ASUKA KAZAMA:DATA

MOVE LIST & FRAME DATA Ver.4.01

The patch notes of SEASON 3 are included in "Old Patch Notes" of 【Notes】.
The patch notes of SEASON 4 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 8
10F -2 +9 +9
Whiplash

H,M / 8,15
-7 +4 +4 Connect to Lunging Mist Thrust(
Combo from 1st CH
Jab Uppercut

H,M / 8,9
-8 +3A +3A Combo from 1st CH
Jab Uppercut to Spinning Heel Drop

H,M,M / 8,9,24
-2 KDN KDN TS
Connect to Spinning Heel Drop(
Interruption 15F after 2nd block
Jab Uppercut to Spinning Heel Drop to Cancel

H,M,M / 8,9
-18 -7 -7
Jab Uppercut to Front Kick

H,M,M / 8,9,20
-12 KDN KDN Combo from 2nd NH
Jab Low Kick

H,L / 8,10
-11 ±0 ±0 Combo from 1st CH
・Opponent closer on block.
Jab Leg Cutter

H,L / 8,14
-11 ±0 +3 TC
Connect to Leg Cutter (
Combo from 1st NH
・Opponent closer on block.
Jab Leg Cutter to Crouching

H,L / 8,14
-11 ±0 +3 TC
Returns to crouching.
Combo from 1st CH
Basho's Dance(1)

H / 9
12F -11 ±0 ±0
Basho's Dance(2)

H,H / 9,10
-3 +8 +8 Combo from 1st hit.
(Ver.4.00) - Fixed an issue in which the opponent could shorten the recovery time via crouch input when the move hit.
Basho's Dance

H,H,HH / 9,10,8,20
-6 KDN KDN TS
Combo from 2nd CH.
(Ver.4.00) - Changed the frame advantage when blocked from -10F to -7F.
- Shortened the recovery time upon hit by 3F.
Basho Oroshi

H,H,M / 9,10,23
-10C +3C LNC Combo from 2nd CH.
(S3)- New move.
Mizu Basho

H,M / 9,20
-19 KDN KDN TJ
Combo from 1st NH
Hyakujitsuko(1)

M / 17
14F -7 +9 +9
・Hitbox expanded.
Hyakujitsuko

M,M / 17,17
-11 +8 KDN Combo from 1st NH
Can be delayed 14F
Combo can be delayed 14F from 1st NH
・Changed from +2F to +8F on hit.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
High Kick

H / 18
11F -7 +7 LNC 37
Sacred Blade

L / 22
26F -26 KDN KDN 60 HTC6F
Advance Input is unavailable
Start-up 27F in actualy
Returns to crouching.
Input Cancel (total 39F)
・Changed to homing attack
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
・Shortened the recovery time when cancelling the move with by 2F (total 41F to 39F).
(Ver.4.00) - Adjusted the motion since it was difficult for the opponent in jump status to land a mid attack.
Inner Strength

M / 21
16F -9 KDN KDN 45 Meaty 1F
Thunder Fall Kick

MM / 10,21
23F -6 KDN KDN TJ5F
Special effect after down hit
Thunder Fall Kick to Crouching

MM / 10,21
23F -6 KDN KDN TJ5F
Returns to crouching.
White Heron

LH / 5,8
14F -19 -8 -8 Block frame is blocked 1st attack
2nd attack block-3F hit+9F
Combo from 1st CH
Blizzard Combo

LH,H / 5,8,10
-2 +9 +9 Combo from 2nd CH
Blizzard Combo to Jab

LH,H,H / 5,8,10,12
-2 +9 +9 Connect to Jab(
Combo from 3rd CH
White Heron Dance

LH,H,M / 5,8,10,23
-9 +4 KDN Combo from 3rd CH
White Heron Lower Dance

LH,H,L / 5,8,10,15
-23 KDN KDN TC
Combo from 3rd CH
・Opponent closer on hit.
・Hitbox expanded.
White Heron Spinning Heel Drop

LH,M / 5,8,24
-2 KDN KDN TS
Connect to Spinning Heel Drop(
White Heron Spinning Heel Drop to Cancel

LH / 5,8
-37 -26 -26 Block frame is blocked 1st attack
2nd attack block -20F
Wheel Kick

Absorbs Punch(H/M),H / 21
23F ±0 KDN KDN Absorbs Punch (H/M) during 4 to 15F
(Ver.3.30)・Changed the time of the punch parry's effect from 7-15F to 4-15F.
(Ver.4.00) - Changed the attack startup from frame 28-29 to frame 23-24.
Demon Slayer

M / 20
17F -18 LNC LNC
Demon Slayer to Cancel

SP / -
26 TC?F
Returns to crouching.
Spinning Heel Drop

M / 24
31F -2 KDN KDN TS
Input cancel
Spinning Heel Drop (Hold)
Hold
M / 26
52F +6 KDN KDN TS
Input cancel
Spinning Heel Drop (Hold-Max)
Hold-Max
UB(M) / 28
70F KDN KDN KDN Input cancel
Back Spin Kick

H / 21
19F +3 KDN KDN 44 HTS
・Hitbox expanded downward.
Exorcisor

H / 26
15F -9 KDN KDN WBPC8F
・Changed from -11F to -9F on block.
・Recovery decreased by 1F on hit.
(S3)– Enabled the move to cause a wall bound if it hits.
Falling Tower(1)

M / 10
13F -3 +8 +8
Falling Tower

M,H(,Th) / 10,13(,25)
-1 Th Th Damage () is Throw
Combo from 1st CH
Can be delayed 7F
(Ver.4.00) - Changed the damage from 13,20 to 13,25.
Kyara Boku

M,M / 10,22
-12 KDN KDN* Combo from 1st CH
Can be delayed 7F
Rising Palm

M / 14
15F -6 LNC LNC 40 Crouch Hit +5F
Kagamino

M / 22
20F -8 KDN KDN
・Opponent reaction when hit while downed was changed.
Front Kick

M / 16
12F -9 +2 +2
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing
Heaven's Hammer

M / 18
18F -4C +9C KDN Forced to crouching upon block or NH.
Crouch Spin Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Crouch Chin Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Sashiro
or FC
L / 20
20F -18 KDN KDN TC10F
・Opponent closer on hit.
(Ver.3.30)・Fixed an issue where mid-air damage differed from damage on ground.
・Reduced the strength of the pushback, and made the move easier to land.
・Changed time of crouching status from 15-39F to 10-39F.
(Ver.4.00) - Reduced the strength of the pushback, and made the move easier to land.
Double Lift Kicks

LH / 5,20
14F -25 LNC LNC TJ5F
Block frame is blocked 1st attack
2nd attack block -6F
Swallow Slice

M / 13
14F -9 +7 +7 TC6F
(S3)– Decreased the distance between the character and the opponent when the move hits.
(Ver.4.00) - Changed the frame advantage upon hit from +4F to +7F.


M,H / 13,25
-9 KDN KDN* TS
Combo from 1st hit.
Can be delayed 9F.
Combo can be delayed 9F from 1st hit.
(S3)– Replaced with a new move.
(Ver.4.00) - Increased input window from 20 to 23.
Funeral Palm

M / 22
20F -11 LNC LNC TC3F
(S3)– Changed the frame advantage when blocked from -13F to -11F.
– Shortened the recovery time after the move hits by 2 frames.
(Ver.4.00) - Changed the attack startup from frame 23-24 to frame 20-21.
Enchanted Circle

L / 17
21F -12 +4C +14G Forced to crouching upon hit.
・Damage changed from 16 to 17.
・Changed from +4CF to +14GF on block.
・Hitbox expanded.
(S3)– Decreased the distance between the character and the opponent when the move is blocked.
Violet

L(,Th) / 17(,22)
29F -10 +6 Th 58 TC6F
Returns to crouching.
During CH, connect to Sumiregari
Damage () is Throw
・Opponent closer on block


SP / -
39 TC6F
Returns to crouching.
(Ver.4.00) - New move
Swallow Mallet

M / 12
15F -4C +1C +1C Forced to crouching upon block or hit.
Swallow Mallet to Lunging Mist Thrust

M,M / 12,14
-7 +4 +4 Lunging Mist Thrust (
Combo from 1st CH
Swallow Mallet to Leg Cutter

M,L / 12,14
-11 ±0 +3 TC
Connect to Leg Cutter (
Swallow Mallet to Leg Cutter to Crouching

M,L / 12,14
-11 ±0 +3 TC
Returns to crouching.
Swallow Mallet Elbow

M,H / 12,7
36F -9 +2 +2 Combo from 1st NH
Can be delayed 12F
Combo can be delayed 9F from 1st NH
・Changed from -10F to -9F on block.
・Changed from +1F to +2F on hit.
・Opponent closer on hit.
Swallow Mallet Elbow to Cancel

M / 12
46F -6C -1C -1C Returns to crouching.
Swallow Mallet Combo

M,H,M / 12,7,20
-13 KDN KDN TS
Combo from 2nd CH
(Ver.4.00) - Increased the range of the attack.
Dragon Wheel Kick

M / 15
16F -19 LNC LNC 54 TJ10F
Dragon Wheel Kick Demon Slayer

M,M / 15,20
-20 LNC LNC Interruption 23F after 1st block
Dragon Wheel Kick Demon Slayer to Cancel

M / 15
-33 LNC LNC TJ10F
Returns to crouching.
Dragon Wheel Kick Leg Cutter

M,L / 15,14
-11 ±0 +3 TC
Connect to Leg Cutter (
・Opponent closer on block.
Dragon Wheel Kick Leg Cutter to Crouching

M,L / 15,14
-11 ±0 +3 TC
Returns to crouching.
Heart Stopper

M / 17
15F -7 +8 KDN 45 (Ver.4.00) - Changed the frame advantage when blocked from -8F to -7F.
Tsuwabuki

M,M / 17,12
-12 +4C +4C Forced to crouching upon NH.
Can be delayed 15F
Tsuyababuki

M,M,M / 17,12,21
-16 KDN KDN Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from 2nd CH
・3rd hit guaranteed after 2nd hit.
・Changed can be delayed from 8F to 10F.
Narcissus(2)

HL / 15,8
12F -8 +5 +7
Reverse Narcissus

HL,L / 15,8,18
-13 -2 KDN Combo from 2nd CH
Narcissus

HL,M / 15,8,23
-14 +5B +5B TS
Combo from 2nd CH
Azalea

M / 23
24F -9 +6 +6 Kick Absorbs (H/M) during 4 to 15F.
(Ver.4.00) - New move
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or or
M / 12
18F -12 -1 -1 TJ9F
Hook
or
H / 17
15F -12 +9 +9
Rangetsu

H(,Th) / 20(,25)
14F -7 Th Th 42 Damage () is Throw
(Ver.4.00) - Changed the damage from 20,20 to 20,25.
Iwato
or or
M / 17
20F -3 +8 KDN 42 TJ11F
Meaty 1F
Night Sky

M / 25
20F -15 LNC LNC TJ9F
Night Sky
or
M / 25
20F -13 LNC LNC TJ9F
Delay Rising Toekick

M / 15
25F -9 KDN KDN
Backflip

SP / -
TJ9F
Spinning Jump Kick

M / 32
68F ±0 KDN KDN TJ
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Burning Lantern

M / 30
23F +4 KDN LNC 55 Advance Input is unavailable
Start-up 24F in actualy
・Reaction on whiff was changed.
Hiboko no Kagami(1)

M / 16
15F -13 -3 -3 Advance Input is unavailable
Start-up 16F in actualy
Meaty 1F in actualy
Hiboko no Kagami

M,H / 16,21
-5 KDN KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 8F from 1st NH
Combo can be delayed 11F from 1st CH
Yata Kagami

M,M / 16,22
-8 KDN KDN Combo from 1st CH
Can be delayed 13F
Combo can be delayed 5F from 1st CH
・Opponent reaction when hit while downed was changed.
Higata no Kagami

M,M / 16,25
-13 KDN KDN Combo from 1st NH
Can be delayed 13F
Combo can be delayed 7F from 1st CH
Matoi Hiragi

M / 23
20F -9 +11Sp KDN HTS
Advance Input is unavailable
Start-up 21F in actualy
Returns to crouching.
・Causes Screw on counter.
・Tail Spin
・Hitbox expanded.
(S3)– Changed the opponent’s behavior when hit (from KDN to +11SpF).
– Fixed the animation before the attack startup to reduce instances in which an opponent’s high attack would occasionally not land.
Leaping Spin Kick

H / 28
20F -3 KDN KDN TSTJ6F
Advance Input is unavailable
Start-up 21F in actualy
Spinning Jump Kick

M / 32
24F ±0 KDN KDN TJ3F
Meaty 4F
(Ver.4.00) - Increased the lower range of the attack.
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC
Returns to crouching.
Input to standing
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC
Returns to crouching.
Crouch Spin Kick
FC or
L / 12
16F -17 -3 -3 TC
Returns to crouching.
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC
Returns to crouching.
Twin Cloud Kicks(2)
FC
MM / 10,10
21F -6 +5C +5C TJ13F
Forced to crouching upon hit.
Twin Cloud Kicks(2) to Crouching
FC
MM / 10,10
-6 +5C +5C TJ13F
Returns to crouching.
Forced to crouching upon hit.
Twin Cloud Kicks
FC
MM,MM / 10,10,10,10
±0C KDN KDN TJ
Forced to crouching upon block.
Interruption 11F after 2nd block
Twin Cloud Kicks to Crouching
FC
MM,MM / 10,10,10,10
±0C KDN KDN TJ
Returns to crouching.
Forced to crouching upon block.
Shikei
WS
M / 12
14F -7 +4 +4
・Startup changed from 15F to 14F.
(Ver.3.30)・Reduced the strength of the pushback, and made the move easier to land.
Shikeitai
WS
M,H / 12,20
-8 KDN KDN Combo from 1st hit.
Can be delayed 7F.
(Ver.4.00) - Changed the frame advantage when blocked from -12F to -8F.
- Shortened the recovery time upon hit by 1 frame.
- Increased input window for the 2nd attack from 15F to 21F
Rising Elbow
WS
M / 18
13F -8 +8 +8
10 Hit Combo(2)
WS
MH / 18,10
-2 +9 +9 Combo from 1st NH
Moon Scent
WS
M / 20
18F -16 LNC LNC TJ18F
・Startup changed from 19F to 18F.
Toe Smash
WS
M / 15
11F -3 +8 +8
Sudare Nagashi
WS
M / 20
21F -2 +5 KDN 48 Crumble State 17F after CH
Sudare Nagashi to Cancel
WS
SP / -
38 Returns to crouching.
Grace
FC
L / 10
16F -11 ±0 +25G TC
To crouching after move
Crumble State 17F after CH
・Opponent closer on block.
・Timing opponent can begin to block after counter hit delayed by 2F.
Minazuki
FC
M / 20
17F -9 KDN KDN WB
・Damage changed from 17 to 20.
・Startup changed from 18F to 17F.
・Changed from -13F to -9F on block.
・Recovery decreased by 5F on hit.
・Causes Wall Bounce on hit.
・Hitbox expanded downward.
・Homing decreased.
・Crouch status removed.
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Charging

SP / -
55 To Charging
Mist Palm Thrust
SS
M / 23
13F -9 KDN KDN
Camellia
SS
H / 18
17F -6 +7 KDN 42 Meaty 2F in actualy
Wall Jumping Attack
with back against wall
M / 21
39F +4C KDN KDN
Air Status 5F
Invincibility during 8 to13F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 Returns to crouching.
Whiplash Combo
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Lunging Mist Thrust

M / 17
20F -7 +4 +4
Whiplash to Toe Kick

M,M / 17,17
-5 +6 KDN Combo from 1st CH
・Opponent closer on hit and block.
・Opponent reaction on counter hit was changed.
Whiplash Combo

M,M,H / 17,17,12
-8 +3 +3 Connect to Jab (
・Hitbox expanded.
Whiplash Double Lift Upper

M,LH / 17,5,20
-25 LNC LNC TJ
Block frame is blocked 2nd attack
3rd attack block -6F
Combo from 1st CH
Can be delayed 15F
Combo can be delayed 12F from 1st CH
Whiplash Sacred Blade

M,L / 17,22
-26 KDN KDN HTC
Returns to crouching.
Combo from 1st CH
Can be delayed 15F
Combo can be delayed 5F from 1st CH
Interruption 11F after 1st block
・Opponent closer on hit.
・Hitbox expanded.
(Ver.3.30)・Decreased the distance between the character and the opponent when the move hits.
Whiplash Sacred Blade to Cancel

M / 17
-26 -15 -15 TC
Returns to crouching.
Combo can be delayed 28F from 1st CH

(Ver.3.30)・Shortened the recovery time when cancelling the move with by 2F.
Leg Cutter Combo
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Leg Cutter

L / 14
21F -11 ±0 +3 TC6F
・Opponent closer on block.
Leg Cutter to Crouching

L / 14
-11 ±0 +3 TC6F
Returns to crouching.
Leg Cutter(2)

L,L / 14,15
-7 +4 KDN TC
・Opponent closer on block.
Leg Cutter(2) to Crouching

L,L / 14,15
-11 ±0 KDN TC
To crouching after move
Leg Cutter(3)

L,L,L / 14,15,16
-7 +4 KDN TC
・Opponent closer on block.
Leg Cutter(3) to Crouching

L,L,L / 14,15,16
-11 ±0 KDN TC
To crouching after move
Kariashi Shiranui
During Leg Cutter
H / 21
-3 LNC LNC CH combo from Leg Cutter
Kariashi Hakuro
During Leg Cutter
LH / 5,8
-19 +9 +9 Connect to White Heron (
Block frame is blocked 1st attack
2nd attack block -3F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
M,Th / 55
20F -22 Th Th Guard Point 8F
・Opponent was unable to do an ukemi when hitting a wall so this was fixed.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M / 30
21F +11G LNC LNC Special effect when approach mid-air enemy
Forced to crouching upon block.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Aiki Nage

Th(H) / 35
12F RP
Foot Side
Face Up
or
-2F
CCW
Damage () is Floor Brake Bonus
Long Range Throw
Floor Break
Katanuki

Th(H) / 35
12F Head Side
Face Down
or
-2F
CCW
Long Range Throw
Cloud Taste
Approach from left side
Th(H) / 40
Foot Side
Face Down

-3F
Wind Wheel
Approach from right side
Th(H) / 40
Head Side
Face Up

-3F
Twisted Limbs
Approach from behind
Th(H) / 50
Head Side
Face Down
disable
White Mountain

Th(H) / 40
12F CCW
Head Side
Face Up

-6F
Floor Break
Destabilizer

Th(H) / 0
18F +8F disable 39
Cherry Blossom

Th(H) / 40
12F Head Side
Face Up

-3F
RP
Falling Rain
FC
Th(H) / 15,15,15
11F Launch
RP
Foot Side
Face Down

-6F
2nd damege is on landing
3rd damege is non-ukemi bonus
Naniwa Ultimate Tuckle

Th(M) / 5,5
61F Foot-sd
Fac-Up
disable Left Slap is auto attack
Combination Slaps 1
After Naniwa Ultimate Tuckle
- / 5,5,5,10
Foot-sd
Fac-Up
disable
Combination Slaps 2
After Naniwa Ultimate Tuckle
- / 5,5,12,10
Foot-sd
Fac-Up
disable
Attack Reversal
or
Reversal(H/M) / 25+α
RP
Foot-sd
Fac-Up
-6F 40 Reversal against attack(H/M) during 3 to 12F
Damage 25 + 50% of enemy attack
Reversal to Reversal command or
during 7F damage 15
(Ver.4.00) - Shortened the recovery time by 5F.
Attack Reversal (Hold)
or Hold
Reversal(H/M) / 25+α
RP
Foot-sd
Fac-Up
-6F 83 Reversal against attack(H/M) during 3 to 54F
Damage 25 + 50% of enemy atack
Reversal to Reversal command or
during 7F damage 15
(Ver.4.00) - Shortened the recovery time by 5F.
10 Hit Combo 1
CommandWS Start-up 13F
To crouching after 6th
Hit LevelMHMHMSMMLMM
Damage181088657725,25
hit+8+9-12-14±0+1-6-9KDN
block-8-2-23-25-11-10-16-25-11
10 Hit Combo 2
CommandWS Start-up 13F
Not combo 6th Low-High
block value of 6th means by Low attack
High attack is -18F
Not combo last Low-Middle
block value of last means by Low
Mid attack is -33F.
(Ver.4.00) - 8th hit 9th hit
- Decreased the distance between the character and the opponent when the move hits.
Hit LevelMHMHMLHHLM
Damage18108867,565,24
hit+8+9-12-14±0-7+1LNC
block-8-2-23-25-11-33-10-43
10 Hit Combo 3
CommandWS Start-up 13F
Hit LevelMHMM
Damage1810810
hit+8+9-12KDN
block-8-2-23-20