ANNA WILLIAMS:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are included in "S2 Patch Notes" of 【Notes】.
The patch notes of SEASON 3 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Advance Input is unavailable, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"KDN" means Knock Down. "LNC" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
TC Tech Crouching Status TJ Tech Jumping Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Left Right Combo

H,H / 7,10
-1 +5 +5 Combo from 1st NH
Left Right Left

H,H,H / 7,10,6
-3 +4 +4 Combo from 2nd CH
Can be delayed
Left Right Left to Frost Needle

H,H,H,H / 7,10,6,18
+7 LNC LNC Combo from 3rd CH
Jab Combo Low Kick

H,H,H,L / 7,10,6,12
-13 -2 -2 TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Left Right to Left Low Kick

H,H,L / 7,10,10
-14 -3 -3 TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Jab Conbo Roundhouse

H,H,H / 7,10,22
-6 KDN KDN TS
Combo from 2nd CH
Can be delayed
・Tail Spin
Jab Low Kick

H,L / 7,12
-13 -2 -2 TC
Combo from 1st NH
Returns to crouching.
Right Jab

H / 10
10F +1 +7 +7
Right Left

H,H / 10,6
-3 +4 +4 Combo from 1st NH
Can be delayed
Right Left to Frost Needle

H,H,H / 10,6,18
+7 LNC LNC Combo from 2nd CH
Biting Snake (Short)

H,H,L / 10,6,12
-13 -2 -2 TC
Combo from 2nd CH
Can be delayed
Returns to crouching.
Straight Face Wash

H,M / 10,14
-11 ±0 ±0 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
Straight Face Wash to CJ

H,M,SP / 10,14
-3 +8 +8 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 6F from CH
・New move
Jab Roundhouse

H,H / 10,22
-6 KDN KDN TS
Combo from 1st CH
Can be delayed
・Tail Spin
Jab Sweep

H,L / 10,10
-14 -3 -3 TC
Combo from 1st CH
Can be delayed
Returns to crouching.
Side Kick

H / 14
14F -16 -5 -5
Spike Combo

H,L / 14,10
-17 -6 -6 TC
Combo from 1st NH
Spike Combo to Right Uppercut

H,L,M / 14,10,10
-13 LNC LNC Combo from 2nd CH
Spike Combo to Right High Kick

H,L,H / 14,10,18
-6 +5 LNC Combo from 2nd CH
Spike Combo to B Slap

H,L,H,M / 14,10,18,20
+2C +5C KDN Block or NH force to crouching
Head Ringer

H,H / 14,20
-6 KDN KDN TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 8F from NH
・Tail Spin
Right High Kick

H / 15
11F -9 +8 LNC 39
Right High Low Spin Kick

H,L / 15,13
-14 -3 -3 TC
Returns to crouching.
Poison Sting

H / 14
14F -2 +4 +4
Poison Sting & Spinning Kick

H,H / 14,20
-7 +12Sp +12Sp TS
Combo from 1st NH
Can be delayed
・Tail Spin
Serval Knee

M / 14
17F -13 -4 -4 Air status 17F
No Jumping Status
Meaty 2F
Serval Knee to CJ

M,SP / 14
-5 +4 +4
Serval Swat

M,M / 14,20
-11 KDN KDN TS
Combo from 1st NH
・New Move.
(Ver.2.10)・upper hitbox made bigger.
Imploding Star

M / 28
19F -14 KDN KDN WBTJ14F
・Clean hit removed.
【S3 Patch Notes】– Enabled the move to cause a wall bound if it hits.
Blonde Bomb
or WS
M / 21
18F -18 KDN KDN
Aphrodite's Scorn

M / 30
14F -16 KDN KDN
(Ver.2.20)・Increased the damage from 25 to 30.
Uppercut

M / 13
13F -1 +5 +5 【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move hits.
Uppercut Jab

M,H / 13(12),10
-3 +2 +9 Damage () is from WS
Combo from 1st NH
Uppercut Jab to Radiant Arch

M,H,M / 13,10,20
-12 KDN KDN TJ
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 6F from CH
Meaty 1F
Uppercut Jab to CJ

M,H,SP / 13,10
-17 -12 -5
Uppercut Jab to Cutting Crescent

M,H,H / 13,10,22
-5 KDN KDN TS
Combo from 2nd CH
Can be delayed 10F
Combo can be delayed 10F from CH
Meaty 1F in actualy
・Tail Spin
Step-in Uppercut

M / 16
16F -12 LNC LNC Meaty 1F
Middle Kick

M / 13
14F -11 +1 +1
Middle Kick to SS
or
M,SP / 13
-12 ±0 ±0 Advance Input is unavailable to not SS moves
Middle Kick to CJ

M,SP / 13
-15 -3 -3
Leg Slicer Combo (2)

M,H / 13,10
-3 +7 +7 Can be delayed
Leg Slicer Combo

M,H,H / 13,10,6
-2 +9 +9 Combo from 2nd NH
Twisting Rush (3)

M,H,H / 13,10,20
-3 -3 +2 Combo from 2nd NH
Twisting Rush

M,H,H,H / 13,10,20,12
-4 ±0 ±0 Combo from 3rd CH
Can be delayed
Twisting Rush to SS
or
M,H,H,H,SP / 13,10,20,12
-5 +6 +6 Advance Input is unavailable to not SS moves
Leg Slicer High Kick Backhand High Kick

M,H,H,H,H / 13,10,20,12,20
±0 KDN KDN Combo from 4th NH
Meaty 1F
Twisting Rush to Sudden Storm

M,H,H,H,M / 13,10,20,12,22
-3 KDN KDN TJ
Interrupt 16F after 4th block
Meaty 1F
Twisting Rush to Blonde Bomb

M,H,H,H,M / 13,10,20,12,21
-18 KDN KDN Combo from 4th NH
Creeping Attack

M,H / 13,12
±0 +1 +11 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 9F from NH
Creeping Step

M,H,SP / 13,12
-1 ±0 +10 Connect to Crouch Dash (
Advance Input is available Crouch Dash Moves
Creeping Attack to SS
or
M,H,SP / 13,12
-1 ±0 +10 Advance Input is unavailable to not SS moves
Leg Kiss Combo (3)

M,H,H / 13,12,6
-3 +4 +4 Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Leg Kiss Combo

M,H,H,H / 13,12,6,18
+7 LNC LNC Combo from 3rd CH
Creeping Snake

M,H,H,L / 13,12,6,12
-13 -2 -2 TC
Combo from 3rd CH
Can be delayed
Returns to crouching.
Creeping Snake to Left Kick

M,H,H / 13,12,15
-10 +1 +1 Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 9F from CH
Creeping Snake to Roundhouse

M,H,H / 13,12,22
-6 KDN KDN TS
Combo from 2nd CH
Can be delayed 9F
Combo can be delayed 8F from CH
・Tail Spin
Creeping Snake to Left Low Kick

M,H,L / 13,12,10
-14 -3 -3 TC
Combo from 2nd CH
Returns to crouching.
Approaching Storm (2)

M,H / 13,6
-14 -3 -3 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Approaching Storm (3)

M,H,H / 13,6,8
-11 ±0 ±0 Combo from 1st NH
Can be delayed
Approaching Storm

M,H,H,H / 13,6,8,14
-9 +15 +15 Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Flash Kicks

M,H,H,H / 13,6,8,20
-6 KDN KDN TS
Combo from 3rd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Mid Head Ringer

M,H / 13,20
-6 KDN KDN TS
Combo from 1st NH
Can be delayed
・Tail Spin
Wine Opener

L / 14
16F -16 +5C KDN NH force to crouching
Guard Breaker
or CJ J
M / 0
16F +1 +5 +19 45 No Crouching Status
Crouch Jab

SM / 5
10F -5 +6 +6 TC4F
Returns to crouching.
Input to standing after moving
Low Jab Rising Kick
or FC
SM,M / 5,10
-11 ±0 ±0 Combo from 1st CH
Meaty 1F
・Command changed.
Ice Sickle

M / 17
16F -1C +5C KDN
Left Spin Low Kick

L / 12
16F -17 -3 -3 TC4F
Returns to crouching.
Left Spin Low Kick to Right Uppercut
or FC
L,M / 12,10
-13 LNC LNC Combo from 1st CH
Left Spin Low Kick to Right High Kick
or FC
L,H / 12,18
-6 +5 LNC Combo from 1st CH
Left Spin Low Kick to B slap Combo
or FC
L,H,M / 12,18,20
+2C +5C KDN Block or NH force to crouching
・New move
Right Low Kick

L / 7
12F -13 -2 -2 TC4F
Returns to crouching.
Low Kick Spin Punch
or FC
L,H / 7(10),10
±0 +6 +11 Damage () is from FC
Combo from 1st CH
Can be delayed
Low Kick Spin Punch to Cancel SS
or FC or
L,SP / 7(10)
-15 -4 -4 Advance Input is unavailable to not SS moves
RLow Kick Spin Punch to CJ
or FC
L,SP / 7(10)
-10 +1 +1
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Dloody Scissors

UB(M) / 50
60F KDN KDN KDN
Scarlet Rain

M / 16
16F -12 +3 +3
Scarlet Rain to Crouching

M / 16
-12 +3 +3 Returns to crouching.
Scarlet Spout

M,M / 16,17
-15 -1 KDN Combo from 1st NH
Can be delayed 17F
Combo can be delayed 13F from CH
Meaty 1F
・Scarlet River removed.
Crouch Straight

SM / 8
11F -4 +7 +7 TC4F
Returns to crouching.
Low Jab Rising Kick
or FC or FC
SM,M / 8,10
-10 +1 +1 Combo from 1st CH
Meaty 1F
Mudslide

L / 21
27F -17 KDN KDN TC6F
Returns to crouching.
Severe Quake (1)

L / 18
25F -18 -7 -7 TC6F
Severe Quake

L,L / 18,14
-16 -5 KDN TC
Combo from 1st CH
Can be delayed 13F
Sepia Drop

L,M,Th / 18,15
-20C Th Th TJ
Combo from 1st CH
Can be delayed 13F
Block force to crouching
Meaty 2F
Weeping Slap

M / 30
20F -13 KDN KDN PC8F
・New move
・Hunting Swan removed.
Stalker Repellant (1) (Clean)

L / 27
24F -26 -4 -4 TC6F
Returns to crouching.
Input 2nd force Down
Stalker Repellant (1)

L / 18
-26 -6 -4 TC6F
Returns to crouching.
Stalker Repellant

L,H / 27(18),23
-7 KDN KDN TJ
Combo from 1st CH
Cross Cut Saw (1)

M / 14
18F -11 ±0 ±0
Cross Cut Saw (2)

M,H / 14,12
-12 -1 -1 Combo from 1st NH
Cross Cut Saw

M,H,M / 14,12,24
-11 KDN KDN Combo from 2nd CH
Can be delayed 15F
Combo can be delayed 4F from CH
Slap

H / 10
15F -9 +1 +1 H
Enable revenge only females by input
Double Slap

H,H / 10,20
-2 KDN KDN Combo from 1st NH
【S3 Patch Notes】– Changed the frame advantage when blocked from -7F to -2F.
– Shortened the recovery time after the move hits by 5 frames.
Rusty Hook

M / 17
20F -9 +9 KDN HTS
Meaty 1F
・Tail Spin
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knuckle
or
M / 12
18F -12 -1 -1 TJ9F
(Ver.2.10)・properties were different from other characters, now fixed.
Hook
or or
H / 17
15F -12 +9 +9
Fatal Attack Combo (1)

H / 10
13F -4 +7 +7
Fatal Attack Combo

H,M / 10,17
-16 +7 KDN Combo from 1st CH
Can be delayed 12F
Combo can be delayed 12F from CH
Hail Storm

H,M,MM / 10,17,10,10
-4 LNC LNC Combo from 2nd NH
Interrupt 12F after 2nd block
Catapult Kick

M / 15
14F -15 -4 -4 48 TJ6F
Catapult Kick

M / 20
14F -15 KDN KDN 48 TJ6F
Sudden Storm

M / 22
25F -3 KDN KDN TJ10F
Meaty 1F
Can Opener (1)

H / 20
18F -11 -3 -3 TJ9F
Can Opener (2)

H,L / 20,10
-17 -6 -6
Can Opener

H,L,H / 20,10,14
-6 +5 LNC
Can Opener to Cancel SS
or
H,L,SP / 20,10
-7 +4 +4 Advance Input is unavailable to not SS moves
Quick Somersault Kick

M / 15
18F -18 -12 -12 Meaty 1F
Quick Somersault Kick to Crouching

M / 15
-19 -13 -13 TJ
Meaty 1F
Returns to crouching.
Quick Somersault Kick

M / 18
18F -18 LNC LNC TJ
Quick Somersault Kick to Crouching

M / 18
-19 LNC LNC TJ
Returns to crouching.
Quick Somersault Kick

M / 21
18F -18 LNC LNC TJ13F
Quick Somersault Kick to Crouching

M / 21
-19 LNC LNC TJ13F
Returns to crouching.
Dominatrix Heel

MM / 4,18
20F -3C +5C +5C TJ9F
Block or Hit force to crouching
Returns to crouching.
Meaty 3F
Delay Rising Toekick

M / 25
25F -9 KDN KDN TJ9F
Backflip

SP / -
TJ
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Excutioner

H / 21
16F +6 KDN KDN HTS
Advance Input is unavailable
Start-up 17F in actualy
・Tail Spin
Treading Water (1)

M / 14
15F -13 LNC LNC TJ13F
Advance Input is unavailable
Start-up 16F in actualy
Meaty 1F
【S3 Patch Notes】– Shortened the recovery animation by 1 frame when the move hits.
Treading Water (2)

M,M / 14,12
-23 LNC LNC
Treading Water

M,M,M / 14,12,9
-14 -3 -3
Treading Water to CJ

M,M,M,SP / 14,12,9
-1 +10 +10
Treading Water to CJ Hunting Swan

M,M,M,UB(M) / 14,12,9,45
KDN KDN KDN
Falling Heel

M / 20
31F ±0 KDN KDN TJ10F
Advance Input is unavailable
Start-up 32F in actualy
Meaty 3F
Falling Heel to CJ

M,SP / 20
-9 KDN KDN Meaty 3F
Sosho Zanha

M / 25
18F -9 KDN KDN Advance Input is unavailable
Start-up 19F in actualy
Meaty 1F in actualy
・Clean hit removed.
Double Meteor (1)

M / 10
15F -14 +1 +1 When hit and enemy input , to go down.
【S3 Patch Notes】- New move.
Double Meteor

M,M / 10,28
-13 KDN KDN TJ
Combo from 1st hit.
【S3 Patch Notes】- New move.
Bone Cutter

M / 20
23F -23 KDN KDN TJ3F
Meaty 7F
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 TC1F
Returns to crouching.
Input to standing after moving
Crouch Straight
FC or
SM / 8
11F -4 +7 +7 TC1F
Returns to crouching.
Crouch Spin Low Kick
FC
L / 12
16F -17 -3 -3 TC1F
Returns to crouching.
Connect to
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 TC1F
Returns to crouching.
Connect to
Uppercut
WS
M / 13
13F -3 +7 +7 Connect to
Meaty 1F
【S3 Patch Notes】– Changed the damage from 12 to 13.
Rising Palm
WS
M / 22
18F -13 LNC LNC Meaty 1F
・Start-up changed from 19F to 18F
Face Wash
WS
M / 20
11F -11 ±0 ±0 Meaty 1F
Face Wash to CJ
WS
M,SP / 20
-3 +8 +8
Toe Smash
WS
M / 16
11F -6 +5 +5
Cat Thrust
FC
M / 22
22F -9 KDN KDN WB
・Wall Bounce
Right Hand Stab
FC
M / 25
20F -14C KDN KDN PC8F
Block force to crouching
・Power Crush
・Punch absorbs removed.
Right Handed Sweep
FC
L / 14
20F -21 KDN KDN TC1F
Returns to crouching.
【S3 Patch Notes】– Increased the move’s tracking.
Right Handed Sweep
FC 【
L / 21
20F -21 KDN KDN TC1F
Secret Move
Advance Input is available
Low Somersault Kick
FC
M / 15
18F -18 -12 -12 TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 15
-19 -13 -13 TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 18
18F -18 LNC LNC TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 18
-19 LNC LNC TJ13F
Returns to crouching.
Meaty 1F
Low Somersault Kick
FC
M / 21
18F -18 LNC LNC TJ13F
Meaty 1F
Low Somersault Kick to Crouching
FC
M / 21
-19 LNC LNC TJ13F
Returns to crouching.
Meaty 1F
High Somersault Kick
FC
M / 25
14F -33 -22 -22 TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 25
-27 -16 -16 TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 28
14F -33 KDN KDN TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 28
-27 KDN KDN TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
High Somersault Kick
FC
M / 30
14F -33 KDN KDN TJ11F
Meaty 1F
Start-up 14F is very short
High Somersault Kick to Crouching
FC
M / 30
-27 KDN KDN TJ11F
Advance Input is unavailable after moving
Returns to crouching.
Meaty 1F
Start-up 14F is very short
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Tail
SS
L / 12
20F -12 ±0 +1 TC6F
Meaty 1F
Returns to crouching.
Heel Mash
SS
M / 23
21F +4C +8C KDN Block or NH force to crouching
Meaty 1F in actualy
Bloody Chaos
SS
MM / 8,21
19F -4 LNC LNC Meaty 2F
Block -16F after 2nd whiff
Heel Grind
While enemy is down
L / 20
17F -17 -6 -6 Special Effect from down hit
・While enemy is down
Wall Jumping Attack
with back against wall
M / 21
35F +1 KDN KDN To back toward
Advance Input is unavailable
Air Status 5F
Invinciblity during 8 to 24F
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3 Connect to
Spin Kick
BT or
H / 18
10F -8 KDN KDN
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 TC1F
Returns to crouching.
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 TC1F
Returns to crouching.
Chaos Judgement (CJ)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Chaos Judgement

SP / -
60 Cost 16F
Auto Reversal against low level attack and throw
Crouch Dash
CJ
SP / -
Infernal Storm
CJ
H / 14
11F -9 +15 +15
Double Rapier (1)
CJ
H / 10
10F -13 -2 -2
Double Rapier
CJ
H,M / 10,12
-7 +4 +4 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NHMeaty 1F
Picking Heel
CJ
M / 18
12F -12 +3 KDN Meaty 2F
Infernal Avalanche
CJ
L / 20
27F -29 KDN KDN TC14F
Returns to crouching.
Caracal
CJ
M / 20
17F -4C +6C +6C Block or hit force to crouching
Returns to crouching.
Aphrodite's Scorn
CJ
M / 30
13F -16 KDN KDN
(Ver.2.20)・Increased the damage from 25 to 30.
Dendrobates Azureus (1)
CJ or
L / 6
15F -11 ±0 ±0
(Ver.2.10)・upper hitbox made bigger.
Dendrobates Azureus
CJ or
L,H / 6,20
-7 +7 +7 Combo from 1st NH
Stryx
CJ
M / 15
15F -15 -4 -4 TJ8F
【S3 Patch Notes】– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -15 -4 -4 TJ8F
【S3 Patch Notes】– Changed the frame advantage when blocked from -16F to -15F.
– Changed the frame advantage upon hit from -5F to -4F.
Stryx
CJ
M / 20
15F -13 LNC LNC TJ8F
【S3 Patch Notes】– Changed the frame advantage on guard from -14F to -13F.
– Shortened the recovery animation by 1 frame when the move hits.
Forward Roll
CJ
SP / -
TC
Start-up is after input
Returns to crouching.
Rolling Stone
CJ
M / 27
30F -11 KDN KDN TC
Returns to crouching.
Seismic Blast
CJ
H / 21
40F +7 LNC LNC
Crouch Dash
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Dash

SP / -
Cost 2F
Assassin's Dagger

H / 23
13F +2 +4 LNC Advance Input is unavailable
Start-up 15F in actualy
Meaty 2F in actualy
Crimson Arrow

M / 17
16F -12 +3 KDN Advance Input is unavailable
Start-up 18F in actualy
Normal combo 10F after CH
Artemis Arrow

M,M / 17,20
-14 KDN KDN Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Crimson Arrow to CJ

M / 17
-13 +2 KDN
・New move.
(Ver.2.30)Status during transition into Chaos Judgment stance changed from Airborne to Standing.
Paralyzing Needle (1)

M / 14
16F -13 -2 -2 Advance Input is unavailable
Start-up 18F in actualy
Paralyzing Needle

M,H / 14,25
-2 KDN KDN* TS
Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
・Tail Spin
(Ver.2.20)・Shortened the recovery animation by 6F.
・Changed the frame advantage on guard from -8F to -2F.
・Increased the upper range of the attack.
Omission Storm (2)

M,H / 14,8
-11 ±0 ±0 Combo from 1st NH
Can be delayed 10F
Combo can be delayed 10F from NH
Omission Storm

M,H,H / 14,8,14
-9 +15 +15 Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 17F from CH
Omission Kick Combo

M,H,H / 14,8,20
-6 KDN KDN TS
Combo from 2nd CH
Can be delayed 17F
Combo can be delayed 6F from CH
・Tail Spin
Piston Kick

MM / 12,12
18F -12 +6Sp +6Sp TSTC5F
Advance Input is unavailable
Start-up 20F in actualy
Returns to crouching.
Meaty 1F
【S3 Patch Notes】– Changed the opponent’s behavior when hit (from KDN to +6SpF).
– Changed the move to send the opponent spinning when it hits them midair.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage
H,Th / 55
13F -9 Th Th Guard Point 8F
・New move
(Ver.2.10)・made easier to land in certain situations.
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 17,20
15F +5C LNC LNC Advance Input is unavailable
Start-up 17F in actualy
Block force to crouching
Special effect when approach mid-air enemy
・New move.
(Ver.2.10)・2nd hit whiffing issues fixed, now more consistent.
(Ver.2.20)・Fixed an issue in which an airborne opponent getting slammed against the ground or wall would be facing a different direction than when they
were hit.
【S3 Patch Notes】– Decreased the distance between the character and the opponent when the move is blocked.

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Cruel Punishment

Th(H) / 35
12F RP
Head-sd
Fac-Up
or
-6F
RP
Long Range Throw
Losing Face

Th(H) / 35
12F Head-sd
Fac-Up
or
-3F
CCW
Long Range Throw
Torso Splitter
Approach from left side
Th(H) / 40
Foot-sd
Fac-Up

-3F
Serpentine Arm Break
Approach from right side
Th(H) / 38
Right-sd
Fac-Up

-3F
Overhead Triangle Lock
Approach from behind
Th(H) / 60
Head-sd
Fac-Up
disable
Overhead Toss

Th(H) / 30(,20)
12F Foot-sd
Fac-Up

±0F
RP
Enable side quick roll after throw
Damage () is bonus when no side quick roll
Damage 40 is wall hit
・Damage Up
Elbow Smash

Th(H) / 43
12F Foot-sd
Fac-Up

-6F
Floor Break
Attack Reversal
or
Reversal(H/M) / 25+α
-6F Reversal (H/M) during 3 to 8F
Damage 25 + 50% of Enemy attack
Reversal to Reversal command or , damage 15
during 10F
during 7F
during 5F
Stryx
Auto reversal against low level attack during CJ
Auto Reversal(L),M / 20
Launch disable Auto Reversal (L) after 3F
Yama Arashi
Auto reversal against throw attack during CJ
Auto Reversal(Th),Th(H) / 25
RP
Head-sd
Fac-Up
disable Auto Reversal (Th) after 8F
Chin Bash Combo
Chin Bash

Th(H) / 15
11F ±0F
-2F
Disable Preciding Input
Start-up 14F in actualy
Arm Snap
During Chin Bash
- / 30
Head-sd
Fac-Up

-4F
Anna damage 5 after break throw
Reverse Arm Lock
During Chin Bash
- / 18
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Falcon Wing Squeeze
During Reverse Arm Lock
- / 25
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Falling Arm Break
During Reverse Arm Lock
- / 25
Left-sd
Fac-Dwn

-4F
Anna damage 5 after break throw
Double Arm lock Toss
During Reverse Arm Lock
- / 30
Head-sd
Fac-Up

-4F
Anna damage 5 after break throw
Arm Lock
During Chin Bash
- / 25
Foot-sd
Fac-Up

-4F
Anna damage 5 after break throw
Rolling Arm Break
During Arm Lock
- / 30
Head-sd
Fac-Dwn

-3F
Anna damage 5 after break throw
Arm Break Takedown
During Arm Lock
- / 28
Right-sd
Fac-Dwn

-3F
Anna damage 5 after break throw
10 Hit Combo 1
Command
Hit LevelHHHHHLHHHH
Damage710667966630
hit+8+5+4+1-14-15-13+1-4KDN
block+1-1-3-10-25-26-24-15-10-20
10 Hit Combo 2
Command
Hit LevelHHHHMMHHMMM
Damage710661878810,825
hit+8+5+4+1-8-11-9-18+3KDN
block+1-1-3-10-19-22-20-24-8-21
10 Hit Combo 3
CommandTo CJ
Hit LevelHHHHM
Damage7106618
hit+8+5+4+1-10
block+1-1-3-10-21

Chin Bash Combo

Total
Damage
Move Name (Command) Break
Throw
15 Chin Bash (/Th(H))
├45 ├ Arm Snap ()
├33 ├ Reverse Arm Lock ()
│├58 │ ├ Falcon Wing Squeeze () │├
│├58 │ ├ Falling Arm Break () │├
│└63 │ └ Double Arm Lock Toss () │└
└40 └ Arm Lock ()
 ├70   ├ Rolling Arm Break ()  ├
 └68   └ Arm Break Takedown ()  └