Horizontal Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Slash Sequence (1) A H / 8 |
12F | -8 | +2 | +2 | 40 | GD1%ML1 Cancel with G. | |
Slash Sequence (2) AA H H / 8,10 |
-10 | ±0 | ±0 | (31) | GD3%ML1 Combo from 1st hit. | ||
Slash Sequence (5) AAA H H H*3 / 8,10,4*3, |
-4 | +2 | +2 | (31) | GD7%ML1 Combo from 2nd CH. | ||
Slash Sequence (5) - Aggression Shift AAA upon hit or guard ![]() H H H*3SS / 8,10,4*3, |
+6 | +12 | +12 | Combo from 2nd CH. | |||
Slash Sequence (5) - Back Step - Aggression Shift AAA upon hit or guard ![]() H H H*3SS / 8,10,4*3, |
-14 | -8 | -8 | Combo from 2nd CH. | |||
Slash Sequence (5) - Aerial Leap AAA upon hit or guard ![]() ![]() ![]() H H H*3SS / 8,10,4*3, |
-10 | -4 | -4 | Combo from 2nd CH. | |||
Slash Sequence AAAA H H H*3 H / 8,10,4*3,24 |
-6 | KND | KND | (37) | GD9%ML2 Combo from 4th or 5th CH. | ||
SC Slash Sequence: Charged Blade SC AAAA H H H*3 HM / 8,10,4*3,12,25 |
+4 | KND | KND | (27) | GD14%ML3 | ||
Slash Assault: Ⅱ AAAB H H H*3 M*3 / 8,10,4*3,6,6,25 |
-14C | KND | KND | (46) | TJGD17%ML2,2,3 | ||
Slash Assault: Ⅰ AAB H H M*3 / 8,10,6,6,25 |
-14C | KND | KND | (38) | GD13%ML2,2,3 Combo from 2nd CH. | ||
Augmented Revolving Slash A(hold) H*2 M*3 / 8,8,6,6,14 |
12F | -6 | +10B | +14B | (31) | GD7%ML1~2 String hit from 1st to 2nd, 3rd to 5th. Combo from 2nd CH. Returns to crouching. | |
Revolving Strike AB H( M) / 22(,16) |
28F | -4 | KND | LNC | (35) | GD9%ML2 2nd attack upon 1st CH. Damage () is 2nd hit. | |
Slash Support (1)![]() H / 16 |
16F | -8 | +2 | +2 | 49 | GD1%ML1 | |
Slash Support![]() H H*2 / 16,10,14 |
-2 | +10 | +10 | (31) | GD5%ML1 Combo from 1st CH. | ||
Slash Support (Cancel)![]() H / 16 |
-28 | -22 | -22 | ||||
Revolving Assault (2)![]() MM / 10,12 |
16F | -12 | +2 | +6 | (33) | GD3%ML1 | |
Revolving Assault![]() MM MM / 10,12,16,25 |
-16 | KND | STN | (43) | TCGD10%ML2,3 Combo from 2nd CH. | ||
Revolving Assault (Cancel)![]() M / 10 |
-12 | -4 | +2 | GD1%ML1 Returns to crouching. | |||
SC Revolving Strike (First Class) (4) SC ![]() MM HH / 10,12,8,8 |
-10 | ±0 | ±0 | (33) | GD6%ML1 Combo from 2nd CH. Can be delayed 16F. Combo can be delayed 16F from 2nd CH. | ||
SC Revolving Strike (First Class) - Aerial Leap SC ![]() MM HH MSS / 10,12,8,8,16 |
-4 | LNC | LNC | GD19%ML3 Combo from 3rd hit. Can be delayed. | |||
Lower Slash![]() SL / 12 |
12F | -6 | +6 | +6 | (42) | TC8FGD1%ML1 Returns to crouching. | |
Blade Sweep![]() L*3 / 8,8,10 |
30F | -12 | +2C | +2C | (33) | TC27FGD4%ML1,1,2 Returns to crouching. | |
Assault Helix![]() HH / 10,16 |
18F | -4 | +6 | +6 | (29) | GD2%ML1 LHTriggers upon hitting an opponent when your soul gauge is full. |
Vertical Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Severing Sweep (1) B M / 12 |
14F | -10 | -4 | +2 | 45 | GD2%ML1 Cancel with G. | |
Severing Sweep BA M L*3 / 12,8,8,10 |
-12 | +2C | +2C | (33) | TCGD7%ML1,1,2 Combo from 1st CH. Returns to crouching. | ||
Severing Sequence (2) BB M M / 12,12 |
-8 | -2 | -2 | (31) | GD4%ML1 Combo from 1st hit. Can be delayed. | ||
Severing Sequence BBB M M M*2 / 12,12,10,16 |
-14 | ±0 | ±0 | (37) | TJGD11%ML1,2 1 or Combo from 2nd CH. | ||
SC Severing Sequence (First Class) - Aerial Leap SC BBBB M M M*2 MSS / 12,12,10,16,23 |
-4 | LNC | LNC | GD15%ML2 Combo from 3rd hit. | |||
Augmented Severing Thrust B(hold) MH( M) / 12,24(,20) |
14F | -2 | KND | LNC | (33) | GD9%ML2 Combo from 1st CH. 3rd attack upon 2nd CH. Damage () is 3rd hit. | |
Hilt Assault B ![]() H / 16 |
14F | ±0 | +6 | +10 | 40 | GD2%ML1 | |
Projectile Slash Sequence (2)![]() M*2 / 10,8 |
18F | -12 | ±0 | +4 | (37) | TC16FGD4%ML1,1 2nd CH upon 1st CH. | |
Projectile Slash Sequence (5)![]() M*2 M*3 / 10,8,6*3 |
-24 | -6 | LNC | (43) | GD12%ML1,2 LHTriggers upon hitting opponent from the back. Combo from 1st or 2nd CH. | ||
Projectile Slash Sequence (5) - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 |
-2 | +16G | LNC | LHTriggers upon hitting opponent from the back. | |||
Projectile Slash Sequence (5) - Back Step - Aggression Shift![]() ![]() M*2 M*3SS / 10,8,6*3 |
-22 | -4 | LNC | LHTriggers upon hitting opponent from the back. | |||
Projectile Slash Sequence (5) - Aerial Leap![]() ![]() ![]() ![]() M*2 M*3SS / 10,8,6*3 |
-18 | ±0 | LNC | LHTriggers upon hitting opponent from the back. | |||
Projectile Slash Sequence![]() M*2 M*3 MM / 10,8,6*3,10,24 |
-2C | KND | KND | (33) | TJGD21%ML2*3 Interrupt 10F after 5th block. Forced to crouching upon block.. | ||
BA Augmented Spear Slash Sequence ![]() M*5 / 10,8,22,8,18 |
18F | ±0 | LNC | LNC | (38) | GD15%ML2 1 or Combo from 2nd CH. Guard crash upon 3rd or 5th block. | |
Reversed Core Disruption![]() M*2 M*2 / 10,8,10,12 |
-8 | +2 | +2 | (36) | GD7%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() | ||
Reverse Augmented Seismic Smash![]() M*2 M*2 / 10,8,10,16 |
-4 | KND | KND | (36) | GD10%ML1,2 Combo from 1st hit. | ||
First Strike - Aerial Leap![]() MSS / 26 |
20F | ±0 | LNC | LNC | TJ22FTC13-15FGD9%ML2 -41F upon block when no combination. | ||
Augmented First Strike - Aerial Leap![]() M( SM*4)SS / 22(,4,5,5,5) |
32F | +6 | LNC | LNC | TJTCGD15%ML2 -47F upon block when no combination. | ||
Downward Severing Blade![]() M / 20 |
16F | -8 | +2 | KND | 44 | TC14FGD2%ML1 Returns to crouching. | |
Revolving Slash![]() HMMM / 8,6,6,14 |
16F | -6 | +10B | +14B | (31) | TCGD6%ML1~2 Combo fron 1st CH or 2nd NH. Returns to crouching. | |
Ground Thrust![]() L / 18 |
18F | -14 | -4 | ±0 | 55 | GD2%ML1 | |
Ground Thrust - Aggression Shift![]() ![]() LSS / 18 |
-6 | +2 | +6 | ||||
Ground Thrust - Back Step - Aggression Shift![]() ![]() LSS / 18 |
-26 | -18 | -14 | ||||
Ground Thrust - Aerial Leap![]() ![]() ![]() ![]() LSS / 18 |
-22 | -12 | -8 | ||||
Assault Pattern (1)![]() M / 24 |
24F | -14 | LNC | LNC | 70 | GD9%ML2 | |
Assault Pattern (2)![]() M M / 24,22 |
-20 | LNC | LNC | (52) | GD20%ML3 | ||
Assault Pattern![]() M M M / 24,22,40 |
-28C | KND | KND | (56) | TJTCGD29%ML3 Can be delayed. Stun upon Air-mid hit. | ||
SC Assault Pattern: Charged Gatling SC ![]() M M M SM*3 / 25,23,42,6*3 |
+4 | STN | STN | (16) | TJTCGD35%MLFB Crumble Stun +22F upon hit. | ||
Assault Skewer![]() ![]() M M M / 24,22,26 |
-8 | KND | KND | (39) | TCGD24%ML2 Can be delayed. |
Kicks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Android Kick K H / 12 |
12F | -6 | +2 | +2 | 41 | GD2%ML1 Cancel with G. | |
Android Kick - Angler Stance K(hold) HSS / 12 |
12F | -14 | -6 | -6 | After block, evade 12F vs. high, middle (except kicks). | ||
Multistrike (3)![]() M*3 / 6,4,6 |
16F | -10 | +2 | +10 | (32) | GD5%ML1 Stun upon 1st, 2nd or 3rd CH. | |
Multistrike (3) - Aggression Shift![]() ![]() M*3SS / 6,4,6 |
-6 | +6 | +14 | ||||
Multistrike (3) - Back Step - Aggression Shift![]() ![]() M*3SS / 6,4,6 |
-26 | -14 | -6 | ||||
Multistrike (3) - Aerial Leap![]() ![]() ![]() ![]() M*3SS / 6,4,6 |
-22 | -10 | -2 | ||||
Multistrike![]() M*3 M / 6,4,6,40 |
-18C | KND | KND | (41) | TJTCGD15%ML3 Stun upon 1st, 2nd or 3rd CH. Interrupt 18F from 3rd block. | ||
Multistrike Kick![]() M*3 H*2 / 6,4,6,6,12 |
-6 | +8 | +8 | (31) | TJGD8%ML1 Combo from 1st, 2nd or 3rd hit. +1 analysis points upon hit. | ||
Sharging Kick![]() M*3 H / 6,4,6,24 |
+2 | KND | KND | (25) | TJGD10%ML2 GIvs. high, middle attacks. Combo from 1st, 2nd or 3rd CH. +2 analysis points upon hit. GI 16F from 3rd block. Interrupt 19F from 3rd block. | ||
Brake Kick![]() MM / 10,10 |
14F | -8 | +2 | +2 | (29) | GD4%ML1,1 Combo from 1st hit. | |
Brake Kick (Hold)![]() MM / 10,16 |
14F | -6 | +4C | +4C | (29) | GD4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. | |
Brake Kick (Max Hold)![]() M M / 10,22 |
14F | -2C | +8C | +8C | (29) | GD9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. | |
Lower Unarmed Kick![]() L / 12 |
16F | -14 | -4 | -4 | 46 | TC10FGD1%ML1 Returns to crouching. | |
Examine![]() L / 14 |
20F | -14 | ±0 | ±0 | 54 | GD2%ML1 +1 analysis points upon hit. | |
Examine - Angler Stance![]() LSS / 14 |
20F | -22 | -8 | -8 | +1 analysis points upon hit. After block, evade 16F vs. high, middle (except kicks). | ||
Core Disruption![]() MM / 10,12 |
16F | -8 | +2 | +2 | (36) | GD4%ML1,1 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Combo from 1st hit. +2 analysis points upon hit. Training mode only ![]() | |
Augmented Seismic Smash![]() MM / 10,16 |
16F | -4 | KND | KND | (36) | GD9%ML1,2 Combo from 1st hit. |
Dual Button Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
BA Pod Program R050: Spear A+B SM / 28 |
38F | ±0 | STN | STN | 73 | GD15%MLFB LHTriggers upon impact counter. Meaty 9F. | |
BA Pod Program R050: Spear (Hold) A+B(hold) SM / 32 |
50F | +4 | STN | STN | GD15%MLFB LHTriggers upon impact counter. | ||
Pod Program R010: Laser![]() H / 45 |
40F | -14 | STN | STN | 93 | TC29-84FGD15%MLFB Crumble Stun 24F? from hit. | |
Pod Program R010: Laser (Hold)![]() H / 80 |
60F | -8 | KND | KND | GD15%MLFB | ||
Pod Program R020: Mirage![]() SM*5 / 8*5 |
53F | -16 | LNC | LNC | (40) | TJ41FTC6-39FGD9%ML2 Evade vs. high, middle, low attacks from 39F. | |
Pod Program R020: Mirage (Hold)![]() SM*5 / 12*5 |
65F | -8 | LNC | LNC | (40) | TJ53FTC6-49FGD12%ML2 Evade vs. high, middle, low attacks from 51F. | |
BA Pod Program R010: Laser (Upward Angle) ![]() H / 30 |
24F | 52 | TC16-37F | ||||
BA Pod Program R010: Laser (Upward Angle Hold) ![]() H / 36 |
36F | ||||||
Pod Program A080: Wave![]() SM SL*3 / 16,2*3 |
53F | -8 | +10 | +10 | (27) | TJ10FGD11%MLFB Chip damage 1*3 upon block. | |
Pod Program A080: Wave (Hold)![]() SM SL*3 / 24,4*3 |
70F | -4 | STN | STN | (27) | TJ10FGD19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. | |
crashing Kick![]() M*3 / 22,6,14 |
24F | -14 | +6 | LNC | (31) | TJ9-26FTC26-46FGD14%ML2,1,1 Guard crash upon 1st or 3rd block. | |
Aerial Support Assault![]() MH / 22,24 |
18F | -14 | KND | KND | (45) | TJ20-FTC4-16FGD15%ML2,FB Combo from 1st hit. Block strings. Meaty 18F. | |
Hilt Bash![]() MHM / 16,8,14 |
36F | -12 | +4 | +18 | (32) | GD14%ML2,1,2 | |
Appeal K+G SS / - |
|||||||
CE Suppression: Extermination Gambit A+B+K MTh / 27,53 |
16F | -16 | Th | Th | (40) | GD10%ML3 Consumes Soul Guage. | |
CE Limiter Release: Self-Destruct When at low health ![]() MTh / 36,80 |
36F | -32 | Th | Th | GD10%ML3 Consumes Soul Guage. Costs health. Training mode only ![]() | ||
BA Soul Charge ![]() SMSS / 0 |
6F | ±0 | +8 | +8 | 50 | ML1 Consumes Soul Guage. | |
SA Soul Stance: Charged Support ![]() ![]() ![]() M M M / 23,4,10 |
16F | -2 | +4 | +4 | (45) | GD9%ML2,-,- Shifts to soul charged state. | |
SA Soul Stance: Charged Support - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 |
-2 | +4 | +4 | Shifts to soul charged state. | |||
SA Soul Stance: Charged Support - Back Step - Aggression Shift ![]() ![]() ![]() ![]() M M MSS / 23,4,10 |
-22 | -16 | -16 | Shifts to soul charged state. | |||
SA Soul Stance: Charged Support - Aerial Leap ![]() ![]() ![]() ![]() M M MSS / 23,4,10 |
-4 | +2 | +2 | Shifts to soul charged state. |
Full Crouching | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Lower Slash FC A SL / 12 |
12F | -6 | +6 | +6 | 42 | TC-9,13-FGD1%ML1 Returns to crouching. | |
Rising Slash Sequence WS A MH / 10,14 |
18F | -4 | +6 | +6 | (27) | TC-22FGD3%ML1,1 | |
Lower Severing Blade FC B M / 14 |
14F | -8 | +2 | +2 | 42 | TC-4,10-FGD2%ML1 Returns to crouching. | |
Rising Spear Slice (1) WS B M / 18 |
16F | -14 | KND | LNC | 55 | TC-7FGD2%ML1 | |
Rising Spear Slice WS BB M M / 18,28 |
-12 | KND | KND | (39) | GD9%ML2 Can be delayed. | ||
Rising Android Kick - Aerial Leap WS BK M MSS / 18,20 |
-14 | LNC | LNC | GD9%ML2 | |||
Lower Unarmed Kick FC K L / 12 |
16F | -14 | -4 | -4 | 46 | TC-4,10-FGD1%ML1 Returns to crouching. | |
Rising Brake Kick WS K MM / 10,10 |
12F | -8 | +2 | +2 | (29) | GD4%ML1,1 Combo from 1st hit. | |
Rising Brake Kick (Hold) WS K(hold) MM / 10,16 |
12F | -6 | +4C | +4C | (29) | GD4%ML1,1 Combo from 1st hit. +1 analysis points upon hit. | |
Rising Brake Kick (Max Hold) WS K(max hold) M M / 10,22 |
12F | -2C | +8C | +8C | (29) | GD9%ML1,2 Combo from 1st CH. +2 analysis points upon hit. | |
Floating Assault FC B+K M / 32(,10) |
26F | -12 | LNC | LNC | 81 | TC-19FGD15%ML3 Damage () is on landing. |
During Jump | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Leaping Horizontal Assault During jump A MHH / 19(or 18 or 16),10,30 |
42F | -41 | LNC | LNC | TJGD9%ML3 Air status 9F. | ||
Reversed Severing Blade During jump B SM / 24(or 20 or 16) |
24F | -10 | ±0C | ±0C | 59 | TJGD9%ML2 Air status 9F. Returns to crouching. | |
Leaping Unarmed Strike During jump K M / 36(or 34 or 32) |
38F | -8C | STN | STN | 71 | TJTC36-70FGD2%ML1 Air status 9F. +4 analysis points upon hit. |
8WAY RUN Horizontal Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Mobilize: Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() LH / 10,12 |
20F | -14 | -6 | -6 | (49) | TC18-22FML1,2 Block frames is upon 2nd block. -37F upon 1st block. | |
Mobilize: Slash Pattern - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 |
-8 | ±0 | ±0 | ||||
Mobilize: Slash Pattern - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 |
-28 | -20 | -20 | ||||
Mobilize: Slash Pattern - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() LHSS / 10,12 |
-24 | -16 | -16 | ||||
Mobilize: Slashing Unarmed Kick![]() ![]() ![]() ![]() ![]() ![]() LHL / 10,16,12 |
-14 | -4 | -4 | (30) | ML1,1,1 Combo from 1st hit and 2nd whiff. Returns to crouching. | ||
Mobilize: crash Sequence![]() ![]() ![]() ![]() ![]() ![]() LHM / 10,16,25 |
-14 | -6 | -6 | (49) | GDML1,1,2 LHTriggers if 2nd strike misses and 3rd strike hits. Combo from 1st hit and 2nd whiff. | ||
Mobilize: Spear Spin (2)![]() ![]() ![]() ![]() HH / 12,10 |
20F | -12 | ±0 | ±0 | (34) | GD3%ML1,2 | |
Mobilize: Spear Spin![]() ![]() ![]() ![]() HH H / 12,10,16 |
-2 | +8B | +12 | (37) | GD5%ML2 Combo from 1st hit. | ||
SC Mobilize: Spear Spin (First Class) SC ![]() ![]() ![]() ![]() HH H H / 12,10,16,18 |
-6 | KND | KND | (45) | GD6%ML2 LHTriggers upon hitting an opponent when your health is full. Combo from 1st hit. | ||
Mobilize: Spear Sequence![]() ![]() ![]() ![]() HH M / 12,10,22 |
-10 | +2C | +2C | (33) | TCGD8%ML2 Combo from 1st hit. Returns to crouching. | ||
Mobilize: Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() MM / 22,22 |
34F | -16 | STN | STN | (49) | GD5%ML2,2 | |
Mobilize: Augmented Horizontal Assault![]() ![]() ![]() ![]() ![]() ![]() M*5 / 22,10*3,18 |
36F | -16 | KND | KND | (53) | GD10%ML2 |
8WAY RUN Vertical Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Mobilize: Piercing Thrust![]() ![]() ![]() ![]() ![]() ![]() M / 22 |
16F | -8 | +2 | STN | 53 | GD5%ML2 | |
Mobilize: Piercing Thrust - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 |
+2 | +12 | STN | ||||
Mobilize: Piercing Thrust - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 |
-18 | -8 | STN | ||||
Mobilize: Piercing Thrust - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 |
-14 | -4 | STN | ||||
SC Mobilize: Piercing Assault (First Class) SC ![]() ![]() ![]() ![]() ![]() ![]() M M / 23,42 |
-8C | KND | KND | (33) | TJTCGD20%ML3 | ||
Mobilize: Skewer![]() ![]() ![]() ![]() M / 22 |
22F | -18 | +4 | STN | 61 | GD9%ML2 LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | |
Mobilize: Skewer - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 |
-8 | +14 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | |||
Mobilize: Skewer - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() MSS / 22 |
-28 | -6 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | |||
Mobilize: Skewer - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 22 |
-24 | -2 | STN | LHTriggers upon hitting an opponent with a ranged attack after they missed an attack. | |||
Mobilize: Rotating Slash Assault![]() ![]() ![]() ![]() ![]() ![]() M / 40 |
32F | -14 | STN | STN | 69 | GD9%ML2 | |
Mobilize: Rotating Slash Assault - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 |
-8 | STN | STN | ||||
Mobilize: Rotating Slash Assault - Back Step - Aggression Shift![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 |
-28 | STN | STN | ||||
Mobilize: Rotating Slash Assault - Aerial Leap![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 40 |
-24 | STN | STN | ||||
BA Mobilize: Rotating Slash Assault (Hold) ![]() ![]() ![]() ![]() ![]() ![]() M / 50 |
40F | ±0 | STN | STN | 77 | GD15%ML3 | |
BA Mobilize: Rotating Slash Assault (Hold) - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 |
+6 | STN | STN | ||||
BA Mobilize: Rotating Slash Assault (Hold) - Back Step - Aggression Shift ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 |
-14 | STN | STN | ||||
BA Mobilize: Rotating Slash Assault (Hold) - Aerial Leap ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() MSS / 50 |
-10 | STN | STN |
8WAY RUN Kicks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Mobilize: Disposal Kick![]() ![]() ![]() ![]() ![]() ![]() M / 20 |
16F | -8 | KND | KND | 51 | GD5%ML2 LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. | |
Mobilize: Disposal Kick - Angler Stance![]() ![]() ![]() ![]() ![]() ![]() MSS / 20 |
16F | -4 | KND | KND | LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge. After move, evade vs. high, middle attacks (except kicks). | ||
Mobilize: Spinning Strike (1)![]() ![]() ![]() ![]() LH*3 / 20,4*3 |
22F | -12 | +4 | +14 | (45) | TJ41FTC12FGD7%ML2,1*3 Combo from 1st CH. | |
Mobilize: Spinning Strike![]() ![]() ![]() ![]() LH*3 M / 20,4*3,24 |
-14 | KND | KND | (39) | GD8%ML2 | ||
BA Mobilize: Spinning Strike (Hold) ![]() ![]() ![]() ![]() LH*3 M / 20,4*3,40 |
+6 | KND | KND | (26) | GD12%ML3 Interrupt 21F from 4th block. | ||
Mobilize: Cyclone Kick![]() ![]() ![]() ![]() ![]() ![]() H*3 / 10,5,15 |
20F | -8 | KND | KND | (32) | TJ18FTC6-12FGD4%ML1,1,2 +2 analysis points upon hit. | |
Mobilize: Cyclone Kick (Hold)![]() ![]() ![]() ![]() ![]() ![]() H*3 / 15,5,20 |
28F | -4 | KND | KND | GD4%ML1,1,2 +4 analysis points upon hit. | ||
Sliding Charge After running ![]() L / 27 |
20F | -24 | KND | KND | 61 | TJ5-19FTC20-54FGD9%ML2 Returns to BT after block. |
8WAY RUN Dual Button Attacks | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Mobilized Pod Program R040: Blade During run A+B M*4 / 8,6,6,14 |
22F | -20 | KND | KND | (41) | GD5%ML1 | |
Mobilize: Projectile Slash Pattern![]() ![]() ![]() ![]() ![]() ![]() M*5 / 8,6,6,6,16 |
24F | -12 | KND | KND | (35) | TJ22-42FTC11-18FGD10%ML2,1*3,2 LHTriggers after successfully dodging with Counter Bomb (once per match). Training mode only ![]() ![]() ![]() ![]() ![]() ![]() | |
Mobilize: Scatter Spear![]() ![]() ![]() ![]() M*3 / 10,8,16 |
28F | -4C | LNC | LNC | (31) | TCGD13%ML2*3 Returns to crouching. | |
BA Mobilize: crashing Kick ![]() ![]() ![]() ![]() M / 38 |
32F | +8C | LNC | LNC | (33) | TJ23-37FGD15%ML3 | |
Mobilize: Heavy Assault![]() ![]() ![]() ![]() M*4 / 10,10,10,14 |
32F | -16 | LNC | LNC | (36) | TJ23-37FGD15%ML2*3,3 | |
UA Mobilize: Reversed Severing Spin ![]() ![]() UA(M)*3 / 16,16,27(,9) |
58F | LNC | LNC | LNC | TC13-34FML3*3 Cancel with G. Damage () is on landing. |
Back Toward (BT) | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Reversed Slash BT A H / 12 |
14F | -4 | +6 | +6 | GD1%ML1 | ||
Lower Reversed Slash BT ![]() SL / 10 |
14F | -4 | +6 | +6 | TC11FGD1%ML1 Returns to crouching. | ||
Reversed Severing Blade BT B M / 12 |
16F | -6 | +4 | +4 | GD2%ML1 | ||
Lower Reversed Severing Blade BT ![]() M / 14 |
16F | -8 | +2 | +2 | GD2%ML1 Returns to crouching. | ||
Reversed Unarmed Kick BT K H / 10 |
14F | -8 | +2 | +2 | GD2%ML1 | ||
Lower Reversed Unarmed Kick BT ![]() L / 10 |
18F | -14 | -4 | -4 | TC13FGD1%ML1 Returns to crouching. | ||
Acrobatic Counter Assault BT B+K HM / 10,20 |
22F | -14 | LNC | LNC | (46) | TJ15FGD9%ML1,2 GIvs. horizontal attacks (except kicks) during 3 to 10F. |
Angler Stance | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Angler Stance B+K SSSS / - |
99 | Evade vs. high, middle attacks (exect kikcs) during 4 to 15F. Cost 20F. | |||||
Angler Stance![]() SSSS / - |
Evade vs. high, middle attacks (exect kikcs) during 4 to 15F. | ||||||
BA Counter Bomb to evade opponent's attack M / 40 |
45F | ±0 | KND | KND | TJGD15%MLFB GIvs. high, middle, low attacks during 1 to 33F. | ||
Counter Bomb - Cancel After successfully while in Angler Stance G SSSS / - |
53 | GIvs. high, middle, low attacks during 1 to 33F. Evade vs. high, middle, low attacks. After GI success, advantage from -2 to +30F. | |||||
UA Counter Bomb - Cancel - Evade to evade opponent's attack UA(M) / 60 |
45F | KND | KND | KND | MLFB GIvs. high, middle, low attacks during 1 to 33F. | ||
Angler: Support Blade Angler Stance A HH / 16*2 |
16F | -14 | -4 | -4 | GD5%ML2 | ||
Angler: Support Blade - Angler Stance Angler Stance A(hold) HHSS / 16*2 |
+2 | +12 | +12 | ||||
Angler: Support Gatling Angler Stance B H*3 / 4*3 |
16F | -20 | -14 | STN | GD5%MLFB | ||
Angler: Support Gatling - Angler Stance Angler Stance B(hold) H*3SS / 4*3 |
±0 | +6 | STN | ||||
Angler: Support Casting Angler Stance K or ![]() ![]() MTh / 10 |
24F | -20 | +16 | +16 | GD9%MLFB Restores health, guard stamina(12%), or soul gauge (16pt.) when attack throw is successful. | ||
Angler: Support Casting - Angler Stance Angler Stance K(hold) or ![]() ![]() MTh / 10 |
-4 | +16 | +16 | ||||
Angler:: Revolving Support Angler Stance A+B M / 28 |
26F | -10 | KND | KND | (43) | GD4%ML2 | |
Angler Stance - Cancel Angler Stance G SS / - |
16 | ||||||
Angler Stance - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - |
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Angler Stance - Back Step - Aggression Shift Angler Stance ![]() ![]() ![]() SS / - |
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Angler Stance - Aerial Leap Angler Stance ![]() ![]() ![]() SS / - |
Aggression Shift | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Aggression Shift![]() ![]() ![]() SS / - |
TC Cost 29F. | ||||||
Back Step - Aggression Shift![]() ![]() ![]() SS / - |
TC Cost 39F. | ||||||
Shifted Slice Aggression Shift A MM / 10,10 |
14F | -12 | -2 | +2 | (41) | TCGD2%ML1,2 | |
Shifted Slice - Aggression Shift Aggression Shift A upon hit or guard ![]() MMSS / 10,10 |
-4 | +6 | +6 | ||||
Shifted Slice - Back Step - Aggression Shift Aggression Shift A upon hit or guard ![]() MMSS / 10,10 |
-24 | -14 | -10 | ||||
Shifted Slice - Aerial Leap Aggression Shift A upon hit or guard ![]() ![]() ![]() MMSS / 10,10 |
-20 | -10 | -6 | ||||
Shifted Revolving Slash Aggression Shift AA M*2 M*3 / 10,10,4,4,10 |
-8 | -4 | -4 | (36) | TCGD7%ML1,1,2 Combo from 1st hit. Block Strings. Returns to crouching. | ||
SC Shifted Slice: Charged Blade SC & Aggression Shift A M*3 / 10,6,12 |
-4 | KND | KND | TCGD4%ML1,2,2 | |||
SC Shifted Slice: Charged Blade - Aggression Shift SC & Aggression Shift Aupon hit or guard ![]() M*3SS / 10,6,12 |
+6 | KND | KND | ||||
SC Shifted Slice: Charged Blade - Back Step - Aggression Shift SC & Aggression Shift Aupon hit or guard ![]() M*3SS / 10,6,12 |
-8 | KND | KND | ||||
SC Shifted Slice: Charged Blade - Aerial Leap SC & Aggression Shift Aupon hit or guard ![]() ![]() ![]() M*3SS / 10,6,12 |
-4 | KND | KND | ||||
SC Shifted Revolving Slash: Charged Blade SC & Aggression Shift AA M*3 M*3 / 10,6,12,4,4,10 |
-8 | -4 | -4 | (36) | TCGD9%ML1,1,2 | ||
Shifted Projectile Blade Aggression Shift ![]() M / 36 |
28F | -12 | KND | KND | (48) | TJ33-42FGD9%MLFB GIvs. middle horizontal attack during 6 to 15F. Meaty 22F. | |
Shifted Support Assault (1) Aggression Shift B L / 16 |
28F | -18 | -12C | -12C | 75 | GD2%ML1 | |
Shifted Support Assault Aggression Shift BA L LL / 16,18,22 |
-24 | KND | KND | (49) | TCGD6%ML2,2 Block string. | ||
Shifted Support Kick - Aerial Leap Aggression Shift BB L SMSS / 16,16 |
-5 | KND | KND | ML2 | |||
SCBA Shifted Support Kick - Aerial Leap: Charged Spear SC & Aggression Shift BB L SM*2SS / 16,16,16 |
+5 | STN | STN | GD9%ML2,FB | |||
Shifted Support Skewer (Augmented) Aggression Shift B(hold) M / 36 |
28F | -12 | STN | STN | TJ8FGD9%ML2 | ||
Shifted Strike Dwquence (4) Aggression Shift K M*4 / 6*4 |
16F | -12 | -6 | -6 | (38) | GD5%ML1*3,2 | |
Shifted Strike Dwquence (4) - Aggression Shift Aggression Shift K upon hit or guard ![]() M*4SS / 6*4 |
±0 | +6 | +6 | ||||
Shifted Strike Dwquence (4) - Back Step - Aggression Shift Aggression Shift K upon hit or guard ![]() M*4SS / 6*4 |
-16 | -10 | -10 | ||||
Shifted Strike Dwquence (4) - Aerial Leap Aggression Shift K upon hit or guard ![]() ![]() ![]() M*4SS / 6*4 |
-12 | -6 | -6 | ||||
Shifted Strike Dwquence Aggression Shift KK M*4 H / 6*4,18(,6) |
-8 | LNC | LNC | (37) | TJGD10%ML2 Damage () is on landing. Combo from 1st CH. Can be delayed. | ||
Pod Program R020: Mirage Aggression Shift A+B SM*5 / 8*5 |
24F | -16 | LNC | LNC | TJ12FTCGD9%ML2 Evade vs. high, middle, low attacks during 10F. | ||
Pod Program R020: Mirage (Hold) Aggression Shift A+B(hold) SM*5 / 12*5 |
36F | -8 | LNC | LNC | TJ24FTCGD12%ML2 Evade vs. high, middle, low attacks during 22F. | ||
Shifted crashing Rocket Aggression Shift B+K MTh / 20(,40) |
31F | -30 | +10 | +10 | 88 | TJ4-17FGD9%MLFB Damage () is throw bonus. | |
Evergency Brake Aggression Shift G SS / - |
21 | Returns to crouching. |
Aerial Leap | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Aerial Leap![]() ![]() ![]() SS / - |
60 | TJ10-40F | |||||
Airborne Slash Pattern Aerial Leap AAA H H H*3 / 8,8,8,8,10 |
12F | Can be delayed. | |||||
SC Airborne Slash Pattern: Charged Spear SC & Aerial Leap AAA H H H*3 H / 8,8,8,8,10,20 |
Can be delayed. | ||||||
Airborne Assault Aerial Leap AAB H H MM / 8,8,18,36 |
-16C | KND | KND | GD19%ML3,3 Can be delayed. Guard crash from 3rd or 4th block. | |||
Airborne Unarmed Strike Aerial Leap AAK H H M / 8,8,40 |
-31C | STN | STN | GD10%ML3 LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina). Can be delayed. +2 analysis points upon hit. Training mode only AAA+K (Lethal Hit). | |||
CE Suppression: Extermination Gambit Aerial Leap AAA+B+K H H MTh / 8,8,27,53 |
-16 | Th | Th | GD10% | |||
Airborne Spear Cleave Aerial Leap B M*3 / 10,8,18 |
16F | -16 | STN | STN | GD9%ML1,1,2 | ||
SC Airborne Spear Cleave: Charged Spear SC & Aerial Leap B M*3 SM / 10,8,18,18 |
±0 | STN | STN | GD18%ML1,1,2,FB | |||
Airborne Support Kick Aerial Leap K H*3 / 8,7,6 |
16F | -6 | KND | STN | GD4%ML1 Crumble Stun +14F upon CH. | ||
Pod Program A080: Wave Aerial Leap A+B SM SL*3 / 16,2*3 |
24F | -8 | +10 | +10 | GD11%MLFB Chip damage 1*3 upon block. | ||
Pod Program A080: Wave (Hold) Aerial Leap A+B(hold) SM SL*3 / 24,4*3 |
41F | -4 | STN | STN | GD19%MLFB LHTriggers upon hitting an opponent when your guard stamina is full. Chip damage 2*3 upon block. | ||
Airborne Support Gambit - Aerial Leap Aerial Leap B+K HHSS / 10,16 |
24F | ||||||
CE Suppression: Extermination Gambit Aerial Leap A+B+K MTh / 27,53 |
14F | -16 | Th | Th | GD10%ML3 Consumes Soul Guage. Restores guard stamina (16%) upon hit. | ||
Airborne Aggression Shift Aerial Leap ![]() SS / - |
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Airborne Back Step - Aggression Shift Aerial Leap ![]() SS / - |
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Glide - Aerial Leap Aerial Leap ![]() SS / - |
Throws | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Suppression: Slash Kick A+G Th(H) / 45 |
18F | ±0 | 54 | ML1 Direction other than ![]() Ring out or wall hit to front. | |||
Suppression: Impaling Slash![]() Th(H) / 50 |
18F | ±0 | 54 | ML1 Direction ![]() Reverse position. | |||
Suppression: Reversed Projectile Blade Left side throw Th(H) / 70 |
±0 | ||||||
Suppression: Support Thrust Right side throw Th(H) / 60 |
±0 | +1 analysis points upon hit. | |||||
Suppression: Multistrike Protocol Back throw Th(H) / 69 |
Grapple break only works on Voldo & Astaroth. | ||||||
Suppression: Multistrike Protocol (Just) During back throw A or B or K(just) Th(H) / 80 |
Grapple break only works on Voldo & Astaroth. | ||||||
Suppression: Unarmed Leg Throw![]() ![]() ![]() ![]() ![]() ![]() Th(H) / 54 |
18F | +6 | 54 | ML1 Direction other than ![]() '+2 analysis points & reverse position upon hit. | |||
Suppression: Composite Kick Aggression Shift A+G Th(H) / 61 |
18F | +6 | 54 | ML1 Direction ![]() | |||
Suppression: Composite Slash Aggression Shift ![]() Th(H) / 40 |
18F | +6 | 54 | ML1 Direction ![]() Reverse position. |
Reversal Edge Attacks (RE) | |||||||
MOVE NAME INPUT LEVEL / DAMAGE | IMP | block | NH | CH | total (rec) | NOTES | |
Soul Stance: Aggressive Defense B+G RE / 35(8) |
46F | -10 | RE | RE | (37) | GD16%ML1 Reversal during 6F. Damage () is chip damage. | |
Soul Stance: Aggressive Defense (Hold) B+G(hold) RE / 45(12) |
66F | +8 | RE | RE | (37) | GD20%ML2 Reversal during 6F. Damage () is chip damage. | |
Inverted Support (1) RE A H / 24 |
-7 | -5 | GD33% LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||
Inverted Support (1) - Aggression Shift RE A upon hit or guard ![]() HSS / 24 |
-2 | -3 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||
Inverted Support (1) - Back Step - Aggression Shift RE A upon hit or guard ![]() HSS / 24 |
-33 | -34 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||
Inverted Support (1) - Aerial Leap RE A upon hit or guard ![]() ![]() ![]() HSS / 24 |
-18 | -19 | LHTriggers upon 2nd strike hitting during special phase (only defending character). | ||||
Inverted Support (3) RE AA H HH / 24,10,14 |
±0 | +8B | GD34% Combo from 1st hit. | ||||
Inverted Support RE AAA H HH MM / 24,10,14,14,30 |
-12 | KND | GD38% Combo from 1st hit. Guard crash upon 4th block. | ||||
Inverted Assault Volley RE AB HM*4 / 24,10*4 |
-14 | LNC | GD38% | ||||
BA Inverted Skewer Sequence RE B MM / 14,22 |
STN | GD50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st block. | |||||
BA Inverted Skewer: Augmented RE B(hold) MM / 14,20,20 |
-2 | KND | GD50% LHTriggers upon 2nd strike hitting during special phase (only defending character). Guard crash upon 1st or 2nd block (10%). | ||||
Inverted Orbit Strike - Aerial Leap RE K MSS / 24 |
+4 | LNC | GD33% | ||||
Inverted Smash - Aerial Leap RE K MThSS / 24,30 |
LNC | LHTriggers upon 2nd strike hitting during special phase (only defending character). |