ANNA WILLIAMS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,10
-1 +5 +5 Combo from 1st NH
Left Right Left

H,H,H / 7,10,6
-3 +4 +4 Combo from 2nd CH
Delayable
Left Right Left to Frost Needle

H,H,H,H / 7,10,6,18
+7 L L Combo from 3rd CH
Jab Combo Low Kick

H,H,H,L / 7,10,6,12
-13 -2 -2 CS
Combo from 3rd CH
Delayable
To crouching after moving
Left Right to Left Low Kick

H,H,L / 7,10,10
-14 -3 -3 CS
Combo from 2nd CH
Delayable
To crouching after moving
Jab Conbo Roundhouse

H,H,H / 7,10,22
-6 D D TS
Combo from 2nd CH
Delayable
S2 patch
・Tail Spin
Jab Low Kick

H,L / 7,12
-13 -2 -2 CS
Combo from 1st NH
To crouching after moving
Right Jab

H / 10
10F +1 +7 +7
Right Left

H,H / 10,6
-3 +4 +4 Combo from 1st NH
Delayable
Right Left to Frost Needle

H,H,H / 10,6,18
+7 L L Combo from 2nd CH
Biting Snake (Short)

H,H,L / 10,6,12
-13 -2 -2 CS
Combo from 2nd CH
Delayable
To crouching after moving
Straight Face Wash

H,M / 10,14
-11 ±0 ±0 Combo from 1st NH
Delayable 10F
Combo delayable 6F from CH
S2 patch
・New move
Straight Face Wash to CJ

H,M,SP / 10,14
-3 +8 +8 Combo from 1st NH
Delayable 10F
Combo delayable 6F from CH
S2 patch
・New move
Jab Roundhouse

H,H / 10,22
-6 D D TS
Combo from 1st CH
Delayable
S2 patch
・Tail Spin
Jab Sweep

H,L / 10,10
-14 -3 -3 CS
Combo from 1st CH
Delayable
To crouching after moving
Side Kick

H / 14
14F -16 -5 -5
Spike Combo

H,L / 14,10
-17 -6 -6 CS
Combo from 1st NH
Spike Combo to Right Uppercut

H,L,M / 14,10,10
-13 L L Combo from 2nd CH
Spike Combo to Right High Kick

H,L,H / 14,10,18
-6 +5 L Combo from 2nd CH
Spike Combo to B Slap

H,L,H,M / 14,10,18,20
+2C +5C D Block or NH force to crouching
Head Ringer

H,H / 14,20
-6 D D TS
Combo from 1st NH
Delayable 10F
Combo delayable 8F from NH
S2 patch
・Tail Spin
Right High Kick

H / 15
11F -9 +8 L 39
Right High Low Spin Kick

H,L / 15,13
-14 -3 -3 CS
To crouching after moving
Poison Sting

H / 14
14F -2 +4 +4
Poison Sting & Spinning Kick

H,H / 14,20
-7 +12Sp +12Sp TS
Combo from 1st NH
Delayable
S2 patch
・Tail Spin
Serval Knee

M / 14
17F -13 -4 -4 Air status 17F
No Jumping Status
Meaty 2F
Serval Knee to CJ

M,SP / 14
-5 +4 +4
Serval Swat

M,M / 14,20
-11 D D TS
Combo from 1st NH
Imploding Star

M / 28
19F -14 D D JS14F
S2 patch
・Clean hit removed.
Blonde Bomb
or WS
M / 21
18F -18 D D
Aphrodite's Scorn

M / 30
14F -16 D D S2 patch
(Ver.2.20)- Increased the damage from 25 to 30.
Uppercut

M / 13
13F -1 +5 +5
Uppercut Jab

M,H / 13(12),10
-3 +2 +9 Damage () is from WS
Combo from 1st NH
Uppercut Jab to Radiant Arch

M,H,M / 13,10,20
-12 D D JS
Combo from 2nd CH
Delayable 10F
Combo delayable 6F from CH
Meaty 1F
Uppercut Jab to CJ

M,H,SP / 13,10
-17 -12 -5
Uppercut Jab to Cutting Crescent

M,H,H / 13,10,22
-5 D D TS
Combo from 2nd CH
Delayable 10F
Combo delayable 10F from CH
Meaty 1F in actualy
S2 patch
・Tail Spin
Step-in Uppercut

M / 16
16F -12 L L Meaty 1F
Middle Kick

M / 13
14F -11 +1 +1
Middle Kick to SS
or
M,SP / 13
-12 ±0 ±0 Disable Preceding Input to not SS moves
Middle Kick to CJ

M,SP / 13
-15 -3 -3
Leg Slicer Combo (2)

M,H / 13,10
-3 +7 +7 Delayable
Leg Slicer Combo

M,H,H / 13,10,6
-2 +9 +9 Combo from 2nd NH
Twisting Rush (3)

M,H,H / 13,10,20
-3 -3 +2 Combo from 2nd NH
Twisting Rush

M,H,H,H / 13,10,20,12
-4 ±0 ±0 Combo from 3rd CH
Delayable
Twisting Rush to SS
or
M,H,H,H,SP / 13,10,20,12
-5 +6 +6 Disable Preceding Input to not SS moves
Leg Slicer High Kick Backhand High Kick

M,H,H,H,H / 13,10,20,12,20
±0 D D Combo from 4th NH
Meaty 1F
Twisting Rush to Sudden Storm

M,H,H,H,M / 13,10,20,12,22
-3 D D JS
Interrupt 16F after 4th block
Meaty 1F
Twisting Rush to Blonde Bomb

M,H,H,H,M / 13,10,20,12,21
-18 D D Combo from 4th NH
Creeping Attack

M,H / 13,12
±0 +1 +11 Combo from 1st NH
Delayable 10F
Combo delayable 9F from NH
Creeping Step

M,H,SP / 13,12
-1 ±0 +10 Connect to Crouch Dash (
Enable Preceding Input Crouch Dash Moves
Creeping Attack to SS
or
M,H,SP / 13,12
-1 ±0 +10 Disable Preceding Input to not SS moves
Leg Kiss Combo (3)

M,H,H / 13,12,6
-3 +4 +4 Combo from 2nd CH
Delayable 9F
Combo delayable 9F from CH
Leg Kiss Combo

M,H,H,H / 13,12,6,18
+7 L L Combo from 3rd CH
Creeping Snake

M,H,H,L / 13,12,6,12
-13 -2 -2 CS
Combo from 3rd CH
Delayable
To crouching after moving
Creeping Snake to Left Kick

M,H,H / 13,12,15
-10 +1 +1 Combo from 2nd CH
Delayable 9F
Combo delayable 9F from CH
Creeping Snake to Roundhouse

M,H,H / 13,12,22
-6 D D TS
Combo from 2nd CH
Delayable 9F
Combo delayable 8F from CH
S2 patch
・Tail Spin
Creeping Snake to Left Low Kick

M,H,L / 13,12,10
-14 -3 -3 CS
Combo from 2nd CH
To crouching after moving
Approaching Storm (2)

M,H / 13,6
-14 -3 -3 Combo from 1st NH
Delayable 10F
Combo delayable 10F from NH
Approaching Storm (3)

M,H,H / 13,6,8
-11 ±0 ±0 Combo from 1st NH
Delayable
Approaching Storm

M,H,H,H / 13,6,8,14
-9 +15 +15 Combo from 3rd CH
Delayable 17F
Combo delayable 17F from CH
Flash Kicks

M,H,H,H / 13,6,8,20
-6 D D TS
Combo from 3rd CH
Delayable 17F
Combo delayable 6F from CH
S2 patch
・Tail Spin
Mid Head Ringer

M,H / 13,20
-6 D D TS
Combo from 1st NH
Delayable
S2 patch
・Tail Spin
Wine Opener

L / 14
16F -16 +5C D NH force to crouching
Guard Breaker
or CJ J
M / 0
16F +1 +5 +19 45 No Crouching Status
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing after moving
Low Jab Rising Kick
or FC
SM,M / 5,10
-11 ±0 ±0 Combo from 1st CH
Meaty 1F
S2 patch
・Command changed.
Ice Sickle

M / 17
16F -1C +5C D
Left Spin Low Kick

L / 12
16F -17 -3 -3 CS4F
To crouching after moving
Left Spin Low Kick to Right Uppercut
or FC
L,M / 12,10
-13 L L Combo from 1st CH
Left Spin Low Kick to Right High Kick
or FC
L,H / 12,18
-6 +5 L Combo from 1st CH
Left Spin Low Kick to B slap Combo
or FC
L,H,M / 12,18,20
+2C +5C D Block or NH force to crouching
S2 patch
・New move
Right Low Kick

L / 7
12F -13 -2 -2 CS4F
To crouching after moving
Low Kick Spin Punch
or FC
L,H / 7(10),10
±0 +6 +11 Damage () is from FC
Combo from 1st CH
Delayable
Low Kick Spin Punch to Cancel SS
or FC or
L,SP / 7(10)
-15 -4 -4 Disable Preceding Input to not SS moves
RLow Kick Spin Punch to CJ
or FC
L,SP / 7(10)
-10 +1 +1 S2 patch
・New move
Dloody Scissors

UB(M) / 50
60F D D D
Scarlet Rain

M / 16
16F -12 +3 +3
Scarlet Rain to Crouching

M / 16
-12 +3 +3 To crouching after moving
Scarlet Spout

M,M / 16,17
-15 -1 D Combo from 1st NH
Delayable 17F
Combo delayable 13F from CH
Meaty 1F
S2 patch
・Scarlet River removed.
Crouch Straight

SM / 8
11F -4 +7 +7 CS4F
To crouching after moving
Low Jab Rising Kick
or FC or FC
SM,M / 8,10
-10 +1 +1 Combo from 1st CH
Meaty 1F
Mudslide

L / 21
27F -17 D D CS6F
To crouching after moving
Severe Quake (1)

L / 18
25F -18 -7 -7 CS6F
Severe Quake

L,L / 18,14
-16 -5 D CS
Combo from 1st CH
Delayable 13F
Sepia Drop

L,M,Th / 18,15
-20C Th Th JS
Combo from 1st CH
Delayable 13F
Block force to crouching
Meaty 2F
Weeping Slap

M / 30
20F -13 D D PC8F
S2 patch
・New move
・Hunting Swan removed.
Stalker Repellant (1) (Clean)

L / 27
24F -26 -4 -4 CS6F
To crouching after moving
Input 2nd force Down
Stalker Repellant (1)

L / 18
-26 -6 -4 CS6F
To crouching after moving
Stalker Repellant

L,H / 27(18),23
-7 D D JS
Combo from 1st CH
Cross Cut Saw (1)

M / 14
18F -11 ±0 ±0
Cross Cut Saw (2)

M,H / 14,12
-12 -1 -1 Combo from 1st NH
Cross Cut Saw

M,H,M / 14,12,24
-11 D D Combo from 2nd CH
Delayable 15F
Combo delayable 4F from CH
Slap

H / 10
15F -9 +1 +1 H
Enable revenge only females by input
Double Slap

H,H / 10,20
-7 D D Combo from 1st NH
Rusty Hook

M / 17
20F -9 +9 D HTS
Meaty 1F
S2 patch
・Tail Spin
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 JS9F
Hook
or or
H / 17
15F -12 +9 +9
Fatal Attack Combo (1)

H / 10
13F -4 +7 +7
Fatal Attack Combo

H,M / 10,17
-16 +7 D Combo from 1st CH
Delayable 12F
Combo delayable 12F from CH
Hail Storm

H,M,MM / 10,17,10,10
-4 L L Combo from 2nd NH
Interrupt 12F after 2nd block
Catapult Kick

M / 15
14F -15 -4 -4 48 JS6F
Catapult Kick

M / 20
14F -15 D D 48 JS6F
Sudden Storm

M / 22
25F -3 D D JS10F
Meaty 1F
Can Opener (1)

H / 20
18F -11 -3 -3 JS9F
Can Opener (2)

H,L / 20,10
-17 -6 -6
Can Opener

H,L,H / 20,10,14
-6 +5 L
Can Opener to Cancel SS
or
H,L,SP / 20,10
-7 +4 +4 Disable Preceding Input to not SS moves
Quick Somersault Kick

M / 15
18F -18 -12 -12 Meaty 1F
Quick Somersault Kick to Crouching

M / 15
-19 -13 -13 JS
Meaty 1F
To crouching after moving
Quick Somersault Kick

M / 18
18F -18 L L JS
Quick Somersault Kick to Crouching

M / 18
-19 L L JS
To crouching after moving
Quick Somersault Kick

M / 21
18F -18 L L JS13F
Quick Somersault Kick to Crouching

M / 21
-19 L L JS13F
To crouching after moving
Dominatrix Heel

MM / 4,18
20F -3C +5C +5C JS9F
Block or Hit force to crouching
To crouching after moving
Meaty 3F
Delay Rising Toekick

M / 25
25F -9 D D JS9F
Backflip

SP /
JS
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Excutioner

H / 21
16F +6 D D HTS
Disable Preceding Input
Start-up 17F in actualy
S2 patch
・Tail Spin
Treading Water (1)

M / 14
15F -13 L L JS13F
Disable Preceding Input
Start-up 16F in actualy
Meaty 1F
Treading Water (2)

M,M / 14,12
-23 L L
Treading Water

M,M,M / 14,12,9
-14 -3 -3
Treading Water to CJ

M,M,M,SP / 14,12,9
-1 +10 +10
Treading Water to CJ Hunting Swan

M,M,M,UB(M) / 14,12,9,45
D D D
Falling Heel

M / 20
31F ±0 D D JS10F
Disable Preceding Input
Start-up 32F in actualy
Meaty 3F
Falling Heel to CJ

M,SP / 20
-9 D D Meaty 3F
Sosho Zanha

M / 25
18F -9 D D Disable Preceding Input
Start-up 19F in actualy
Meaty 1F in actualy
S2 patch
・Clean hit removed.
Bone Cutter

M / 20
23F -23 D D JS3F
Meaty 7F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS1F
To crouching after moving
Input to standing after moving
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 CS1F
To crouching after moving
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3 CS1F
To crouching after moving
Connect to
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS1F
To crouching after moving
Connect to
Uppercut
WS
M / 12
13F -3 +7 +7 Connect to
Meaty 1F
Rising Palm
WS
M / 22
18F -13 L L Meaty 1F
S2 patch
・Start-up changed from 19F to 18F
Face Wash
WS
M / 20
11F -11 ±0 ±0 Meaty 1F
Face Wash to CJ
WS
M,SP / 20
-3 +8 +8
Toe Smash
WS
M / 16
11F -6 +5 +5
Cat Thrust
FC
M / 22
22F -9 D D WB
S2 patch
・Wall Bounce
Right Hand Stab
FC
M / 25
20F -14C D D PC8F
Block force to crouching
S2 patch
・Power Crush
・Punch absorbs removed.
Right Handed Sweep
FC
L / 14
20F -21 D D CS1F
To crouching after moving
Right Handed Sweep
FC 【
L / 21
20F -21 D D CS1F
Secret Move
Enable Preceding Input
Low Somersault Kick
FC
M / 15
18F -18 -12 -12 JS13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 15
-19 -13 -13 JS13F
To crouching after moving
Meaty 1F
Low Somersault Kick
FC
M / 18
18F -18 L L JS13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 18
-19 L L JS13F
To crouching after moving
Meaty 1F
Low Somersault Kick
FC
M / 21
18F -18 L L JS13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 21
-19 L L JS13F
To crouching after moving
Meaty 1F
High Somersault Kick
FC
M / 25
14F -33 -22 -22 JS11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 25
-27 -16 -16 JS11F
Disable Preceding Input after moving
To crouching after moving
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 28
14F -33 D D JS11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 28
-27 D D JS11F
Disable Preceding Input after moving
To crouching after moving
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 30
14F -33 D D JS11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 30
-27 D D JS11F
Disable Preceding Input after moving
To crouching after moving
Meaty 1F
Start-up 14F is very short
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Tail
SS
L / 12
20F -12 ±0 +1 CS6F
Meaty 1F
To crouching after moving
Heel Mash
SS
M / 23
21F +4C +8C D Block or NH force to crouching
Meaty 1F in actualy
Bloody Chaos
SS
MM / 8,21
19F -4 L L Meaty 2F
Block -16F after 2nd whiff
Heel Grind
While enemy is down
L / 20
17F -17 -6 -6 Special Effect from down hit
S2 patch
・While enemy is down
Wall Jumping Attack
with back against wall
M / 21
35F +1 D D To back toward
Disable Preceding Input
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 Connect to
Spin Kick
BT or
H / 18
10F -8 D D
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 CS1F
To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 CS1F
To crouching after moving
Chaos Judgement (CJ)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Judgement

SP /
60 Cost 16F
Auto Reversal against low level attack and throw
Crouch Dash
CJ
SP /
Infernal Storm
CJ
H / 14
11F -9 +15 +15
Double Rapier (1)
CJ
H / 10
10F -13 -2 -2
Double Rapier
CJ
H,M / 10,12
-7 +4 +4 Combo from 1st NH
Delayable 10F
Combo delayable 10F from NHMeaty 1F
Picking Heel
CJ
M / 18
12F -12 +3 D Meaty 2F
Infernal Avalanche
CJ
L / 20
27F -29 D D CS14F
To crouching after moving
Caracal
CJ
M / 20
17F -4C +6C +6C Block or hit force to crouching
To crouching after moving
Aphrodite's Scorn
CJ
M / 30
13F -16 D D S2 patch
(Ver.2.20)- Increased the damage from 25 to 30.
Dendrobates Azureus (1)
CJ or
L / 6
15F -11 ±0 ±0
Dendrobates Azureus
CJ or
L,H / 6,20
-7 +7 +7 Combo from 1st NH
Stryx
CJ
M / 15
15F -16 -5 -5 JS8F
Stryx
CJ
M / 20
15F -16 -5 -5 JS8F
Stryx
CJ
M / 20
15F -14 L L JS8F
Forward Roll
CJ
SP /
CS
Start-up is after input
To crouching after moving
Rolling Stone
CJ
M / 27
30F -11 D D CS
To crouching after moving
Seismic Blast
CJ
H / 21
40F +7 L L
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP /
Cost 2F
Assassin's Dagger

H / 23
13F +2 +4 L Disable Preceding Input
Start-up 15F in actualy
Meaty 2F in actualy
Crimson Arrow

M / 17
16F -12 +3 D Disable Preceding Input
Start-up 18F in actualy
Normal combo 10F after CH
Artemis Arrow

M,M / 17,20
-14 D D Combo from 1st NH
Delayable 10F
Combo delayable 10F from NH
Crimson Arrow to CJ

M / 17
-13 +2 D S2 patch
・New move
Paralyzing Needle (1)

M / 14
16F -13 -2 -2 Disable Preceding Input
Start-up 18F in actualy
Paralyzing Needle

M,H / 14,25
-2 D D* TS
Combo from 1st NH
Delayable 10F
Combo delayable 10F from NH
S2 patch
・Tail Spin
(Ver.2.20)- Shortened the recovery animation by 6F.
- Changed the frame advantage on guard from -8F to -2F.
- Increased the upper range of the attack.
Omission Storm (2)

M,H / 14,8
-11 ±0 ±0 Combo from 1st NH
Delayable 10F
Combo delayable 10F from NH
Omission Storm

M,H,H / 14,8,14
-9 +15 +15 Combo from 2nd CH
Delayable 17F
Combo delayable 17F from CH
Omission Kick Combo

M,H,H / 14,8,20
-6 D D TS
Combo from 2nd CH
Delayable 17F
Combo delayable 6F from CH
S2 patch
・Tail Spin
Piston Kick

MM / 12,12
18F -12 D D CS5F
Disable Preceding Input
Start-up 20F in actualy
To crouching after moving
Meaty 1F
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th Guard Point 8F
S2 patch
・New move
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 17,20
15F +5C L L Disable Preceding Input
Start-up 17F in actualy
Block force to crouching
Special effect when approach mid-air enemy
S2 patch
・New move

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Cruel Punishment

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
Long Range Throw
Losing Face

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
CCW
Long Range Throw
Torso Splitter
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Serpentine Arm Break
Approach from right side
Th(H) / 38
Right-sd
Fac-Up

-3F
Overhead Triangle Lock
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Overhead Toss

Th(H) / 30(,20)
12F Foot-sd
Fac-Up

±0F
RP
Enable side quick roll after throw
Damage () is bonus when no side quick roll
Damage 40 is wall hit
S2 patch
・Damage Up
Elbow Smash

Th(H) / 43
12F Foot-sd
Fac-Up

-6F
Floor Break
Attack Reversal
or
Reversal(H/M) / 25+α
-6F Reversal (H/M) during 3 to 8F
Damage 25 + 50% of Enemy attack
Reversal to Reversal command or , damage 15
during 10F
during 7F
during 5F
Stryx
Auto reversal against low level attack during CJ
Auto Reversal(L),M / 20
Launch disable Auto Reversal (L) after 3F
Yama Arashi
Auto reversal against throw attack during CJ
Auto Reversal(Th),Th(H) / 25
RP
Head-sd
Fac-Up
disable Auto Reversal (Th) after 8F
Chin Bash Combo
Chin Bash

Th(H) / 15
11F ±0F
-2F
Disable Preciding Input
Start-up 14F in actualy
Arm Snap
During Chin Bash
- / 30
Head-sd
Fac-Up

-4F
Anna damage 5 after break throw
Reverse Arm Lock
During Chin Bash
- / 18
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Falcon Wing Squeeze
During Reverse Arm Lock
- / 25
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Falling Arm Break
During Reverse Arm Lock
- / 25
Left-sd
Fac-Dwn

-4F
Anna damage 5 after break throw
Double Arm lock Toss
During Reverse Arm Lock
- / 30
Head-sd
Fac-Up

-4F
Anna damage 5 after break throw
Arm Lock
During Chin Bash
- / 25
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Rolling Arm Break
During Arm Lock
- / 30
Head-sd
Fac-Dwn

-3F
Anna damage 5 after break throw
Arm Break Takedown
During Arm Lock
- / 28
Right-sd
Fac-Dwn

-3F
Anna damage 5 after break throw
10 Hit Combo 1
Command
Hit LevelHHHHHLHHHH
Damage710667966630
hit+8+5+4+1-14-15-13+1-4D
block+1-1-3-10-25-26-24-15-10-20
10 Hit Combo 2
Command
Hit LevelHHHHMMHHMMM
Damage710661878810,825
hit+8+5+4+1-8-11-9-18+3D
block+1-1-3-10-19-22-20-24-8-21
10 Hit Combo 3
CommandTo CJ
Hit LevelHHHHM
Damage7106618
hit+8+5+4+1-10
block+1-1-3-10-21

Chin Bash Combo

Total
Damage
Move Name (Command) Break
Throw
15 Chin Bash (/Th(H))
├45 ├ Arm Snap ()
├33 ├ Reverse Arm Lock ()
│├58 │ ├ Falcon Wing Squeeze () │├
│├58 │ ├ Falling Arm Break () │├
│└63 │ └ Double Arm Lock Toss () │└
└40 └ Arm Lock ()
 ├70   ├ Rolling Arm Break ()  ├
 └68   └ Arm Break Takedown ()  └