ROBERT RICHARDS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
7 10F +1 +8 +8
Straight Rondel (2)
/H,H
7,7 -1 +5 +5 Combo from 1st NH
Straight Rondel
/H,H,H
7,7,12 -12 +2 +2 Combo from 1st NH
S2 patch
・Damage changed from 10 to 12 .
・Changed from -1F to +2F on hit.
One Two Punch
/H,H
7,10 -3 +3 +3 Combo from 1st NH
Fast Break
/H,H,M
7,10,20 -13 +9Sp D TS
Combo from 2nd CH
Delayable 10F
Combo delayable 7F from 2nd CH
Course Picante (2)
/H,L
7,10 -16 -5 -5 Combo from 1st NH
Course Picante
/H,L,M
7,10,18 -14 -6 D Combo from 2nd CH
Delayable 11F
Combo delayable 5F from 2nd CH
Course Sarat
/H,H
7,15 -6 +5 L Combo from 1st NH
Course Achuto
/H,L
7,13 -12 -1 -1 Combo from 1st NH
Right Jab
/H
8 10F ±0 +6 +6
Barista Swirl (2)
/H,M
8,10 -4 +4 +7 Combo from 1st NH
Barista Swirl
/H,M,M
8,10,20 -4 D D JS
Combo from 2nd CH
Croque-Monsieur (1)
/H
14 18F -9 -4 -4
Croque-Monsieur
/H,M
14,17 -10C +4C D JS
Block or NH force to crouching
Combo from 1st NH
Meaty 2F in actualy
High Kick
/H
15 13F -9 +7 L 41
Sparkling Hop (2)
/H,M
15,12 -8 +3 +3
Sparkling Hop
/H,M,M
15,12,14 -5C D D JS
Block force to crouching
Meaty 4F in actualy
Black Poêlé (1)
/M
18 19F -13C ±0C ±0C Block or Hit force to crouching
Black Poêlé
/M,M
18,20 -20 D D Combo from 1st NH
Delayable 21F
Combo delayable 20F from 1st CH
Black Poêlé (1) to SB
/M,SP
18 +4C +17C +17C CS
To crouching after moving
Block or Hit force to crouching
Black Poêlé (1) to RSB
/M,SP
18 -36C -23C -23C CS
To crouching after moving
Block or Hit force to crouching
Circle Whopper (1)
/H
12 12F -8 +3 +3
Circle Whopper
/H,M
12,20 -15 D D Combo from 1st NH
Delayable 10F
Combo delayable 10F from 1st NH
Merguez Kick Combo (1)
/M
18 21F -4 ±0C +8C Hit force to crouching
Meaty 3F in actualy
Merguez Kick Combo
/M,M
18,23 -11 D D Combo from 1st CH
Delayable 7F
Spinning Linguine
/H
20(,21) 16F -6 D Th 50 HTS
Damage () is throw bonus
Giga Jacker
/M
25 15F -13 D D PC8F
Meaty 2F in actualy
Quick Upper
/M
13 14F -3 +5 +5
Escalope Elbow
/M,M
13,15 -12 +4 +4 Combo from 1st NH
Delayable 11F
Combo delayable 8F from 1st CH
S2 patch
・Changed from +1F to +4F on hit.
Slash Darne
/M
14 15F -8 +3 L 42
Gaufrettes Cutter (1)
/M
14 18F -7 +4 +4
Gaufrettes Cutter (2)
/M,H
14,11 -3 +8 +8 Combo from 1st NH
Gaufrettes Cutter
/M,H,M
14,11,20 -10 +1 D Combo from 2nd CH
Delayable 10F
Combo delayable 10F from 2nd CH
S2 patch
・Damage changed from 17 to 20.
・Opponent reaction on mid-air hit was changed.
Gaufrettes Punch
/M,H
14,20 -9 D D Combo from 1st NH
Gaufrettes Kick (2)
/M,L
14,10 -12 -1 -1 Combo from 1st CH
Gaufrettes Kick
/M,L,H
14,10,16 -13 ±0 ±0 Combo from 2nd NH
Front Kick
/M
16 13F -9 +2 +2 41
Runner Flip (1)
/MM
6,6 18F -13 D D
Runner Flip
/MM,M
6,6,23 -4 D D* TSJS
Coupé Chop
/M
18 18F -11 +5C D To crouching after moving
NH force to crouching
Combination Mince (1)
/M
12 15F -9 +2 +2 43
Combination Mince (2)
/M,M
12,14 -10 +1 +1 Combo from 1st NH
Combination Mince (3)
/M,M,M
12,14,18 -12 +1 +1 Delayable
Combination Mince
/M,M,M,M
12,14,18,21 -21 D D Combo from 3rd NH
Delayable 12F
Combo delayable 6F from 3rd NH
Combination Ble
/M,M
12,21 -4 +9 D
Combination Baldo
/M,M
12,21 -13 D D Combo from 1st NH
Panini Sweep (1)
/L
14 19F -18 -7 -7 CS6F
To crouching after moving
Panini Sweep
/L,H
14,20 -8 D D TS
Combo from 1st CH
Tornado Mixer (1)
/L
11 16F -12 -1 -1
Tornado Mixer (2)
/L,H
11,15 -7 -2 -2 Combo from 1st CH
Tornado Mixer
/L,H,M
11,15,24 -12 D D* Combo from 2nd CH
S2 patch
・Hitbox expanded upward.
Apicius Special (2)
/HH
5,5 14F -9 +2 +2
Apicius Special (3)
/HH,M
5,5,5 -12G +3 +3 Combo from 1st NH
Unblockable -8F
Apicius Special
/HH,M,H
5,5,5,20 -16 D D Input to charging after hit
Combo from 1st NH
Duck Flip
/MM
12,20 15F -24 L L JS
2nd block -15F close to wall
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Bite Uppercut
/M
17 14F -8 +6 +6
Liaison Spike
/L
17 20F -12 +2 +14G
Contorno Farce (1)
/L
15 24F -12 -1 -1 CS6F
Contorno Farce (2)
/L,M
15,14 -12 -2 -2 JS
Combo from 1st CH
Meaty 2F
Contorno Farce (3)
/L,M,H
15,14,12 -10 +3 +3 Combo from 2nd CH
Contorno Farce
/L,M,H,M
15,14,12,18 -12 D D Combo from 3rd CH
Meaty
Contorno Mist
/L,M,L
15,14,10 -12 -1 -1 CS
Contorno Mist to Crouching
/L,M,L
15,14,10 -12 -1 -1 CS
To crouching after moving
Abats Snipe
/M
16 18F -13 L L
Huile Slip (1)
/L
14 19F -31 +6 +6 Stop move after 1st block
Huile Slip
/L,L
14,12 - +8C +8C Combo from 1st NH
Hit force to crouching
Huile Slip (2nd)
/L
12 -28 -9C D NH force to crouching
Ravenous (1)
/M
15 17F -9 +4C +4C Hit force to crouching
Meaty 1F in actualy
Ravenous
/M,M
15,16 -8 +7 +7 Combo from 1st NH
Combination Bitter (1)
/M
10 13F -5 +6 +6
Combination Bitter (2)
/M,H
10,12 -3 +8 +8 Combo from 1st NH
Combination Bitter (3)
/M,H,M
10,12,16 -9 +7 +7 Combo from 2nd CH
Delayable 10F
Combo delayable 8F from 2nd CH
Combination Bitter
/M,H,M,H
10,12,16,20 -7 D D TS
Combo from 3rd NH
Whopping Kick
/M
20 17F -15 D D
Pretzel Crush (1)
/M
15 15F -7 +4 +4 S2 patch
・Opponent closer on block.
・Opponent closer on hit.
Pretzel Crush
/M,M
15,17 -7 +9C +9C Hit force to crouching
Combo from 1st CH
S2 patch
・Move comes out slower by 3F.
Combination Bittersweet
/M,H
15,20 -7 +11Sp +11Sp TS
Combo from 1st NH
S2 patch
・Hits now chain.
・Opponent reaction changed on hit.
・Hitbox expanded downward.
Three Star Combo (1)
/M
20 17F -9 +8C +8C Hit force to crouching
Three Star Combo (2)
/M,M
20,10 -11 ±0 ±0 Combo from 1st CH
Delayable 10F
Combo delayable 9F from 1st CH
Three Star Combo
/M,M,H
20,10,20 -16 D D Combo from 2nd NH
Delayable 20F
Combo delayable 20F from 2nd NH
Reverse Spinner Ball
/SP
50 CS6F
To crouching after moving
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or /H
17 15F -12 +9 +9
10 Hit Combo (1)
/H
9 20F -4 +7 +7
reverse Duck Flip
/MM
14,20 15F -24 L L JS13F
2nd block -15F close to wall
Flying Jambon
/M
20 20F -13 D D JS9F
Flying Jambon
/M
20 20F -13 L L JS9F
Rising Toekick
/M
11 15F -19 -8 -8 JS9F
Faisan Crow (1)
or /M
14 25F -9 ±0 ±0 JS15F
Faisan Crow
or /M,M
14,18 ±0 +4C D NH force to crouching
Meaty 1F
Egg Bound
/SP
JS9F
Egg Bound to SB
/SP,SP
CS
To crouching after moving
Egg Bound to RSB
/SP,SP
CS
To crouching after moving
Hatching Punch
/SP,M
21 28F -9 D D WB
To crouching after moving
S2 patch
・Causes Wall Bounce on hit.
Cracker Tariata (1)
/M
15 16F -11 -3 -3 JS13F
Meaty 1F in actualy
Cracker Tariata (1) to SB
/M
15 -3 +5 +5 JS13F
Delayable
S2 patch
・New Move
Cracker Tariata (1) to RSB
/M
15 JS13F
Delayable
S2 patch
・New Move
Cracker Tariata
/M,H
15,20 -1 +14Sp D TSJS
Combo from 1st NH
Delayable 15F
Combo delayable 15F from 1st NH
Cracker Jacker
/M,M
15,25 -17 D D Combo from 1st NH
Delayable 30F
Combo delayable 15F from 1st NH
Strainer
/M
20 24F -4C +6C D JS13F
To crouching after moving
Block or NH force to crouching
Meaty 5F in actualy
Rolling Kebab (2)
/LH
10,12 21F -25 -4 -4 JS
Block frame is 1st block
2nd block-15F
Combo from 1st NH
Rolling Kebab
/LH,H
10,12,20 -4 D D TS
Combo from 2nd CH
Delay Rising Toekick
/M
25 23F -11 L L JS9F
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Zip Cutter
/M
25 14F -8 D D Disable Preceding Input
Start-up 15F in actualy
Jumping Beans
/M
18 18F -7 +4 D JS8F
Disable Preceding Input
Start-up 19F in actualy
Meaty 1F in actualy
Double Chapati (1)
/M
12 22F -9 +2 +2 HJS14F
Disable Preceding Input
Start-up 23F in actualy
Double Chapati
/M,M
12,20 -13 D D JS
Disable 2nd move after 1st whiff
Combo from 1st NH
Huitres Crush
/MM
16,12 26F -7 D D JS16F
Disable Preceding Input
Start-up 27F in actualy
Meaty 2F in actualy
Hot Cross Bun
/M
25 26F -12 +9 D
Langouste Tail
/M
20 26F -4C D D JS15F
Disable Preceding Input
Start-up 27F in actualy
Block force to crouching
Meaty 2F
Grater Langouste
/UB(M)
60 72F D D D JS50F
Disable Preceding Input
Start-up 72F in actualy
Grater Langouste to Cancel
/
42 To crouching after moving
Grater Langouste Feint Knuckle
/M
25 57F -8 D D Disable Preceding Input
Start-up 58F in actualy
Quick Langouste
/UB(H)
32 48F D D D TSJS19F
S2 patch
・Damage changed from 40 to 32.
・Tail Spin
Perfect Slash
/M
30 20F +9G D D JS3F
Meaty 6F
Supersize Missile
/M
27 26F +8G D D JS15F
Meaty 8F in actualy
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC or /SM
8 11F -4 +7 +7 CS
To crouching after moving
Low Kick
FC or /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Spin Kick
FC /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Cross Butcher (1)
WS /M
11 15F -11 ±0 ±0
Cross Butcher
WS /M,H
11,20 -9 D D* TS
Combo from 1st NH
Delayable 11F
Combo delayable 8F
S2 patch
・Tail Spin
Hot Guimauve
WS /M,M
11,20 -14 D D Combo from 1st NH
Spinach Upper (1)
WS /M
10 14F -7 +4 +4
Spinach Upper
WS /M,M
10,12 -20 L L Combo from 1st NH
Delayable 14F
Spinach Hammer
WS /M,M
10,20 -13C +5C D Block or NH force to crouching
Combo from 1st NH
Delayable 14F
Brioche Star (1)
WS /H
17 17F -8 -3 -3
Brioche Star
WS /H,M
17,28 -4C D D JS
Block force to crouching
Meaty 7F in actualy
Toe Smash
WS /M
16 11F -6 +5 +5
Rising Matzo
WS /M
25 15F -9 D L
Polpo Swing (1)
FC /M
14 14F -8 +3 +3
Polpo Swing (2)
FC /M,M
14,12 -7 +4 +4 Combo from 1st NH
Polpo Swing
FC /M,M,M
14,12,25 -13 D D Combo from 2nd CH
Seppia Swing (2)
FC /M,L
14,12 -12 -1 -1 CS
Combo from 1st NH
S2 patch
・Move comes out slower by 2F.
・Reaction on block was changed.
・Changed from -28F to -12F on block.
Seppia Swing
FC /M,L,M
14,12,25 -13 D D Combo from 2nd CH
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Charging
/SP
55 To Charging
Charging to Crouching
During Charging /SP
105 To Charging
To crouching after moving
Suicre Tile
During Charging /UB(H)
42 73F D - D JS
Damage is under the influence of charging
Bánh mì Strike
SS /M
24 15F -5C D D Block force to crouching
Wall Jumping Attack to BT
with back against wall /M
21 36F +2 D D To Back toward
Air Status 5F
Invincibility during 8 to24F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT /SM
10 10F -2 +9 +9 CS1F
To crouching after moving
Plague Pick
BT /M
17 15F -9 D D
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 CS1F
To crouching after moving
Spinner Ball (SB)
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Spinner Ball
/SP
48 CS8F
To crouching after moving
Cost 25F
Lyonnaise Break
During SB /M
17 18F -8 +6 D S2 patch
・Damage changed from 18 to 17.
・Startup changed from 19F to 18F.
・Opponent reaction on hit while downed was changed.
・Hitbox expanded downward
Galette Slicer
During SB /M
21 23F -11 D D HTS
To crouching after moving
Snail Kick
During SB /H
30 20F +8 D D CS
To crouching after moving
Meaty 2F in actualy
Stealing Home
During SB /L
14 23F -24 D D CS
To crouching after moving
To standing after block
S2 patch
・Changed from -26F to -24F on block.
Perfect Press
During SB /M
28 29F -18C D D JS1F
To crouching after moving
Block force to crouching
Meaty 4F
Perfect Press to BT
During SB /M,SP
28 -18C D D JS1F
Block force to crouching
Meaty 4F
Crouch Dash
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Dash
/SP
To crouching after moving
Disable Preceding Input
Cost 3F
Langue Washer
/H
25 13F -2 D D* 36 TS
Disable Preceding Input
Start-up 16F in actualy
S2 patch
・Damage changed from 20 to 25.
・Hitbox expanded downward.
Spiral Rocky
/M
24(,5) 16F -23 L L Damage () is on landing
Disable Preceding Input
Start-up 19F in actualy
Gambero Knee (1)
/M
14 16F -14 D D 50 JS14F
Disable Preceding Input
Start-up 19F in actualy
Stop move after 1st whiff
Gambero Knee
/M,H
14,23 -9 D D JS
Apres Sweep
/L
16 18F -28 -1 -1 To crouching after moving
To standing after block
2nd input force to Down
Disable Preceding Input
Start-up 21F in actualy
Cutting Coppa
/L,M
16,25 -17 D D
Granchi Canon
/M
25 15F -10 D D WB
Disable Preceding Input
Start-up 18F in actualy
S2 patch
・Opponent closer on block.
・Causes Wall Bounce on hit.
Granchi Canon (Hold)
(Hold) /M
35 24F -7 D D WB
Disable Preceding Input
Start-up 27F in actualy
S2 patch
・Causes Wall Bounce on hit.
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M,M
27,16 26F +2C D D JS15F
Block force to crouching
S2 patch
・Command changed from
・Damage changed from 27,20 to 27,16.
・Active frames of 1st hit increased by 2F.
・Opponent farther away on hit of 1st hit.
Rage Drive to SB
During Rage /M,M,SP
27,16 +12C D D JS15F
Block force to crouching
S2 patch
・Moves from Spinner Ball come out faster by 3F.
・Changed from +9F to +12F on block.

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Quarter Deck
/Th(H)
35 12F RP
Foot-sd
Fac-Dwn
or
-3F
Long Range Throw
Cooler Shaker
/Th(H)
35 12F CCW
Foot-sd
Fac-Up
or
-3F
CW
Long Range Throw
Corkscrew
Approach from left side /Th(H)
40(20) Head-sd
Fac-Dwn

-3F
Wall Juggle hit
Damage () is wall damage
Eye Opener
Approach from right side /Th(H)
40 Foot-sd
Fac-Up

-3F
Déglacer Throw
Approach from behind /Th(H)
50(60) Head-sd
Fac-Dwn
disable Wall Juggle hit
Damage () is wall damage
Flying Cask
/Th(H)
30 12F Launch
Head-sd
Fac-Dwn
Enable Ukemi

-6F
Damage is on landing
Sparkling Death
FC /Th(H)
30 11F +5F
-6F
Wall Stun
10 Hit Combo 1
CommandStart-up 20F
7th hit force to crouching
To crouching after 7th
9th has special hit effect when input 10th
Hit LevelHHHMMMLMHM
dmg9581012148121421
hit+7+1-5+1-6±0+3C-5-2D
block-4-5-16-15-17-17-13-16-19-20
10 Hit Combo 2
CommandStart-up 20F
To crouching after 2nd
S2 Patch
・Damage changed from 15,12,12,12 to 9,9,10,10.
Hit LevelHLMMM
dmg9910,1018
hit+7-9+6D
block-4-20-5-12