D D
Neo Mach Breaker
After Taunt /H
44 13F +4 D D Disable Preceding Input
Start-up 14F in actualy
Neo Gatling Rush
After Taunt ... /M*22
5,2*20,21 15F +4 D D Combo from 1st NH
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage or FC /M,Th
55 20F -22 Th Th Guard Point 8F
To Taunt after hit
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M
30 18F +6C L L To Taunt after hit
Special effect when approach mid-air enemy

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Gravity Brain Buster
/Th(H)
35 12F RP
Head-sd
Fac-Up
or
-3F
Long Range Throw
Floor Break
Guillotine
/Th(H)
35 12F RP
Head-sd
Fac-Dwn
or
-6F
Long Range Throw
Floor Break
Gravity Throw
Approach from left side /Th(H)
40 Foot-sd
Fac-Up

-3F
Floor Break
Knee Blast
Approach from right side /Th(H)
40 Foot-sd
Fac-Up

-3F
Neck Throw
Approach from behind /Th(H)
60(40) Head-sd
Fac-Dwn
disable Damage() is wall hit
Wall Stun
Anaconda Assasin
/Th(H)
40 12F CCW
Head-sd
Fac-Up

-6F
RP
Floor Break
Chains of Misery
FC /Th(H)
45 11F CW
Head-sd
Fac-Up

-6F
First enable Preceding Input
Parry
or /Absorbs Punch(H/M)
+6F 35 Absorbs Punch(H/M) during 2 to 10F
Parry to Mach Breaker
after absorbs /H
30 13F Down Block -10F
To Taunt after hit
Steve can evade by input
Parry to Right Body Blow
after absorbs /M
22 15F +7SdF Block -5F
S2 patch
・Changed from +2F to +7F on hit.
10 Hit Combo 1
CommandStart-up 19F
Down enable recovery after 9th hit
Hit LevelMMMMHHHHMH
dmg12185738551021
hit+4-1-1-8-10+2DDDD
block-7-12-12-19-16-9-14-19-14-15
10 Hit Combo 2
CommandStart-up 19F
Hit LevelMMMMHHMHH
dmg12185738151821
hit+4-1-1-8-10+2DDL
block-7-12-12-19-16-9-5-6-7