ROBERT RICHARDS:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Straight Rondel (2)

H,H / 7,7
-1 +5 +5 Combo from 1st NH
Straight Rondel

H,H,H / 7,7,12
-12 +3 +3 Combo from 1st NH
・Damage changed from 10 to 12 .
・Changed from -1F to +2F on hit.
(S3)– Changed the frame advantage upon hit from +2F to +3F.
One Two Punch

H,H / 7,10
-3 +3 +3 Combo from 1st NH
Fast Break

H,H,M / 7,10,20
-13 +9Sp KDN TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 7F from 2nd CH
(S3)– Increased the lower range of the attack.
Course Picante (2)

H,L / 7,10
-16 -5 -5 Combo from 1st NH
Course Picante

H,L,M / 7,10,18
-14 -6 KDN Combo from 2nd CH
Can be delayed 11F
Combo can be delayed 5F from 2nd CH
Course Sarat

H,H / 7,15
-6 +5 LNC Combo from 1st NH
Course Achuto

H,L / 7,13
-12 -1 -1 Combo from 1st NH
Right Jab

H / 8
10F ±0 +6 +6
Barista Swirl (2)

H,M / 8,10
-4 +4 +7 Combo from 1st NH
Barista Swirl

H,M,M / 8,10,20
-4 KDN KDN TJ
Combo from 2nd CH
Croque-Monsieur (1)

H / 14
18F -9 -4 -4
Croque-Monsieur

H,M / 14,17
-10C +4C KDN TJ
Forced to crouching upon block or NH.
Combo from 1st NH
Meaty 2F in actualy
High Kick

H / 15
13F -9 +7 LNC 41
Sparkling Hop (2)

H,M / 15,12
-8 +3 +3
Sparkling Hop

H,M,M / 15,12,14
-5C KDN KDN TJ
Forced to crouching upon block.
Meaty 4F in actualy
Black Poêlé (1)

M / 18
19F -13C ±0C ±0C Forced to crouching upon block or hit.
Black Poêlé

M,M / 18,20
-20 KDN KDN Combo from 1st NH
Can be delayed 21F
Combo can be delayed 20F from 1st CH
Black Poêlé (1) to SB

M,SP / 18
+4C +17C +17C TC
Returns to crouching.
Forced to crouching upon block or hit.
Black Poêlé (1) to RSB

M,SP / 18
-36C -23C -23C TC
Returns to crouching.
Forced to crouching upon block or hit.
Circle Whopper (1)

H / 12
12F -8 +3 +3
Circle Whopper

H,M / 12,20
-15 KDN KDN Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from 1st NH
Merguez Kick Combo (1)

M / 18
21F -4 ±0C +8C Forced to crouching upon hit.
Meaty 3F in actualy
Merguez Kick Combo

M,M / 18,23
-11 KDN KDN Combo from 1st CH
Can be delayed 7F
Spinning Linguine

H / 20(,21)
16F -6 KDN Th 50 HTS
Damage () is throw bonus
Giga Jacker

M / 23
15F -13 KDN KDN PC8F
Meaty 2F in actualy
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
(Ver.4.00) - Changed the damage from 25 to 23.
Quick Upper

M / 13
14F -3 +5 +5
Escalope Elbow

M,M / 13,15
-10 +6 +6 Combo from 1st NH
Can be delayed 11F
Combo can be delayed 8F from 1st CH
・Changed from +1F to +4F on hit.
(S3)– Changed the frame advantage when blocked from -12F to -10F.
– Changed the frame advantage upon hit from +4F to +6F.
Escalope Pound

M,M / 13,25
-12 KDN KDN TJ
Combo from 1st CH.
Can be delayed.
Returns to Head-side and Face-up down.
(S3)- New move.
Slash Darne

M / 14
15F -8 +3 LNC 42
Gaufrettes Cutter (1)

M / 14
18F -7 +4 +4
Gaufrettes Cutter (2)

M,H / 14,11
-3 +8 +8 Combo from 1st NH
Gaufrettes Cutter

M,H,M / 14,11,20
-10 +1 KDN Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
・Damage changed from 17 to 20.
・Opponent reaction on mid-air hit was changed.
Gaufrettes Punch

M,H / 14,20
-9 KDN KDN Combo from 1st NH
Gaufrettes Kick (2)

M,L / 14,10
-12 -1 -1 Combo from 1st CH
Gaufrettes Kick

M,L,H / 14,10,16
-13 ±0 ±0 Combo from 2nd NH
Front Kick

M / 16
13F -9 +2 +2 41
Runner Flip (1)

MM / 6,6
18F -13 KDN KDN
Runner Flip

MM,M / 6,6,23
-4 KDN KDN* TSTJ
Coupé Chop

M / 18
18F -9 +7C KDN Returns to crouching.
Forced to crouching upon NH.
(Ver.4.00) - Changed the frame advantage when the move is blocked from -11F to -9F.
- Changed the frame advantage upon hit from +5F to +7F.
- Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Combination Mince (1)

M / 12
15F -9 +2 +2 43
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Combination Mince (2)

M,M / 12,11
-9 +2 +2 Combo from 1st hit.
(Ver.4.00) - Changed the damage from 14 to 11.
- Changed the frame advantage when blocked from -10F to -9F.
- Changed the frame advantage upon hit from +1F to +2F.
Combination Mince (3)

M,M,M / 12,11,18
-13 +3 +3 Can be delayed
(S3)– Changed the frame advantage when blocked from -12F to -10F.
– Changed the frame advantage upon hit from +1F to +3F.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -13F.
Combination Mince

M,M,M,M / 12,11,18,21
-21 KDN KDN Combo from 3rd NH
Can be delayed 12F
Combo can be delayed 4F from 3rd NH
Combination Ble

M,M / 12,21
-4 +9 KDN
Combination Baldo

M,M / 12,21
-13 KDN KDN Combo from 1st NH
Panini Sweep (1)

L / 14
19F -18 -7 -7 TC6F
Returns to crouching.
Panini Sweep

L,H / 14,20
-8 KDN KDN TS
Combo from 1st CH
Tornado Mixer (1)

L / 11
16F -12 -1 -1
Tornado Mixer (2)

L,H / 11,15
-7 -2 -2 Combo from 1st CH
Tornado Mixer

L,H,M / 11,15,24
-12 KDN KDN* Combo from 2nd CH
・Hitbox expanded upward.
Apicius Special (2)

HH / 5,5
14F -9 +2 +2 (Ver.4.00) - Increased the move’s reach.
Apicius Special (3)

HH,M / 5,5,5
-12G +3 +3 Combo from 1st NH
Unblockable -8F
Apicius Special

HH,M,H / 5,5,5,20
-16 KDN KDN Input to charging after hit
Combo from 1st NH
Duck Flip

MM / 12,20
15F -24 LNC LNC TJ
2nd block -15F close to wall
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Bite Uppercut

M / 17
14F -8 +6 +6
Liaison Spike

L / 17
20F -12 +2 KDN
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from +14GF to KDN).
Contorno Farce (1)

L / 15
24F -12 -1 -1 TC6F
Contorno Farce (2)

L,M / 15,14
-12 -2 -2 TJ
Combo from 1st CH
Meaty 2F
Contorno Farce (3)

L,M,H / 15,14,12
-10 +3 +3 Combo from 2nd CH
Contorno Farce

L,M,H,M / 15,14,12,18
-12 KDN KDN Combo from 3rd CH
Meaty
Contorno Mist

L,M,L / 15,14,10
-12 -1 -1 TC
Contorno Mist to Crouching

L,M,L / 15,14,10
-12 -1 -1 TC
Returns to crouching.
Abats Snipe

M / 16
18F -13 LNC LNC
Huile Slip (1)

L / 10
19F -31 +6 +6 Stop move after 1st block
(S3)– Changed the damage from 14 to 10.
Huile Slip

L,L / 10,18
- +8C +8C Combo from 1st NH
Forced to crouching upon hit.
(S3)– Changed the damage from 10 to 18.
Huile Slip (2nd)

L / 18
-28 -9C KDN Forced to crouching upon NH.
Ravenous (1)

M / 15
17F -9 +4C +4C Forced to crouching upon hit.
Meaty 1F in actualy
Ravenous

M,M / 15,16
-8 +7 +7 Combo from 1st NH
Combination Bitter (1)

M / 10
13F -5 +6 +6
Combination Bitter (2)

M,H / 10,12
-3 +8 +8 Combo from 1st NH
Combination Bitter (3)

M,H,M / 10,12,16
-9 +7 +7 Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 8F from 2nd CH
Combination Bitter

M,H,M,H / 10,12,16,20
-7 KDN KDN TS
Combo from 3rd NH
Whopping Kick

M / 20
17F -15 KDN KDN
Pretzel Crush (1)

M / 15
15F -7 +4 +4
・Opponent closer on block.
・Opponent closer on hit.
Pretzel Crush

M,M / 15,17
-7 +9C +9C Forced to crouching upon hit.
Combo from 1st CH
・Move comes out slower by 3F.
Combination Bittersweet

M,H / 15,20
-7 +11Sp +11Sp TS
Combo from 1st NH
・Hits now chain.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Three Star Combo (1)

M / 20
17F -9 +8C +8C Forced to crouching upon hit.
Three Star Combo (2)

M,M / 20,10
-11 ±0 ±0 Combo from 1st CH
Can be delayed 10F
Combo can be delayed 9F from 1st CH
Three Star Combo

M,M,H / 20,10,20
-16 KDN KDN Combo from 2nd NH
Can be delayed 20F
Combo can be delayed 20F from 2nd NH
Reverse Spinner Ball

SP / -
50 TC6F
Returns to crouching.
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or
H / 17
15F -12 +9 +9
10 Hit Combo (1)

H / 9
20F -4 +7 +7
reverse Duck Flip

MM / 14,20
15F -24 LNC LNC TJ13F
2nd block -15F close to wall
Flying Jambon

M / 20
20F -13 KDN KDN TJ9F
Flying Jambon

M / 20
20F -13 LNC LNC TJ9F
Rising Toekick

M / 11
15F -19 -8 -8 TJ9F
Meat Slicer
or
H / 20
15F -9 KDN KDN 45 TSTJ10F
(Ver.4.00) - Replaced with a new move.
Egg Bound

SP / -
TJ9F
Egg Bound to SB

SP,SP / -
TC
Returns to crouching.
Egg Bound to RSB

SP,SP / -
TC
Returns to crouching.
Hatching Punch

SP,M / 21
28F -9 KDN KDN WB
Returns to crouching.
・Causes Wall Bounce on hit.
Cracker Tariata (1)

M / 15
16F -11 -3 -3 TJ13F
Meaty 1F in actualy
Cracker Tariata (1) to SB

M / 15
-3 +5 +5 TJ13F
Can be delayed
・New Move
Cracker Tariata (1) to RSB

M / 15
TJ13F
Can be delayed
・New Move
Cracker Tariata

M,H / 15,20
-1 +14Sp KDN TSTJ
Combo from 1st NH
Can be delayed 15F
Combo can be delayed 15F from 1st NH
Cracker Jacker

M,M / 15,25
-17 KDN KDN Combo from 1st NH
Can be delayed 30F
Combo can be delayed 15F from 1st NH
(S3)– Increased the strength of the pushback to reduce the frequency at which the character would switch places with the opponent.
Strainer

M / 20
24F -4C +6C KDN TJ13F
Returns to crouching.
Forced to crouching upon block or NH.
Meaty 5F in actualy
Rolling Kebab (2)

LH / 10,12
21F -25 -4 -4 TJ
Block frame is 1st block
2nd block-15F
Combo from 1st NH
Rolling Kebab

LH,H / 10,12,20
-4 KDN KDN TS
Combo from 2nd CH
Delay Rising Toekick

M / 25
23F -11 LNC LNC TJ9F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Zip Cutter

M / 25
14F -8 KDN KDN Advance Input is unavailable
Start-up 15F in actualy
Jumping Beans

M / 18
18F -7 +4 KDN TJ8F
Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F in actualy
(S3)– Changed the opponent’s behavior when the move lands as a counter hit (from KDN to KDN(stun)).
Double Chapati (1)

M / 12
22F -9 +2 +2 HTJ14F
Advance Input is unavailable
Start-up 23F in actualy
Double Chapati

M,M / 12,20
-13 KDN KDN TJ
Disable 2nd move after 1st whiff
Combo from 1st NH
Huitres Crush

MM / 10,20
26F ±0C KDN KDN TJ16F
Advance Input is unavailable
Start-up 27F in actualy
Meaty 2F in actualy
(S3)– Decreased the distance between the character and the opponent when the 1st move is blocked.
– Changed the damage from 16,12 to 10,20.
– Changed the frame advantage when blocked from -7F to ±0CF.
– Shortened the recovery time after the move hits by 2 frames.
Hot Cross Bun

M / 25
26F -12 +9 KDN
Langouste Tail

M / 20
26F -4C KDN KDN TJ15F
Advance Input is unavailable
Start-up 27F in actualy
Forced to crouching upon block.
Meaty 2F
Grater Langouste

UB(M) / 60
72F KDN KDN KDN TJ50F
Advance Input is unavailable
Start-up 72F in actualy
Grater Langouste to Cancel

/ -
42 Returns to crouching.
Grater Langouste Feint Knuckle

M / 25
57F -8 KDN KDN Advance Input is unavailable
Start-up 58F in actualy
Quick Langouste

UB(H) / 32
48F KDN KDN KDN TSTJ19F
・Damage changed from 40 to 32.
・Tail Spin
Perfect Slash

M / 30
20F +9G KDN KDN TJ3F
Meaty 6F
Supersize Missile

M / 27
26F +8G KDN KDN TJ15F
Meaty 8F in actualy
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Low Kick
FC or
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Cross Butcher (1)
WS
M / 11
15F -11 ±0 ±0
Cross Butcher
WS
M,H / 11,20
-9 KDN KDN* TS
Combo from 1st NH
Can be delayed 11F
Combo can be delayed 8F
・Tail Spin
Hot Guimauve
WS
M,M / 11,25
-13 KDN KDN Combo from 1st NH
(S3)– Changed the damage from 20 to 25.
– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits.
Spinach Upper (1)
WS
M / 10
14F -7 +4 +4
Spinach Upper
WS
M,M / 10,14
-20 LNC LNC Combo from 1st hit.
Can be delayed 14F.
(Ver.4.00) - Changed the damage from 12 to 14.
Spinach Hammer
WS
M,M / 10,20
-13C +5C KDN Forced to crouching upon block or NH.
Combo from 1st NH
Can be delayed 14F
Brioche Star (1)
WS
H / 17
17F -8 KDN KDN
(S3)– Changed the opponent’s behavior when hit (from -3F to KDN).
Brioche Star
WS
H,M / 17,28
-4C KDN KDN TJ
Forced to crouching upon block.
Meaty 7F in actualy
Toe Smash
WS
M / 20
11F -6 +5 +5
(S3)– Changed the damage from 16 to 20.
– Increased the lower range of the attack.
Rising Matzo
WS
M / 25
15F -9 KDN LNC
Polpo Swing (1)
FC
M / 14
14F -8 +3 +3
Polpo Swing (2)
FC
M,M / 14,12
-7 +4 +4 Combo from 1st NH
Polpo Swing
FC
M,M,M / 14,12,25
-13 KDN KDN Combo from 2nd CH
Seppia Swing (2)
FC
M,L / 14,12
-12 -1 -1 TC
Combo from 1st NH
・Move comes out slower by 2F.
・Reaction on block was changed.
・Changed from -28F to -12F on block.
Seppia Swing
FC
M,L,M / 14,12,25
-13 KDN KDN Combo from 2nd CH
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charging

SP / -
55 To Charging
Charging to Crouching
During Charging
SP / -
105 To Charging
Returns to crouching.
Suicre Tile
During Charging
UB(H) / 42
73F KDN - KDN TJ
Damage is under the influence of charging
Bánh mì Strike
SS
M / 24
15F -5C KDN KDN Forced to crouching upon block.
Wall Jumping Attack to BT
with back against wall
M / 21
36F +2 KDN KDN To Back toward
Air Status 5F
Invincibility during 8 to24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Plague Pick
BT
M / 17
15F -9 KDN KDN
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Spinner Ball (SB)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Spinner Ball

SP / -
48 TC8F
Returns to crouching.
Cost 25F
Lyonnaise Break
During SB
M / 17
18F -8 +6 KDN
・Damage changed from 18 to 17.
・Startup changed from 19F to 18F.
・Opponent reaction on hit while downed was changed.
・Hitbox expanded downward.
(Ver.2.30)Fixed damage varying depending on input timing.
(Ver.3.10)- Fixed an issue in which the move's properties would vary depending on the timing at which was input.
Galette Slicer
During SB
M / 21
23F -11 KDN KDN HTS
Returns to crouching.
Snail Kick
During SB
H / 30
20F +8 KDN KDN TC
Returns to crouching.
Meaty 2F in actualy
Stealing Home
During SB
L / 14
23F -24 KDN KDN TC
Returns to crouching.
To standing after block
・Changed from -26F to -24F on block.
Perfect Press
During SB
M / 28
29F -18C KDN KDN TJ1F
Returns to crouching.
Forced to crouching upon block.
Meaty 4F
Perfect Press to BT
During SB
M,SP / 28
-18C KDN KDN TJ1F
Forced to crouching upon block.
Meaty 4F
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Returns to crouching.
Advance Input is unavailable
Cost 3F
Langue Washer

H / 25
13F -4 KDN KDN 36 TS
Advance Input is unavailable
Start-up 16F in actualy
・Damage changed from 20 to 25.
・Hitbox expanded downward.
(Ver.4.00) - Changed the frame advantage when the move is blocked from -2F to -4F.
- Changed the move to send the opponent spinning when it hits.
Spiral Rocky

M / 24(,5)
16F -23 LNC LNC Damage () is on landing
Advance Input is unavailable
Start-up 19F in actualy
Gambero Knee (1)

M / 14
16F -10 KDN KDN 50 TJ14F
Advance Input is unavailable
Start-up 19F in actualy
Stop move after 1st whiff
(S3)– Changed the frame advantage when blocked from -14F to -10F.
Gambero Knee

M,H / 14,30
-3 KDN KDN TJ
(S3)– Changed the damage from 23 to 30.
– Changed the frame advantage when blocked from -9F to -3F.
– Changed the opponent’s behavior when guarding the move.
Granchio Knee

M,M / 14,21
-11 KDN KDN TSTJ
(S3)- New move.
(Ver.3.10)- Changed the damage from 17 to 21.
Apres Sweep

L / 16
18F -28 -1 KDN Returns to crouching.
To standing after block
2nd input force to Down
Advance Input is unavailable
Start-up 21F in actualy
(Ver.4.00) - Changed the opponent’s behavior when the move lands as a counter hit.
Cutting Coppa

L,M / 16,25
-17 KDN KDN (Ver.4.00) - Changed the opponent’s behavior when hit in midair.
Granchi Canon

M / 25
15F -10 KDN KDN WB
Advance Input is unavailable
Start-up 18F in actualy
・Opponent closer on block.
・Causes Wall Bounce on hit.
Granchi Canon (Hold)
(Hold)
M / 35
24F -7 KDN KDN WB
Advance Input is unavailable
Start-up 27F in actualy
・Causes Wall Bounce on hit.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 27,16
26F +2C KDN KDN TJ15F
Forced to crouching upon block.
・Command changed from
・Damage changed from 27,20 to 27,16.
・Active frames of 1st hit increased by 2F.
・Opponent farther away on hit of 1st hit.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
Rage Drive to SB
During Rage
M,M,SP / 27,16
+12C KDN KDN TJ15F
Forced to crouching upon block.
・Moves from Spinner Ball come out faster by 3F.
・Changed from +9F to +12F on block.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Quarter Deck

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw
Cooler Shaker

Th(H) / 35
12F CCW
Foot-sd
Fac-Up
or
-3F
CW
Long Range Throw
Corkscrew
Approach from left side
Th(H) / 40(20)
Head-sd
Fac-Dwn

-3F
Wall Juggle hit
Damage () is wall damage
Eye Opener
Approach from right side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Déglacer Throw
Approach from behind
Th(H) / 50(60)
Head-sd
Fac-Dwn
disable Wall Juggle hit
Damage () is wall damage
Flying Cask

Th(H) / 30
12F Launch
Head-sd
Fac-Dwn
Enable Ukemi

-6F
Damage is on landing
Sparkling Death
FC
Th(H) / 30
11F +5F
-6F
Wall Stun
10 Hit Combo 1
CommandStart-up 20F
7th Forced to crouching upon hit.
To crouching after 7th
9th has special hit effect when input 10th
Hit LevelHHHMMMLMHM
Damage9581012148121421
hit+7+1-5+1-6±0+3C-5-2KDN
block-4-5-16-15-17-17-13-16-19-20
10 Hit Combo 2
CommandStart-up 20F
To crouching after 2nd
S2 Patch
・Damage changed from 15,12,12,12 to 9,9,10,10.
Hit LevelHLMMM
Damage9910,1018
hit+7-9+6KDN
block-4-20-5-12