ALISA BOSCONOVITCH:DATA

MOVE LIST & FRAME DATA

The patch notes of SEASON 2 are changed the letter color in 【Notes】.
【Command】
The arrow shaped mark painted () means input over 2F.
The notation like 【】 means "Slide Input". Input rapidly.
"J" means "Just Input". Match the timing Direction Input and Attack Input.
FC:Full Crouching WS:While Standing BT:Back Toward SS:Side Step
【Hit Level】
H:High M:Middle L:Low SM:Special Middle Th:Throw
UB:Unblockable SP:Special Move

The values of "start-up", "block", "NH", "CH" or "total" mean "frame"(60fps).
【start-up】 It means the frame until the attack touches the enemy (including the touch timing).
In the case of Preceding Input is disabled, the fastest impact frame after the recovery of attack or block is not equals the start-up frame. Check Notes.
"Meaty" means the continuation of the attack frames.
【block】 The difference values of frame after Block.
【NH】 The difference values of frame after NH.
【CH】 The difference values of frame after CH.
Prefix "+" means the advantage of the attacker. "-" means the disadvantage of the attacker.
Suffix G means enabled block (Guard). And the defense can crouch against High Level attack.
C means force to Crouching.
B means force Back Toward.
Sd means force Side toward.
A means half launch.
Sp means Spin state enabled block and force crumble state close to wall.
"D" means Down. "L" means Launch.
If the CH effect is different from NH, remarked *.
【total】 It means Total Frame (start-up frame and recovery frame).
【Notes】
H Horming TS Tail Spin PC Power Crush
WB Wall Bounds C enable cancel by Special Move
CS Crouching Status JS Jump Status
The suffix value of icons means the start-up frame of system status.
【Throws】 The position after throw RS:Reverse Position CW:Clockwise CCW:Counter-clockwise
【10 Hit Combo】 The same background-color(purple or green) nearby cells mean combo.

Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jab

H / 7
10F +1 +8 +8
Stop Bit

H,H / 7,18
-3 +5 D Combo from 1st NH
Delayable
Stop Bit to DF

H,H,SP / 7,18
-3 +5 D Combo from 1st NH
Delayable
Twin Punch

H,H / 7,10
-2 +4 +9 Combo from 1st NH
Coil Punch Combo

H,H,L / 7,10,17
-11 +2 D Combo from 2nd CH
Delayable
Coil Punch Combo (Hold)
Hold
H,H,L / 7,10,22
-10 D D Delayable
Accelerator Combo

H,H,H / 7,10,21
-5 D D* TS
Combo from 2nd CH
Right Jab

H / 10
12F -6 +5 +5 S2 patch
・Hitbox expanded downward.
Down Time(2)

H,M / 10,8
-10 +1 +1 Combo from 1st CH
S2 patch
・Damage changed from 7 to 8
Down Time

H,M,M / 10,8,25
-11 D D* TSJS
Combo from 2nd NH
Delayable
Combo delayable 10F from 2nd NH
S2 patch
・Damage changed from 20 to 25.
・Attack comes out 1F slower.
・Input window changed from 33F to 35F
Down Link

H,M,L / 10,8,20
-19 D D JS
Right Jab to Accelerator

H,H / 10,21
-5 D D* TS
Combo from 1st NH
Quick Access(1)

M / 12
14F -12 -1 -1
Quick Access to DF

M,M*5,SP / 12,4*5
-9 +1 +1 Combo from 1st NH
Accelerator

H / 24
13F -5 D D* 42 HTS
Gigabyte Hammer

M / 21
33F -5 L L JS7F
Session

M / 12
17F -4 +7 +7 S2 patch
・Hitbox expanded downward.
Session to DF

M,SP / 12
-4 +7 +7
Dual Session to DF

M,M,SP / 12,20
-14 D D Combo from 1st NH
S2 patch
・Hits now chain.
・Changed from -20F to -14F on block.
・Opponent closer on block and hit.
Triple Session(2)

M,H / 12,8
-8 +4 +4 JS
Combo from 1st CH
S2 patch
・Hitbox expanded downward.
Triple Session(2) to Feint

M,H,SP / 12,8
-12 ±0 ±0 JS
Combo from 1st CH
Triple Session

M,H,M / 12,8,22
-10 D D WB
Combo from 2nd NH
S2 patch
・Damage changed from 20 to 22.
・Causes Wall bounce on hit.
Lost Access(1)

H / 13
14F -14 -3 -3
Lost Access to DF

H,H,SP / 13,20
-4 D D TS
Combo from 1st NH
Automatic Transmission to DF

H,M,SP / 13,25
-13 D D Combo from 1st NH
Logic Bomb(1)

M / 14
16F -12 -2 -2 H
Logic Bomb(2)

M,H / 14,14
-9 D D
Logic Bomb

M,H,M / 14,14,24
-12 D D Meaty 38F
Overflow

M / 25
14F -12 +7 +7 Meaty 1F
Overflow to Boot

M,SP, / 25
-16 +3 +3
Overflow to DB

M,SP, / 25
-16 +3 +3
Cyclone Mixer(1)

M / 10
13F -6 +5 +8 38 S2 patch
・Pushback decreased so it's easier to hit
Cyclone Mixer(2)

M,H / 10,20
+1 +8 +8
Cyclone Mixer to DF

M,H,H*7,SP / 10,20,4*7
+6 +8 +8 Combo from 1st NH
Cyclone Hacker

M,M / 10,17
-9 +5C D NH force to crouching
Combo from 1st CH
Pickup

M / 16
16F -9 L L 44 Crouch hit +7F
Double Socket(1)

M / 14
16F -9 +1 +1
Double Socket

M,L / 14,17
-12 +1 D Combo from 1st NH
Delayable 16F
Combo delayable 9F from 1st NH
Front Kick

M / 13
12F -7 +4 +4 38
Transmission to DF
or DF
M,SP / 25
19F -14 D D PC6F
S2 patch
・DF
・Pushback decreased so it's easier to hit.
・Changed to Power Crush.
・Startup changed from 18F to 19F.
・Changed from -11F to -14F on block.
・Opponent closer on block.
・Recovery increased by 1F on hit.
Crouch Jab

SM / 5
10F -5 +6 +6 CS4F
To crouching after moving
Input to standing
Deadlock(1)

M / 17
24F -14 +2C +2C Hit force to crouching
Deadlock

M,M / 17,24
-13 D D Combo from 1st NH
Deadlock to DF

M,M,SP / 17,24
-13 D D Combo from 1st NH
Quick Slider to Backup

L,SP / 17
23F -11 +7C D JS9F
Meaty 9F
Quick Slider (not to Backup)

L,SP / 17
23F -19 -1C D JS9F
Meaty 9F
To crouching after moving
Optimizer(1)

L / 15
17F -16 -5 -5 S2 patch
・Opponent closer on block.
Optimizer

L,H / 15,20
+2 D D TS
Combo from 1st CH
Delayable 11F
Combo delayable 6F from 1st CH
Meaty 1F
S2 patch
・Changed from -1F to +2F on block.
・Recovery decreased by 3F on hit.
・Delayable
Harpoon Sweep

L / 20
27F -37 D D HCS20FJS5F
S2 patch
・Opponent closer on block.
Harpoon Sweep to DF

L,SP / 20
27F D D HCS20FJS5F
Daisy Chain(1)

M / 17
18F -18 -5 -5
Daisy Chain

M,M / 17,13
-10 +15 +15 When hit and enemy input , to go down
Combo from 1st CH
Delayable 16F
Combo delayable 13F from 1st CH
S2 patch
・Opponent reaction on mid-air hit was changed.
Daisy Chain to DF

M,M,SP / 17,13
-10 +15 +15 When hit and enemy input , to go down
Combo from 1st CH
Delayable 16F
Combo delayable 13F from 1st CH
Deep Link

L / 11
16F -12 -1 +4 CS4F
To crouching after moving
S2 patch
・Opponent closer on block.
Deep Web

L / 23
24F -17 D D CS6F
To crouching after moving
S2 patch
・Opponent closer on block.
Gadget Found(1)

M / 15
15F -5 +8 +8 44 CS12F
To crouching after moving
Meaty 1F
Gadget Found

M,SM,M / 15,1,30
-16 L L CS
Combo from 2nd CH
Trance Hammer(1)

M / 12
18F -12 -2 -2
Trance Hammer

M,M / 12,17
-13 +3C D NH force to crouching
Combo from 1st NH
Delayable 12F
Combo delayable 7F from 1st NH
Trance Accelerator Kick

M,H / 12,20
-7 D D* TS
Combo from 1st NH
Delayable 12F
Combo delayable 12F from 1st NH
Spinning Top

M / 26
20F -8 D D HTS
S2 patch
・Tail Spin
Double Threading(1)

M / 17
15F -13 -4 D
Double Threading

M,M / 17,20
-11 +6C D JS
NH force to crouching
Combo from 1st NH
S2 patch
・Damage changed from 15 to 20.
Double Threading to DF

M,M,SP / 17,15
-11 +6C D JS
NH force to crouching
Dynamic Range(1)

M / 20
19F -17 L L 61 JS6F
Dynamic Range

M,M / 20,35
+6C L L JS
Block force to crouching
Meaty 1F
Hang-Up

UB(M) / 50
75F D D D
Include Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumping Knukcle
or or
M / 12
18F -12 -1 -1 JS9F
Hook
or or
H / 17
15F -12 +9 +9
Cradle Kick
or or
M / 15
20F -54 -24 -24 JS9F
When hit and enemy input , to go down
S2 patch
・Changed from -59F to -54F on block.
・Changed from -29F to -24F on hit.
・Recovery decreased by 5F on hit and block.
Cradle Star

M,M / 15,30
-14 D D JS
Cradle Star to Boot

M,SP / 15
-30 -3 -3 JS
Cradle Star to DB

M,SP / 15
-30 -3 -3 JS
Jumping Side Kick

M / 10
17F -9 +7 +7 JS9F
Start of 10 hit combo
Inbound Kick(1)
or
M / 10
15F -15 -4 -4 JS9F
Inbound Kick

M,M / 10,10
-13C L L JS
Block force to crouching
Docking Bay(1)
or BT
M / 25
37F +2C D D JS5F
Block force to crouching
Docking Bay
or BT
M,M / 25,20
-14 L L
Downstream
or
M / 28
38F ±0 D D JS9F
Block force to crouching
Delay Rising Toekick

M / 25
25F -9 D D JS9F
Retro Rockets

SP /
41 JS7F
More Than One Command
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Jumper Switch(1)

M / 18
16F -18 D D Disable Preceding Input
Start-up 17F in actualy
Meaty 1F
Jumper Switch

M,M / 18,25
-13 D D Combo from 1st NH
Delayable
Double Cut(1)

M / 12
18F -18 -6 -6 JS15F
Disable Preceding Input
Start-up 19F in actualy
Double Cut

M,H / 12,15
-9 D D JS
Combo from 1st NH
Double Cut to DF

M,H,SP / 12,15
-9 D D JS
Cutover

M,H,M / 12,15,25
-10 D D TSJS
Cutover to DF

M,H,M,SP / 12,15,25
-10 D D TSJS
Sandbox(1)

M / 18
19F -11 +5B +5B Side or behind hit is down
Disable Preceding Input
Start-up 20F in actualy
Meaty 7F
Sandbox
during hit from front or
M,M / 18,22
D D
Worm Virus

MM / 5,18
17F -16 D D
Killer Worm Virus
during hit
MM,M*6,SP / 5,18,2*6
D D
Overload

H / 26
16F -8 D D PC8F
Meaty 8F
Double Rocket Punch

UB(H) / 50
63F D D D JS12F
Linear Punch

H / 30
13F +5 D D 49 JS3F
Meaty 2F
Linear Dropkick(1)

M / 15
18F -4 +6 +6 JS3F
Linear Dropkick

M,M / 15,20
-7 D D TSJS
Combo from 1st NH
S2 patch
・Opponent farther away on block.
Thruster Double Punch
While running
M / 24
18F -3 D D JS5F
Meaty 5F in actualy
Full Crouch
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Crouch Jab
FC
SM / 5
10F -5 +6 +6 CS
To crouching after moving
Input to standing
Crouch Straight
FC
SM / 8
11F -4 +7 +7 CS
To crouching after moving
Crouch Spin Kick
FC
L / 12
16F -17 -3 -3 CS
To crouching after moving
Crouch Chin Kick
FC
L / 10
12F -15 -4 -4 CS
To crouching after moving
Spear Fishing(1)
WS
M / 12
13F -12 -1 -1
Spear Fishing(2)
WS
M,H / 12,9
-5 +6 +6 Combo from 1st NH
Spear Fishing(2)
WS
M,H,SP / 12,9
-5 +6 +6 Combo from 1st NH
S2 patch
・New Move
Spear Fishing
WS
M,H,M / 12,9,23
-10 L L Combo from 2nd CH
Delayable 10F
Counter Combo delayable 5F
Spear Fishing to DF
WS
M,H,M,SP / 12,9,23
-10 L L Combo from 2nd CH
Delayable 10F
Combo delayable 5F from 2nd CH
Digital Lift
WS
M / 24
17F -13 L L
Digital Lift to Boot
WS
M,SP / 24
-7 L L JS
Combo delayable
Digital Lift to DB
WS
M,SP / 24
-5 L L JS
Combo delayable
Clockwork
WS
M,SP / 18
19F S2 patch
・Opponent recovery increased by 2F on block.
・Opponent closer on block.
Clockwork Stop
During Clockwork
M,SP / 18
-14 -1 -1
Clockwork Spring Middle
During Clockwork
M / 20
-10 +11Sp D TS
Combo from 1st NH
Combo delayable 20F from 1st NH
S2 patch
・Homing increased.
Clockwork Spring Middle(more than single turn)
During Clockwork
M / 22
±0 D D TS
S2 patch
・Homing increased.
Clockwork Spring Low
During Clockwork
L / 20
-12 D D CS
To crouching after moving
S2 patch
・Homing increased.
・When hit by opponent during startup, status changed from Aerial to Standing hit.
Toe Smash
WS
M / 15
11F -5 +6 +6
Cute But Deadly
WS
M / 20
20F -8 D D H
To crouching after moving
Cute But Deadly(double)
WS Hold
M / 24
28F -4 D D H
To crouching after moving
Cute But Deadly(triple)
WS Hold
M / 28
39F ±0 D D H
To crouching after moving
Sad Hound
FC
LL / 10,16
21F -11 +5C +5C Hit force to crouching
Sad Hound to DF
FC
LL,SP / 10,16
-11 +5C +5C Hit force to crouching
Others
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Happy Propeller(1)
SS
L / 15
24F -12 +2 +7 CS6F
S2 patch
・Opponent closer on block.
・Changed from -1F to +2F on hit.
・Opponent closer on hit.
Happy Propeller
SS
L,H*3,M / 15,5*4
-10 +8 +8 JS
Combo from 1st CH
S2 patch
・Opponent closer on hit
Spin Knuckle Jab
BT or
H / 15
8F -8 +3 +3
Spin Kick
BT
H / 18
10F -8 D D
Goody Two Shoes
BT
M / 20
16F -3 D D JS5F
Crouch Spin Knuckle
BT or
SM / 10
10F -2 +9 +9 To crouching after moving
Crouch Spin Kick
BT or
L / 12
10F -11 +3 +3 To crouching after moving
Ground Rocket Punch
While enemy is down
L / 25
24F -14 D D Meaty 2F
S2 patch
・Changed from -17F to -14F on block.
・Opponent closer on block.
Reboot
While down (facing up)
SP /
55 JS
Reboot Meteor Kick
While down (facing up)
SP,M / 35
42F -10 D D JS
Taunt 1

SP /
JS25F
Input or to Cancel
Special Action: (Hold)
Taunt 2

SP /
80
Charging

SP /
60 JS11F
To charging
Charging to DF

SP,SP /
60 JS11F
Wall Jumping Action
with back against wall
SP /
75 Invincibility during 8 to13F
Backup
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Backup

SP /
24 CS4F
To crouching after moving
Cost 15F
Recovery Hook

H / 31
11F +4 D D TS
Rocket Punch

UB(H) / 20(,3)
34F D L L Damage () is on landing
Meteor Kick

M / 30
24F -9 D D JS15F
Meaty 2F in actualy
S2 patch
・Recovery decreased by 11F.
・Opponent recovery decreased by 10F on block.
・Changed from -10F to -9F on block
Uplink Knee

M / 30
18F -9 L L JS17F
Boot
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Boot

SP /
JS26F
Cost 25F
Abort(2~) to Backup
During Boot
SP /
28 Waiting cost from Boot starting is 30F
Cost 21F
To crouching after moving
Abort(4~) to Backup
During Boot
SP /
40 Waiting cost from Boot starting is 30F
Cost 32F
To crouching after moving
Hard Reset(1)
During Boot
M / 12
13F -15 ±0 ±0
Hard Reset(2)
During Boot
M,M / 12,13
-9 +2 +7C Combo from 1st NH
CH force to crouching
Hard Reset(3)
During Boot
M,M,M / 12,13,7
-20 -12 -12 Combo from 2nd CH
Hard Reset
During Boot
M,M,M,MM / 12,13,7,5,28
-18 D D Combo from 3rd NH
Hard Reset to DF
During Boot
M,M,M,MM,SP / 12,13,7,5,28
-18 D D Combo from 3rd NH
Linear Elbow
During Boot
M / 25
16F -8 D D Meaty 11F
Linear Elbow to DF
During Boot
M,SP / 25
-8 D D Meaty 11F
Eject Slider
During Boot
L / 17
16F -14 +4C D CS9F
To crouching after moving
NH force to crouching
Meaty 4F
Upstream
During Boot
M / 22(,5)
18F -27 L L Damage () is on landing
Destructive Form (DF)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Destructive Form

SP /
40 Auto Block
Forward or Backward
During DF or
SP /
DF Cancel
During DF or
SP /
35 Auto Block
Shredder
During DF
MMHHHM / 3*5,20
14F -9 D D
Shredding Uppercut
During DF
MMM / 5*3
20F -8 L L
Shredding Sky Punch
During DF during hit
M*3,UB(H) / 5*3,20
Idling
During DF or
SP /
S2 patch
・Move can no longer be performed consecutively.
Death Marionette
During DF
HHH / 7,7,20
16F ±0 D D HTS
Hertz Blade
During DF
H*7 / 3*7
12F ±0 +11 +11 S2 patch
・Opponent closer on hit.
Hertz Blade Aegis
During DF
Air / ?*4
10F
Hertz Blade Diablo(1)
During DF
M*8 / 3*7,13
23F +7 D D
Hertz Blade Diablo
During DF
M*5,M / 3*5,20(,3)
-53 L L Damage in () is on landing
Hertz Blade Scud
During DF
L*5 / 4*4,8
20F -12 +3C +3C CS2F
S2 patch
・Changed from -2F to +3F on hit.
Clock Setting
During DF
LLLL / 5*4
30F -14 +2 +2
Clock Setting (Hold)
During DF Hold
L*5 or 6 / 5*6
-14 +2 +2
Hertz Blade - Tomahawk(1)
During DF
M / 17
18F -12 ±0 D
Hertz Blade - Tomahawk
During DF
M,M,SM*4 / 17,8,5*4
-3C D D Block force to crouching
S2 patch
・Opponent closer on hit.
・Changed from -8F to -3F on block.
Retro Rockets
During DF or or
SP /
41 JS7F
Evasive Action
During DF or
SP /
45 JS5F
Evasive Slash
During DF or
SP,M / 25
20F -10 D D Start-up 45F by preceding input from Evasive Action
S2 patch
・Recovery decreased by 10F.
・Changed from -20F to -10F on block.
Spindle Slash
During DF or or
MMM / 9*3
29F -9C D D JS5F
Block force to crouching
Spindle Slash to DF Cancel
During DF
M*3,SP / 9*3
-9C D D JS5F
Block force to crouching
Hertz Blade - Flare
BT&During DF or
M*6 / 4*6
19F -9 D D
Dual Boot (DB)
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Dual Boot
During DF or
SP /
Cost 17F
Dual Boot Cancel
During DB
SP /
33
Evasive Action
During DB or
SP /
50 JS
Waiting cost from DB starting is 25F
Thruster Left
During DB
H*6 / 5*6
24F +9 +11 +11 S2 patch
・Opponent closer on block or hit.
Thruster Right
During DB
MMHHH / 8,?,?,?,?
16F -14 L L
Thruster Right to DF Cancel
During DB
MMHHH,SP / 8,?,?,?,?
-14 L L
Thruster Right - Burst
During DB
MMHH,H / 8,?,?,?,?,45
-11C D D JS
Block force to crouching
Thruster Right - Burst to DF Cancel
During DB
MMHH,H,SP / 8,?,?,?,?,45
-11C D D JS
Block force to crouching
Thruster Drill
During DB
MMMM / 5*3,20
12F ±0 D D S2 patch
・Changed from -5F to ±0F on block.
Rage Art
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Art
During Rage or During Rage & DF
H,Th / 55
13F +1 Th Th Guard Point 8F
DF Cancel after hit
S2 patch
・Distance traveled backward during animation decreased
Rage Drive
Move Name
Command
Hit Level / Damage
start
-up
blockNHCHtotalNotes
Rage Drive
During Rage
M,M / 12,25
16F ±0 D D TS
Not Tail Spin
Rage Drive to Boot
During Rage
M,M,SP / 12,25
+5 D D TS
Not Tail Spin
Rage Drive to DB
During Rage
M,M,SP / 12,25
+5 D D TS
Not Tail Spin

Throws
Move Name
Command
Hit Level / Damage
start
-up
Aftr ThrwBrk ThrwtotalNotes
Trigger Shuffle

Th(H) / 35
12F CCW
Foot-sd
Fac-Dwn
or
-7F
CCW
39 Long range throw
Back Door

Th(H) / 35
12F RP
Foot-sd
Fac-Dwn
or
-5F
RP
Long range throw
Input to DF
Floor Break
Compression
Approach from left side
Th(H) / 40
Head-sd
Fac-Dwn

-3F
Hat Trick
Approach from right side
Th(H) / 40
Head-sd
Fac-Up

-3F
Floor Break
Random Typing
Approach from behind
Th(H) / 55
Head-sd
Fac-Dwn
disable Floor Break
Spam Bomb

Th(H) / 40
15F Foot-sd
Fac-Up

-4F
47 +1 damage bonus when approach against side
Double Bull Shoot
FC
Th(H) / 45
11F RP
Head-sd
Fac-Up

-4F
RP
Model Change
or
Reversal(H) / 25
disable 45 Reversal(H) during 2 to 10F
10 Hit Combo
CommandStart-up 17F
To crouching after 2nd
To DF after 6th
Down after 7th hit
When hit and enemy input , to go down after 8th hit
Down after 9th hit
Hit LevelMMMHHMMMLMMMMHH
Damage10129593,3,3715202,2,2,20?
hit+7-8-9+1+7-3DDDD
block-9-21-20-10-9-14-29-65-29-23