ASUKA KAZAMA:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jab
/H
8 10F -2 +9 +9
Whiplash
/H,M
8,15 -7 +4 +4 Connect to Lunging Mist Thrust(
Combo from 1st CH
Jab Uppercut
/H,M
8,9 -8 +3A +3A Combo from 1st CH
Jab Uppercut to Spinning Heel Drop
/H,M,M
8,9,24 -2 D D TS
Connect to Spinning Heel Drop(
Interruption 15F after 2nd block
Jab Uppercut to Spinning Heel Drop to Cancel
/H,M,M
8,9 -18 -7 -7
Jab Uppercut to Front Kick
/H,M,M
8,9,20 -12 D D Combo from 2nd NH
Jab Low Kick
/H,L
8,10 -11 ±0 ±0 Combo from 1st CH
S2 patch
・Opponent closer on block.
Jab Leg Cutter
/H,L
8,14 -11 ±0 +3 CS
Connect to Leg Cutter (
Combo from 1st NH
S2 patch
・Opponent closer on block.
Jab Leg Cutter to Crouching
/H,L
8,14 -11 ±0 +3 CS
To crouching after moving
Combo from 1st CH
Basho's Dance(1)
/H
9 12F -11 ±0 ±0
Basho's Dance(2)
/H,H
9,10 -3 +8 +8 Combo from 1st NH
Basho's Dance
/H,H,HH
9,10,8,20 -9 D D TS
Combo from 2nd CH
Mizu Basho
/H,M
9,20 -19 D D JS
Combo from 1st NH
Hyakujitsuko(1)
/M
17 14F -7 +9 +9 S2 patch
・Hitbox expanded.
Hyakujitsuko
/M,M
17,17 -11 +8 D Combo from 1st NH
Delayable 14F
Combo delayable 14F from 1st NH
S2 patch
・Changed from +2F to +8F on hit.
・Opponent reaction on counter hit was changed.
・Hitbox expanded.
High Kick
/H
18 11F -7 +7 L 37
Sacred Blade
】 /L
22 26F -26 D D 60 HCS6F
Disable Preceding Input
Start-up 27F in actualy
To crouching after moving
Input Cancel (total 41F)
S2 patch
・Changed to homing attack
・Hitbox expanded
Inner Strength
/M
21 16F -9 D D 45 Meaty 1F
Thunder Fall Kick
/MM
10,21 23F -6 D D JS5F
Special effect after down hit
Thunder Fall Kick to Crouching
/MM
10,21 23F -6 D D JS5F
To crouching after moving
White Heron
/LH
5,8 14F -19 -8 -8 Block frame is blocked 1st attack
2nd attack block-3F hit+9F
Combo from 1st CH
Blizzard Combo
/LH,H
5,8,10 -2 +9 +9 Combo from 2nd CH
Blizzard Combo to Jab
/LH,H,H
5,8,10,12 -2 +9 +9 Connect to Jab(
Combo from 3rd CH
White Heron Dance
/LH,H,M
5,8,10,23 -9 +4 D Combo from 3rd CH
White Heron Lower Dance
/LH,H,L
5,8,10,15 -23 D D CS
Combo from 3rd CH
S2 patch
・Opponent closer on hit.
・Hitbox expanded.
White Heron Spinning Heel Drop
/LH,M
5,8,24 -2 D D TS
Connect to Spinning Heel Drop(
White Heron Spinning Heel Drop to Cancel
/LH
5,8 -37 -26 -26 Block frame is blocked 1st attack
2nd attack block -20F
Wheel Kick
/Absorbs P(H/M),H
21 28F ±0 D D Absorbs Punch (H/M) during 7 to 15F
Demon Slayer
/M
20 17F -18 L L
Demon Slayer to Cancel
/SP
26 CS?F
To crouching after moving
Spinning Heel Drop
/M
24 31F -2 D D TS
Input cancel
Spinning Heel Drop (Hold)
Hold /M
26 52F +6 D D TS
Input cancel
Spinning Heel Drop (Hold-Max)
Hold-Max /UB(M)
28 70F D D D Input cancel
Back Spin Kick
/H
21 19F +3 D D 44 HTS
S2 patch
・Hitbox expanded downward.
Exorcisor
/H
26 15F -9 D D PC8F
S2 patch
・Changed from -11F to -9F on block.
・Recovery decreased by 1F on hit.
Falling Tower(1)
/M
10 13F -3 +8 +8
Falling Tower
/M,H(,Th)
10,13(,20) -1 Th Th Damage () is Throw
Combo from 1st CH
Delayable 7F
Kyara Boku
/M,M
10,22 -12 D D* Combo from 1st CH
Delayable 7F
Rising Palm
/M
14 15F -6 L L 40 Crouch Hit +5F
Kagamino
/M
22 20F -8 D D S2 patch
・Opponent reaction when hit while downed was changed.
Front Kick
/M
16 12F -9 +2 +2
Crouch Jab
/SM
5 10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Heaven's Hammer
/M
18 18F -4C +9C D Block or NH force to crouching
Crouch Spin Kick
/L
12 16F -17 -3 -3 CS4F
To crouching after moving
Crouch Chin Kick
/L
7 12F -13 -2 -2 CS4F
To crouching after moving
Sashiro
or FC /L
20 20F -18 D D CS15F
S2 patch
・Opponent closer on hit.
Double Lift Kicks
/LH
5,20 14F -25 L L JS5F
Block frame is blocked 1st attack
2nd attack block -6F
Swallow Slice
/M
13 14F -9 +4 +9 CS6F
Returning Swallow
/M,L
13,17 -13 +3C D CS
NH force to crouching
Combo from 1st CH
Funeral Palm
/M
22 23F -13 L L CS3F
Enchanted Circle
/L
17 21F -12 +4C +14G Hit force to crouching
S2 patch
・Damage changed from 16 to 17.
・Changed from +4CF to +14GF on block.
・Hitbox expanded.
Violet
/L(,Th)
17(,22) 29F -10 +6 Th 58 CS6F
To crouching after moving
During CH, connect to Sumiregari
Damage () is Throw
S2 patch
・Opponent closer on block
Swallow Mallet
/M
12 15F -4C +1C +1C Block or hit force to crouching
Swallow Mallet to Lunging Mist Thrust
/M,M
12,14 -7 +4 +4 Lunging Mist Thrust (
Combo from 1st CH
Swallow Mallet to Leg Cutter
/M,L
12,14 -11 ±0 +3 CS
Connect to Leg Cutter (
Swallow Mallet to Leg Cutter to Crouching
/M,L
12,14 -11 ±0 +3 CS
To crouching after moving
Swallow Mallet Elbow
/M,H
12,7 36F -9 +2 +2 Combo from 1st NH
Delayable 12F
Combo delayable 9F from 1st NH
S2 patch
・Changed from -10F to -9F on block.
・Changed from +1F to +2F on hit.
・Opponent closer on hit.
Swallow Mallet Elbow to Cancel
/M
12 46F -6C -1C -1C To crouching after moving
Swallow Mallet Combo
/M,H,M
12,7,20 -13 D D TS
Combo from 2nd CH
Dragon Wheel Kick
/M
15 16F -19 L L 54 JS10F
Dragon Wheel Kick Demon Slayer
/M,M
15,20 -20 L L Interruption 23F after 1st block
Dragon Wheel Kick Demon Slayer to Cancel
/M
15 -33 L L JS10F
To crouching after moving
Dragon Wheel Kick Leg Cutter
/M,L
15,14 -11 ±0 +3 CS
Connect to Leg Cutter (
S2 patch
・Opponent closer on block.
Dragon Wheel Kick Leg Cutter to Crouching
/M,L
15,14 -11 ±0 +3 CS
To crouching after moving
Heart Stopper
/M
17 15F -8 +8 D 45
Tsuwabuki
/M,M
17,12 -12 +4C +4C NH force to crouching
Delayable 15F
Tsuyababuki
/M,M,M
17,12,21 -16 D D Combo from 2nd CH
Delayable 10F
Combo delayable 10F from 2nd CH
S2 patch
・3rd hit guaranteed after 2nd hit.
・Changed delayable from 8F to 10F.
Narcissus(2)
/HL
15,8 12F -8 +5 +7
Reverse Narcissus
/HL,L
15,8,18 -13 -2 D Combo from 2nd CH
Narcissus
/HL,M
15,8,23 -14 +5B +5B TS
Combo from 2nd CH
Include Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Jumping Knuckle
or or /M
12 18F -12 -1 -1 JS9F
Hook
or /H
17 15F -12 +9 +9
Rangetsu
/H(,Th)
20(,20) 14F -7 Th Th 42 Damage () is Throw
Iwato
or or /M
17 20F -3 +8 D 42 JS11F
Meaty 1F
Night Sky
/M
25 20F -15 L L JS9F
Night Sky
or /M
25 20F -13 L L JS9F
Delay Rising Toekick
/M
15 25F -9 D D
Backflip
/SP
JS9F
Spinning Jump Kick
/M
32 68F ±0 D D JS
More Than One Command
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Burning Lantern
/M
30 23F +4 D L 55 Disable Preceding Input
Start-up 24F in actualy
S2 patch
・Reaction on whiff was changed.
Hiboko no Kagami(1)
/M
16 15F -13 -3 -3 Disable Preceding Input
Start-up 16F in actualy
Meaty 1F in actualy
Hiboko no Kagami
/M,H
16,21 -5 D D Combo from 1st NH
Delayable 13F
Combo delayable 8F from 1st NH
Combo delayable 11F from 1st CH
Yata Kagami
/M,M
16,22 -8 D D Combo from 1st CH
Delayable 13F
Combo delayable 5F from 1st CH
S2 patch
・Opponent reaction when hit while downed was changed.
Higata no Kagami
/M,M
16,25 -13 D D Combo from 1st NH
Delayable 13F
Combo delayable 7F from 1st CH
Matoi Hiragi
/M
23 20F -9 D D* HTS
Disable Preceding Input
Start-up 21F in actualy
To crouching after moving
S2 patch
・Causes Screw on counter.
・Tail Spin
・Hitbox expanded.
Leaping Spin Kick
/H
28 20F -3 D D TSJS6F
Disable Preceding Input
Start-up 21F in actualy
Spinning Jump Kick
/M
32 24F ±0 D D JS3F
Meaty 4F
Full Crouch
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Crouch Jab
FC /SM
5 10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC or /SM
8 11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC or /L
12 16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC /L
10 12F -15 -4 -4 CS
To crouching after moving
Twin Cloud Kicks(2)
FC /MM
10,10 21F -6 +5C +5C JS13F
Hit force to crouching
Twin Cloud Kicks(2) to Crouching
FC /MM
10,10 -6 +5C +5C JS13F
To crouching after moving
Hit force to crouching
Twin Cloud Kicks
FC /MM,MM
10,10,10,10 ±0C D D JS
Block force to crouching
Interruption 11F after 2nd block
Twin Cloud Kicks to Crouching
FC /MM,MM
10,10,10,10 ±0C D D JS
To crouching after moving
Block force to crouching
Shikei
WS /M
12 14F -7 +4 +4 S2 patch
・Startup changed from 15F to 14F.
Shikeitai
WS /M,H
12,20 -12 D D Combo from 1st NH
Rising Elbow
WS /M
18 13F -8 +8 +8
10 Hit Combo(2)
WS /MH
18,10 -2 +9 +9 Combo from 1st NH
Moon Scent
WS /M
20 18F -16 L L JS18F
S2 patch
・Startup changed from 19F to 18F.
Toe Smash
WS /M
15 11F -3 +8 +8
Sudare Nagashi
WS /M
20 21F -2 +5 D 48 Crumble State 17F after CH
Sudare Nagashi to Cancel
WS /SP
38 To crouching after moving
Grace
FC /L
10 16F -11 ±0 +25G CS
To crouching after move
Crumble State 17F after CH
S2 patch
・Opponent closer on block.
・Timing opponent can begin to block after counter hit delayed by 2F.
Minazuki
FC /M
20 17F -9 D D WB
S2 patch
・Damage changed from 17 to 20.
・Startup changed from 18F to 17F.
・Changed from -13F to -9F on block.
・Recovery decreased by 5F on hit.
・Causes Wall Bounce on hit.
・Hitbox expanded downward.
・Homing decreased.
・Crouch status removed.
Others
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Charging
/SP
55 To Charging
Mist Palm Thrust
SS /M
23 13F -9 D D
Camellia
SS /H
18 17F -6 +7 D 42 Meaty 2F in actualy
Wall Jumping Attack
with back against wall /M
21 39F +4C D D
Air Status 5F
Invincibility during 8 to13F
Spin Knuckle Jab
BT or /H
15 8F -8 +3 +3
Spin Kick
BT or /H
18 10F -8 D D
Crouch Spin Knuckle
BT or /SM
10 10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or /L
12 10F -11 +3 +3 To crouching after moving
Whiplash Combo
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Lunging Mist Thrust
/M
17 20F -7 +4 +4
Whiplash to Toe Kick
/M,M
17,17 -5 +6 D Combo from 1st CH
S2 patch
・Opponent closer on hit and block.
・Opponent reaction on counter hit was changed.
Whiplash Combo
/M,M,H
17,17,12 -8 +3 +3 Connect to Jab (
S2 patch
・Hitbox expanded.
Whiplash Double Lift Upper
/M,LH
17,5,20 -25 L L JS
Block frame is blocked 2nd attack
3rd attack block -6F
Combo from 1st CH
Delayable 15F
Combo delayable 12F from 1st CH
Whiplash Sacred Blade
/M,L
17,22 -26 D D HCS
To crouching after moving
Combo from 1st CH
Delayable 15F
Combo delayable 5F from 1st CH
Interruption 11F after 1st block
S2 patch
・Opponent closer on hit.
・Hitbox expanded.
Whiplash Sacred Blade to Cancel
/M
17 -26 -15 -15 CS
To crouching after moving
Combo delayable 28F from 1st CH
Leg Cutter Combo
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Leg Cutter
/L
14 21F -11 ±0 +3 CS6F
S2 patch
・Opponent closer on block.
Leg Cutter to Crouching
/L
14 -11 ±0 +3 CS6F
To crouching after moving
Leg Cutter(2)
/L,L
14,15 -7 +4 D CS
S2 patch
・Opponent closer on block.
Leg Cutter(2) to Crouching
/L,L
14,15 -11 ±0 D CS
To crouching after move
Leg Cutter(3)
/L,L,L
14,15,16 -7 +4 D CS
S2 patch
・Opponent closer on block.
Leg Cutter(3) to Crouching
/L,L,L
14,15,16 -11 ±0 D CS
To crouching after move
Kariashi Shiranui
During Leg Cutter /H
21 -3 L L CH combo from Leg Cutter
Kariashi Hakuro
During Leg Cutter /LH
5,8 -19 +9 +9 Connect to White Heron (
Block frame is blocked 1st attack
2nd attack block -3F
Rage Art
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Art
During Rage /M,Th
55 20F -22 Th Th Guard Point 8F
S2 patch
・Opponent was unable to do an ukemi when hitting a wall so this was fixed.
Rage Drive
Move Name
Command/Hit Level
dmgstart
-up
blockNHCHtotalNotes
Rage Drive
During Rage /M
30 21F +11G L L Special effect when approach mid-air enemy
Block force to crouching

Throws
Move Name
Command/Hit Level
dmgstart
-up
Aftr ThrwBrk ThrwtotalNotes
Aiki Nage
/Th(H)
35 12F RP
Foot Side
Face Up
or
-2F
CCW
Damage () is Floor Brake Bonus
Long Range Throw
Floor Break
Katanuki
/Th(H)
35 12F Head Side
Face Down
or
-2F
CCW
Long Range Throw
Cloud Taste
Approach from left side /Th(H)
40 Foot Side
Face Down

-3F
Wind Wheel
Approach from right side /Th(H)
40 Head Side
Face Up

-3F
Twisted Limbs
Approach from behind /Th(H)
50 Head Side
Face Down
disable
White Mountain
/Th(H)
40 12F CCW
Head Side
Face Up

-6F
Floor Break
Destabilizer
/Th(H)
0 18F +8F disable 39
Cherry Blossom
/Th(H)
40 12F Head Side
Face Up

-3F
RP
Falling Rain
FC /Th(H)
15,15,15 11F Launch
RP
Foot Side
Face Down

-6F
2nd damege is on landing
3rd damege is non-ukemi bonus
Naniwa Ultimate Tuckle
/Th(M)
5,5 61F Foot-sd
Fac-Up
disable Left Slap is auto attack
Combination Slaps 1
After Naniwa Ultimate Tuckle /-
5,5,5,10 Foot-sd
Fac-Up
disable
Combination Slaps 2
After Naniwa Ultimate Tuckle /-
5,5,12,10 Foot-sd
Fac-Up
disable
Attack Reversal
or /Reversal(H/M)
25+α RP
Foot-sd
Fac-Up
-6F 45 Reversal against attack(H/M) during 3 to 12F
Damage 25 + 50% of enemy attack
Reversal to Reversal command or
during 7F damage 15
Attack Reversal (Hold)
or Hold /Reversal(H/M)
25+α RP
Foot-sd
Fac-Up
-6F 89 Reversal against attack(H/M) during 3 to 54F
Damage 25 + 50% of enemy atack
Reversal to Reversal command or
during 7F damage 15
10 Hit Combo 1
CommandWS Start-up 13F
To crouching after 6th
Hit LevelMHMHMSMMLMM
dmg181088657725,25
hit+8+9-12-14±0+1-6-9D
block-8-2-23-25-11-10-16-25-11
10 Hit Combo 2
CommandWS Start-up 13F
Not combo 6th Low-High
block value of 6th means by Low attack
High attack is -18F
Not combo last Low-Middle
block value of last means by Low
Mid attack is -33F
Hit LevelMHMHMLHHLM
dmg18108867,565,24
hit+8+9-12-14±0-7+1L
block-8-2-23-25-11-33-10-43
10 Hit Combo 3
CommandWS Start-up 13F
Hit LevelMHMM
dmg1810810
hit+8+9-12D
block-8-2-23-20