YoRHa No.2 Type B:DATA (Ver.2.02)

MOVE LIST & FRAME DATA

【INPUT】
The arrow shaped mark painted() means long input.
The notation like AB means "Slide Input". Input rapidly.
(just) means "Just Input". Match the timing Attak Input.
(fast) means "Fast Input". Input rapidly.
FC:Full Crouching WS:While Standing BT:Back Toward

IMP, block, NH, CH, total(rec) mean "frame"(60fps).
【IMP】 Impact. It means the attack's Impact speed (the number of frames it takes for the attack to hit after you complete the full input).
【block】 It tells you the advantage you're at when the attack is blocked.
With throws, block value is after grapple break.
【NH】 Normal Hit.
【CH】 Counter Hit.
About block, NH or CH, prefix "-" means you're not at advantage, which prefix "+" tells you how many frames of advantage you have.
Suffix G means enabled block(Guard).
C means force to Crouching.
B means force Back Toward.
Sd means force Side Toward.
"KDN" means Knock Down. "STN" means Stun, "LNC" means Launch.
【total(rec)】 "total" means Total Frame(Impact frame and Recovery frame).
"rec" means Recovery Frame. After impact.
【ICONS】
 CECritical Edge SCSoul Charge SASoul Attack  BABreak Attack UAUnblockable Attack
 TJTech Jump TCTech Crouch GDGuard Damage MLMove Levels(Weak:1, Middle:2, Strong:3, Fire Ball:FB)
 GIGuard Impact LHLethal Hit
 At Guard Damage, no number value or while letter mean enable Guard Crush. Gray letter mean disable Guard Crush. On combination, the number means total value.
Patch Note Changed letter's color at Notes.
The values of total, rec, TC or TJ read by SCUFFLE.

Horizontal Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Slash Sequence (1)
A
H / 8
12F -8 +2 +2 40 GD1%ML1
Cancel with G.
Slash Sequence (2)
AA
HH / 8,10
-10 ±0 ±0 (31) GD3%ML1
Combo from 1st hit.
Slash Sequence (5)
AAA
HHH*3 / 8,10,4*3,
-4 +2 +2 (31) GD7%ML1
Combo from 2nd CH.
Slash Sequence (5) - Aggression Shift
AAA upon hit or guard
HHH*3SS / 8,10,4*3,
+6 +12 +12 Combo from 2nd CH.
Slash Sequence (5) - Back Step - Aggression Shift
AAA upon hit or guard
HHH*3SS / 8,10,4*3,
-14 -8 -8 Combo from 2nd CH.
Slash Sequence (5) - Aerial Leap
AAA upon hit or guard or or
HHH*3SS / 8,10,4*3,
-10 -4 -4 Combo from 2nd CH.
Slash Sequence
AAAA
HHH*3 H / 8,10,4*3,24
-6 KND KND (37) GD9%ML2
Combo from 4th or 5th CH.
SC
Slash Sequence: Charged Blade
SC AAAA
HHH*3 HM / 8,11,4*3,13,26
+4 KND KND (27) GD14%ML3
Slash Assault: Ⅱ
AAAB
HHH*3 M*3 / 8,10,4*3,6,6,25
-14C KND KND (46) TJGD17%ML2,2,3
Slash Assault: Ⅰ
AAB
HHM*3 / 8,10,6,6,25
-14C KND KND (38) GD13%ML2,2,3
Combo from 2nd CH.
Augmented Revolving Slash
A(hold)
H*2 M*3 / 8,8,6,6,14
12F -6 +10B +14B (31) GD7%ML1~2
String hit from 1st to 2nd, 3rd to 5th.
Combo from 2nd CH.
Returns to crouching.
Revolving Strike
AB
H( M) / 22(,16)
28F -4 KND LNC (35) GD9%ML2
2nd attack upon 1st CH.
Damage () is 2nd hit.
Slash Support (1)
A
H / 12
16F -8 +2 +2 49 GD1%ML1
Slash Support
AA
HH*2 / 12,8,8
-2 +4 +4 (31) GD5%ML1
Combo from 1st CH.
Slash Support (Cancel)
AAG
H / 12
-28 -22 -22
Revolving Assault (2)
A
MM / 10,12
16F -12 +2 +6 (33) GD3%ML1
Revolving Assault
AA
MMMM / 10,12,16,25
-16 KND STN (43) TCGD10%ML2,3
Combo from 2nd CH.
Revolving Assault (Cancel)
AG
M / 10
-12 -4 +2 GD1%ML1
Returns to crouching.
SC
Revolving Strike (First Class) (4)
SC AK
MMHH / 11,13,8,9
-10 ±0 ±0 (33) GD6%ML1
Combo from 2nd CH.
Can be delayed 16F.
Combo can be delayed 16F from 2nd CH.
SC
Revolving Strike (First Class) - Aerial Leap
SC AKK
MMHHMSS / 11,13,8,9,17
-4 LNC LNC GD19%ML3
Combo from 3rd hit.
Can be delayed.
Lower Slash
A
SL / 10
12F -6 +6 +6 (42) TC8FGD1%ML1
Returns to crouching.
Blade Sweep
A
L*3 / 8,8,10
30F -12 +2C +2C (33) TC27FGD4%ML1,1,2
Returns to crouching.
Assault Helix
A
HH / 8,16
18F -6 +6 +6 (29) GD2%ML1
LHTriggers upon hitting an opponent when your soul gauge is full.
Vertical Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Severing Sweep (1)
B
M / 12
14F -10 -4 +2 45 GD2%ML1
Cancel with G.
Severing Sweep
BA
ML*3 / 12,8,8,10
-12 +2C +2C (33) TCGD7%ML1,1,2
Combo from 1st CH.
Returns to crouching.
Severing Sequence (2)
BB
MM / 12,12
-8 -2 -2 (31) GD4%ML1
Combo from 1st hit.
Can be delayed.
Severing Sequence
BBB
MMM*2 / 12,12,10,16
-14 ±0 ±0 (37) TJGD11%ML1,2
1 or Combo from 2nd CH.
SC
Severing Sequence (First Class) - Aerial Leap
SC BBBB
MMM*2 MSS / 13,13,11,18,24
-4 LNC LNC GD15%ML2
Combo from 3rd hit.
Augmented Severing Thrust
B(hold)
MH( M) / 12,24(,20)
14F -2 KND LNC (33) GD9%ML2
Combo from 1st CH.
3rd attack upon 2nd CH.
Damage () is 3rd hit.
Hilt Assault
B
H / 16
14F ±0 +6 +10 40 GD2%ML1
Projectile Slash Sequence (2)
B
M*2 / 10,8
18F -12 ±0 +4 (37) TC16FGD4%ML1,1
2nd CH upon 1st CH.
Projectile Slash Sequence (5)
BB
M*2 M*3 / 10,8,6*3
-24 -6 LNC (43) GD12%ML1,2
LHTriggers upon hitting opponent from the back.
1 or Combo from 2nd CH.
Projectile Slash Sequence (5) - Aggression Shift
BB upon hit or guard
M*2 M*3SS / 10,8,6*3
-2 +16G LNC LHTriggers upon hitting opponent from the back.
Projectile Slash Sequence (5) - Back Step - Aggression Shift
BB upon hit or guard
M*2 M*3SS / 10,8,6*3
-22 -4 LNC LHTriggers upon hitting opponent from the back.
Projectile Slash Sequence (5) - Aerial Leap
BB upon hit or guard or or
M*2 M*3SS / 10,8,6*3
-18 ±0 LNC LHTriggers upon hitting opponent from the back.
Projectile Slash Sequence
BBB
M*2 M*3 MM / 10,8,6*3,10,24
-8 +6 +6 (33) TJGD21%ML2*3
Interrupt 13F after 5th block.
Augmented Spear Slash Sequence
B(hold)
M*5 / 10,8,22,8,18
18F -10 LNC LNC (38) GD15%ML2
1 or Combo from 2nd CH.
Guard Crush upon 3rd or 5th block.
Reversed Core Disruption
BK
M*2 M*2 / 10,8,10,12
-8 +2 +2 (36) GD7%ML1,1
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina).
Combo from 1st hit.
+2 analysis points upon hit.
Training mode only BA+K (Lethal Hit).
Reverse Augmented Seismic Smash
BK(hold)
M*2 M*2 / 10,8,10,16
-4 KND KND (36) GD10%ML1,2
Combo from 1st hit.
First Strike - Aerial Leap
B
MSS / 24
20F -4 LNC LNC TJ22FTC13-16FGD9%ML2
-41F upon block when no combination.
Augmented First Strike - Aerial Leap
B(hold) upon hit or guard
M( SM*3)SS / 20(,6*3)
32F +6 LNC LNC TJTCGD15%ML2
-47F upon block when no combination.
Downward Severing Blade
B
M / 20
16F -8 +2 KND 44 TC14FGD2%ML1
Returns to crouching.
Revolving Slash
BA
HMMM / 8,6,6,14
16F -6 +10B +14B (31) TCGD6%ML1~2
Combo fron 1st CH or 2nd NH.
Returns to crouching.
Ground Thrust
B
L / 18
18F -14 -4 ±0 55 GD2%ML1
Ground Thrust - Aggression Shift
B upon hit or guard
LSS / 18
-6 +2 +6
Ground Thrust - Back Step - Aggression Shift
B upon hit or guard
LSS / 18
-26 -18 -14
Ground Thrust - Aerial Leap
B upon hit or guard or or
LSS / 18
-22 -12 -8
Assault Pattern (1)
B
M / 24
24F -14 LNC LNC 70 GD9%ML2
Assault Pattern (2)
BB
MM / 24,22
-20 LNC LNC (52) GD20%ML3
Assault Pattern
BBB
MMM / 24,22,40
-28C KND KND (56) TJTCGD29%ML3
Can be delayed.
Stun upon Air-mid hit.
SC
Assault Pattern: Charged Gatling
SC BBB
MMMSM*3 / 26,24,44,6*3
+4 STN STN (16) TJTCGD35%MLFB
Crumble Stun 22F upon hit.
Assault Skewer
BBB
MMM / 24,22,26
-8 KND KND (39) TCGD24%ML2
Can be delayed.
Kicks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Android Kick
K
H / 12
12F -8 ±0 ±0 41 GD2%ML1
Cancel with G.
Android Kick - Angler Stance
K(hold)
HSS / 12
12F -16 -8 -8 After block, evade 12F vs. high, middle (except kicks).
Multistrike (3)
K
M*3 / 6,4,6
16F -10 +2 +10 (32) GD5%ML1
Stun upon 1st, 2nd or 3rd CH.
Multistrike (3) - Aggression Shift
K upon hit or guard
M*3SS / 6,4,6
-6 +6 +14
Multistrike (3) - Back Step - Aggression Shift
K upon hit or guard
M*3SS / 6,4,6
-26 -14 -6
Multistrike (3) - Aerial Leap
K upon hit or guard or or
M*3SS / 6,4,6
-22 -10 -2
Multistrike
KB
M*3 M / 6,4,6,40
-18C KND KND (41) TJTCGD15%ML3
Stun upon 1st, 2nd or 3rd CH.
Interrupt 18F from 3rd block.
Multistrike Kick
KK
M*3 H*2 / 6,4,6,6,12
-6 +8 +8 (31) TJGD8%ML1
Combo from 1st, 2nd or 3rd hit.
+1 analysis points upon hit.
Sharging Kick
KK(hold)
M*3 H / 6,4,6,24
+2 KND KND (25) TJGD10%ML2
GIvs. high, middle attacks.
Combo from 1st, 2nd or 3rd CH.
+2 analysis points upon hit.
GI 16F from 3rd block.
Interrupt 19F from 3rd block.
Brake Kick
K
MM / 10,10
14F -8 +2 +2 (29) GD4%ML1,1
Combo from 1st hit.
Brake Kick (Hold)
K(hold)
MM / 10,16
14F -6 +4C +4C (29) GD4%ML1,1
Combo from 1st hit.
+1 analysis points upon hit.
Brake Kick (Max Hold)
K(max hold)
MM / 10,22
14F -2C +8C +8C (29) GD9%ML1,2
Combo from 1st CH.
+2 analysis points upon hit.
Lower Unarmed Kick
K
L / 10
16F -14 -4 -4 46 TC10FGD1%ML1
Returns to crouching.
Examine
K
L / 14
20F -14 ±0 ±0 54 GD2%ML1
+1 analysis points upon hit.
Examine - Angler Stance
K(hold)
LSS / 14
20F -22 -8 -8 +1 analysis points upon hit.
After block, evade 16F vs. high, middle (except kicks).
Core Disruption
K
MM / 10,12
16F -8 +2 +2 (36) GD4%ML1,1
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina).
Combo from 1st hit.
+2 analysis points upon hit.
Training mode only A+K (Lethal Hit).
Augmented Seismic Smash
K(hold)
MM / 10,16
16F -4 KND KND (36) GD9%ML1,2
Combo from 1st hit.
Dual Button Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
BA
Pod Program R050: Spear
A+B
SM / 28
38F ±0 STN STN 73 GD15%MLFB
LHTriggers upon impact counter.
Meaty 9F.
BA
Pod Program R050: Spear (Hold)
A+B(hold)
SM / 32
50F +4 STN STN GD15%MLFB
LHTriggers upon impact counter.
Pod Program R010: Laser
A+B
H / 45
40F -14 STN STN 93 TC29-84FGD15%MLFB
Crumble Stun 24F? from hit.
Pod Program R010: Laser (Hold)
A+B(hold)
H / 80
60F -8 KND KND GD15%MLFB
Pod Program R020: Mirage
A+B
SM*5 / 8*5
53F -16 LNC LNC (40) TJ41FTC6-37FGD9%ML2
Evade vs. high, middle, low attacks from 39F.
Pod Program R020: Mirage (Hold)
A+B(hold)
SM*5 / 12*5
65F -8 LNC LNC (40) TJ53FTC6-49FGD12%ML2
Evade vs. high, middle, low attacks from 51F.
BA
Pod Program R010: Laser (Upward Angle)
A+B
H / 30
24F 52 TC16-37F
BA
Pod Program R010: Laser (Upward Angle Hold)
A+B(hold)
H / 36
36F
Pod Program A080: Wave
A+B
SMSL*3 / 16,2*3
53F -8 +10 +10 (27) TJ10FGD11%MLFB
Chip damage 1*3 upon block.
Pod Program A080: Wave (Hold)
A+B(hold)
SMSL*3 / 24,4*3
70F -4 STN STN (27) TJ10FGD19%MLFB
LHTriggers upon hitting an opponent when your guard stamina is full.
Chip damage 2*3 upon block.
Crushing Kick
B+K
M*3 / 22,6,14
24F -14 +6 LNC (31) TJ9-26FTC26-46FGD14%ML2,1,1
Guard Crush upon 1st or 3rd block.
Aerial Support Assault
B+K
MH / 22,24
18F -22 KND KND (49) TJ20-FTC9-18FGD15%ML2,FB
Combo from 1st hit.
Block strings.
Meaty 18F.
Hilt Bash
B+K
MHM / 16,8,14
36F -12 +4 +18 (32) GD14%ML2,1,2
Appeal
K+G
SS / -
CE
Suppression: Extermination Gambit
A+B+K
MTh / 27,53
16F -16 Th Th (40) GD10%ML3
Consumes Soul Guage.
CE
Limiter Release: Self-Destruct
When at low health A+B+K
MTh / 36,80
36F -32 Th Th GD10%ML3
Consumes Soul Guage.
Costs health.
Training mode only A+K.
BA
Soul Charge
A+B+K
SMSS / 0
6F ±0 +8 +8 50 ML1
Consumes Soul Guage.
SA
Soul Stance: Charged Support
A+B+K
MMM / 24,4,11
16F -2 +4 +4 (45) GD9%ML2,-,-
Shifts to soul charged state.
SA
Soul Stance: Charged Support - Aggression Shift
A+B+K upon hit or guard
MMMSS / 24,4,11
-2 +4 +4 Shifts to soul charged state.
SA
Soul Stance: Charged Support - Back Step - Aggression Shift
A+B+K upon hit or guard
MMMSS / 24,4,11
-22 -16 -16 Shifts to soul charged state.
SA
Soul Stance: Charged Support - Aerial Leap
A+B+K upon hit or guard
MMMSS / 24,4,11
-4 +2 +2 Shifts to soul charged state.
Full Crouching
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Lower Slash
FC A
SL / 10
12F -6 +6 +6 42 TC-9,13-FGD1%ML1
Returns to crouching.
Rising Slash Sequence
WS A
MH / 10,14
18F -4 +6 +6 (27) TC-22FGD3%ML1,1
Lower Severing Blade
FC B
M / 14
14F -8 +2 +2 42 TC-4,10-FGD2%ML1
Returns to crouching.
Rising Spear Slice (1)
WS B
M / 18
16F -14 KND LNC 55 TC-7FGD2%ML1
Rising Spear Slice
WS BB
MM / 18,28
-12 KND KND (39) GD9%ML2
Can be delayed.
Rising Android Kick - Aerial Leap
WS BK
MMSS / 18,20
-14 LNC LNC GD9%ML2
Lower Unarmed Kick
FC K
L / 10
16F -14 -4 -4 46 TC-4,10-FGD1%ML1
Returns to crouching.
Rising Brake Kick
WS K
MM / 10,10
12F -8 +2 +2 (29) GD4%ML1,1
Combo from 1st hit.
Rising Brake Kick (Hold)
WS K(hold)
MM / 10,16
12F -6 +4C +4C (29) GD4%ML1,1
Combo from 1st hit.
+1 analysis points upon hit.
Rising Brake Kick (Max Hold)
WS K(max hold)
MM / 10,22
12F -2C +8C +8C (29) GD9%ML1,2
Combo from 1st CH.
+2 analysis points upon hit.
Floating Assault
FC B+K
M / 32(,10)
28F -20 LNC LNC 83 TCGD15%ML3
Damage () is on landing.
During Jump
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Leaping Horizontal Assault
During jump A
MHH / 19(or 18 or 16),10,30
42F -41 LNC LNC TJGD9%ML3
Air status 9F.
Reversed Severing Blade
During jump B
SM / 24(or 20 or 16)
24F -10 ±0C ±0C 59 TJGD9%ML2
Air status 9F.
Returns to crouching.
Leaping Unarmed Strike
During jump K
M / 36(or 34 or 32)
38F -8C STN STN 71 TJTC36-70FGD2%ML1
Air status 9F.
+4 analysis points upon hit.
8WAY RUN Horizontal Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Mobilize: Slash Pattern
or or A
LH / 10,12
20F -14 -6 -6 (49) TC18-22FML1,2
Block frames is upon 2nd block.
-37F upon 1st block.
Mobilize: Slash Pattern - Aggression Shift
or or A upon hit or guard
LHSS / 10,12
-8 ±0 ±0
Mobilize: Slash Pattern - Back Step - Aggression Shift
or or A upon hit or guard
LHSS / 10,12
-28 -20 -20
Mobilize: Slash Pattern - Aerial Leap
or or A upon hit or guard or or
LHSS / 10,12
-24 -16 -16
Mobilize: Slashing Unarmed Kick
or or AK
LHL / 10,16,12
-14 -4 -4 (30) ML1,1,1
Combo from 1st hit and 2nd whiff.
Returns to crouching.
Mobilize: Crush Sequence
or or AK(hold)
LHM / 10,16,25
-14 -6 -6 (49) GDML1,1,2
LHTriggers if 2nd strike misses and 3rd strike hits.
Combo from 1st hit and 2nd whiff.
Mobilize: Spear Spin (2)
or A
HH / 12,10
20F -12 ±0 ±0 (34) GD3%ML1,2
Mobilize: Spear Spin
or AA
HHH / 12,10,16
-2 +8B +12 (37) GD5%ML2
Combo from 1st hit.
SC
Mobilize: Spear Spin (First Class)
SC or AAA
HHHH / 13,11,18,20
-6 KND KND (45) GD6%ML2
LHTriggers upon hitting an opponent when your health is full.
Combo from 1st hit.
Mobilize: Spear Sequence
or AB
HHM / 12,10,22
-10 +2C +2C (33) TCGD8%ML2
Combo from 1st hit.
Returns to crouching.
Mobilize: Horizontal Assault
or or A
MM / 22,22
34F -16 STN STN (49) GD5%ML2,2
Mobilize: Augmented Horizontal Assault
or or A(hold)
M*5 / 22,10*3,18
36F -16 KND KND (53) GD10%ML2
8WAY RUN Vertical Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Mobilize: Piercing Thrust
or or B
M / 18
16F -8 +2 STN 53 GD5%ML2
Mobilize: Piercing Thrust - Aggression Shift
or or B upon hit or guard
MSS / 18
+2 +12 STN
Mobilize: Piercing Thrust - Back Step - Aggression Shift
or or B upon hit or guard
MSS / 18
-18 -8 STN
Mobilize: Piercing Thrust - Aerial Leap
or or B upon hit or guard or or
MSS / 18
-14 -4 STN
SC
Mobilize: Piercing Assault (First Class)
SC or or BB
MM / 19,44
-8C KND KND (33) TJTCGD20%ML3
Mobilize: Skewer
or B
M / 22
22F -18 +4 STN 61 GD9%ML2
LHTriggers upon hitting an opponent with a ranged attack after they missed an attack.
Mobilize: Skewer - Aggression Shift
or B upon hit or guard
MSS / 22
-8 +14 STN LHTriggers upon hitting an opponent with a ranged attack after they missed an attack.
Mobilize: Skewer - Back Step - Aggression Shift
or B upon hit or guard
MSS / 22
-28 -6 STN LHTriggers upon hitting an opponent with a ranged attack after they missed an attack.
Mobilize: Skewer - Aerial Leap
or B upon hit or guard or or
MSS / 22
-24 -2 STN LHTriggers upon hitting an opponent with a ranged attack after they missed an attack.
Mobilize: Rotating Slash Assault
or or B
M / 40
32F -14 STN STN 69 GD9%ML2
Mobilize: Rotating Slash Assault - Aggression Shift
or or B upon hit or guard
MSS / 40
-8 STN STN
Mobilize: Rotating Slash Assault - Back Step - Aggression Shift
or or B upon hit or guard
MSS / 40
-28 STN STN
Mobilize: Rotating Slash Assault - Aerial Leap
or or B upon hit or guard or or
MSS / 40
-24 STN STN
BA
Mobilize: Rotating Slash Assault (Hold)
or or B(hold)
M / 50
40F ±0 STN STN 77 GD15%ML3
BA
Mobilize: Rotating Slash Assault (Hold) - Aggression Shift
or or B(hold) upon hit or guard
MSS / 50
+6 STN STN
BA
Mobilize: Rotating Slash Assault (Hold) - Back Step - Aggression Shift
or or B(hold) upon hit or guard
MSS / 50
-14 STN STN
BA
Mobilize: Rotating Slash Assault (Hold) - Aerial Leap
or or B(hold) upon hit or guard or or
MSS / 50
-10 STN STN
8WAY RUN Kicks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Mobilize: Disposal Kick
or or K
M / 20
16F -8 KND KND 51 GD5%ML2
LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge.
Mobilize: Disposal Kick - Angler Stance
or or K(hold)
MSS / 20
16F -4 KND KND LHTriggers upon hitting an opponent in the middle or a technique that uses their soul gauge.
After move, evade vs. high, middle attacks (except kicks).
Mobilize: Spinning Strike (1)
or K
LH*3 / 16,4*3
22F -12 +4 +4 (45) TJ41FTC12FGD7%ML2,1*3
Combo from 1st CH.
Mobilize: Spinning Strike
or KK
LH*3 M / 16,4*3,24
-14 KND KND (39) GD8%ML2
BA
Mobilize: Spinning Strike (Hold)
or KK(hold)
LH*3 M / 16,4*3,40
+6 KND KND (26) GD12%ML3
Interrupt 21F from 4th block.
Mobilize: Cyclone Kick
or or K
H*3 / 10,5,15
20F -8 KND KND (32) TJ18FTC6-12FGD4%ML1,1,2
+2 analysis points upon hit.
Mobilize: Cyclone Kick (Hold)
or or K(hold)
H*3 / 15,5,20
28F -4 KND KND GD4%ML1,1,2
+4 analysis points upon hit.
Sliding Charge
After running K
L / 27
20F -24 KND KND 61 TJ5-19FTC20-54FGD9%ML2
Returns to BT after block.
8WAY RUN Dual Button Attacks
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Mobilized Pod Program R040: Blade
During run A+B
M*4 / 8,6,6,14
22F -20 KND KND (41) GD5%ML1
Mobilize: Projectile Slash Pattern
or or B+K
M*5 / 8,6,6,6,16
24F -12 KND KND (35) TJ22-42FTC11-18FGD10%ML2,1*3,2
LHTriggers after successfully dodging with Counter Bomb three or more times.
Training mode only or or B+K(hold)
Mobilize: Scatter Spear
or B+K
M*3 / 10,8,16
28F -4C LNC LNC (31) TCGD13%ML2*3
Returns to crouching.
BA
Mobilize: Crushing Kick
or B+K
M / 38
32F +4C KND KND (35) TJ23-37FGD9%ML3
Mobilize: Heavy Assault
or B+K(hold)
M*4 / 10,10,10,14
32F -16 LNC LNC (36) TJ23-37FGD15%ML2*3,3
UA
Mobilize: Reversed Severing Spin
B+K
UA(M)*3 / 16,16,27(,9)
58F LNC LNC LNC TC13-34FML3*3
Cancel with G.
Damage () is on landing.
Back Toward (BT)
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Reversed Slash
BT A
H / 12
14F -4 +6 +6 GD1%ML1
Lower Reversed Slash
BT A
SL / 10
14F -4 +6 +6 TC11FGD1%ML1
Returns to crouching.
Reversed Severing Blade
BT B
M / 12
16F -6 +4 +4 GD2%ML1
Lower Reversed Severing Blade
BT B
M / 14
16F -8 +2 +2 GD2%ML1
Returns to crouching.
Reversed Unarmed Kick
BT K
H / 10
14F -8 +2 +2 GD2%ML1
Lower Reversed Unarmed Kick
BT K
L / 10
18F -14 -4 -4 TC13FGD1%ML1
Returns to crouching.
Acrobatic Counter Assault
BT B+K
HM / 10,21
22F -14 LNC LNC (46) TJ15FGD9%ML1,2
GIvs. horizontal attacks (except kicks) during 3 to 10F.
Angler Stance
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Angler Stance
B+K
SSSS / -
99 Evade vs. high, middle attacks (exect kikcs) during 4 to 15F.
Cost 20F.
Angler Stance
B+K
SSSS / -
Evade vs. high, middle attacks (exect kikcs) during 4 to 15F.
BA
Counter Bomb
to evade opponent's attack
M / 40
45F ±0 KND KND TJGD15%MLFB
GIvs. high, middle, low attacks during 1 to 33F.
Counter Bomb - Cancel
After successfully while in Angler Stance G
SSSS / -
53 GIvs. high, middle, low attacks during 1 to 33F.
Evade vs. high, middle, low attacks.
After GI success, advantage from -2 to +30F.
UA
Counter Bomb - Cancel - Evade
to evade opponent's attack
UA(M) / 60
45F KND KND KND MLFB
GIvs. high, middle, low attacks during 1 to 33F.
Angler: Support Blade
Angler Stance A
HH / 16*2
16F -14 -4 -4 GD5%ML2
Angler: Support Blade - Angler Stance
Angler Stance A(hold)
HHSS / 16*2
+2 +12 +12
Angler: Support Gatling
Angler Stance B
H*3 / 4*3
16F -20 -14 STN GD5%MLFB
Angler: Support Gatling - Angler Stance
Angler Stance B(hold)
H*3SS / 4*3
±0 +6 STN
Angler: Support Casting
Angler Stance K or K or K
MTh / 10
24F -20 +16 +16 GD9%MLFB
Restores health, guard stamina(12%), or soul gauge(16%) when attack throw is successful.
Angler: Support Casting - Angler Stance
Angler Stance K(hold) or K(hold) or K(hold)
MTh / 10
-4 +16 +16
Angler:: Revolving Support
Angler Stance A+B
M / 28
26F -12 KND KND (43) GD4%ML2
Angler Stance - Cancel
Angler Stance G
SS / -
16
Angler Stance - Aggression Shift
Angler Stance
SS / -
Angler Stance - Back Step - Aggression Shift
Angler Stance
SS / -
Angler Stance - Aerial Leap
Angler Stance or or B+K
SS / -
Aggression Shift
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Aggression Shift

SS / -
TC
Cost 29F.
Back Step - Aggression Shift

SS / -
TC
Cost 39F.
Shifted Slice
Aggression Shift A
MM / 10,10
14F -12 -2 +2 (41) TCGD2%ML1,2
Shifted Slice - Aggression Shift
Aggression Shift A upon hit or guard
MMSS / 10,10
-4 +6 +6
Shifted Slice - Back Step - Aggression Shift
Aggression Shift A upon hit or guard
MMSS / 10,10
-24 -14 -10
Shifted Slice - Aerial Leap
Aggression Shift A upon hit or guard or or
MMSS / 10,10
-20 -10 -6
Shifted Revolving Slash
Aggression Shift AA
M*2 M*3 / 10,10,4,4,10
-8 -4 -4 (36) TCGD7%ML1,1,2
Combo from 1st hit.
Block Strings.
Returns to crouching.
SC
Shifted Slice: Charged Blade
SC & Aggression Shift A
M*3 / 11,6,13
-4 KND KND TCGD4%ML1,2,2
SC
Shifted Slice: Charged Blade - Aggression Shift
SC & Aggression Shift Aupon hit or guard
M*3SS / 11,6,13
+6 KND KND
SC
Shifted Slice: Charged Blade - Back Step - Aggression Shift
SC & Aggression Shift Aupon hit or guard
M*3SS / 11,6,13
-8 KND KND
SC
Shifted Slice: Charged Blade - Aerial Leap
SC & Aggression Shift Aupon hit or guard or or
M*3SS / 11,6,13
-4 KND KND
SC
Shifted Revolving Slash: Charged Blade
SC & Aggression Shift AA
M*3 M*3 / 11,6,13,4,4,11
-8 -4 -4 (36) TCGD9%ML1,1,2
Shifted Projectile Blade
Aggression Shift A
M / 36
28F -12 KND KND (48) TJ33-42FGD9%MLFB
GIvs. middle horizontal attack during 6 to 15F.
Meaty 22F.
Shifted Support Assault (1)
Aggression Shift B
L / 16
28F -18 -12C -12C 75 GD2%ML1
Shifted Support Assault
Aggression Shift BA
LLL / 16,18,22
-24 KND KND (49) TCGD6%ML2,2
Block string.
Shifted Support Kick - Aerial Leap
Aggression Shift BB
LSMSS / 16,16
-5 KND KND ML2
SCBA
Shifted Support Kick - Aerial Leap: Charged Spear
SC & Aggression Shift BB
LSM*2SS / 17,17,17
+5 STN STN GD9%ML2,FB
Shifted Support Skewer (Augmented)
Aggression Shift B(hold)
M / 36
28F -12 STN STN TJ8FGD9%ML2
Shifted Strike Dwquence (4)
Aggression Shift K
M*4 / 6*4
16F -12 -6 -6 (38) GD5%ML1*3,2
Shifted Strike Dwquence (4) - Aggression Shift
Aggression Shift K upon hit or guard
M*4SS / 6*4
±0 +6 +6
Shifted Strike Dwquence (4) - Back Step - Aggression Shift
Aggression Shift K upon hit or guard
M*4SS / 6*4
-16 -10 -10
Shifted Strike Dwquence (4) - Aerial Leap
Aggression Shift K upon hit or guard or or
M*4SS / 6*4
-12 -6 -6
Shifted Strike Dwquence
Aggression Shift KK
M*4 H / 6*4,18(,6)
-8 LNC LNC (37) TJGD10%ML2
Damage () is on landing.
Combo from 1st CH.
Can be delayed.
Pod Program R020: Mirage
Aggression Shift A+B
SM*5 / 8*5
24F -16 LNC LNC TJ12FTCGD9%ML2
Evade vs. high, middle, low attacks during 10F.
Pod Program R020: Mirage (Hold)
Aggression Shift A+B(hold)
SM*5 / 12*5
36F -8 LNC LNC TJ24FTCGD12%ML2
Evade vs. high, middle, low attacks during 22F.
Shifted Crushing Rocket
Aggression Shift B+K
MTh / 20(,40)
31F -30 +10 +10 88 TJ4-17FGD9%MLFB
Damage () is throw bonus.
Evergency Brake
Aggression Shift G
SS / -
21 Returns to crouching.
Aerial Leap
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Aerial Leap
or or B+K
SS / -
60 TJ10-40F
Airborne Slash Pattern
Aerial Leap AAA
HHH*3 / 8,8,8,8,10
12F Can be delayed.
SC
Airborne Slash Pattern: Charged Spear
SC & Aerial Leap AAA
HHH*3 H / 8,8,8,8,10,20
Can be delayed.
Airborne Assault
Aerial Leap AAB
HHMM / 8,8,18,36
-16C KND KND GD19%ML3,3
Can be delayed.
Guard Crush from 3rd or 4th block.
Airborne Unarmed Strike
Aerial Leap AAK
HHM / 8,8,40
-31C STN STN GD10%ML3
LHTriggers upon hitting an opponent whose stun build-up is at 9 at above (Completely restores guard stamina).
Can be delayed.
+2 analysis points upon hit.
Training mode only AAA+K (Lethal Hit).
CE
Suppression: Extermination Gambit
Aerial Leap AAA+B+K
HHMTh / 8,8,27,53
-16 Th Th GD10%
Airborne Spear Cleave
Aerial Leap B
M*3 / 10,8,18
16F -16 STN STN GD9%ML1,1,2
SC
Airborne Spear Cleave: Charged Spear
SC & Aerial Leap B
M*3 SM / 11,9,19,19
±0 STN STN GD18%ML1,1,2,FB
Airborne Support Kick
Aerial Leap K
H*3 / 8,7,6
16F -6 KND STN GD4%ML1
Crumble Stun 14F upon CH.
Pod Program A080: Wave
Aerial Leap A+B
SMSL*3 / 16,2*3
24F -8 +10 +10 GD11%MLFB
Chip damage 1*3 upon block.
Pod Program A080: Wave (Hold)
Aerial Leap A+B(hold)
SMSL*3 / 24,4*3
41F -4 STN STN GD19%MLFB
LHTriggers upon hitting an opponent when your guard stamina is full.
Chip damage 2*3 upon block.
Airborne Support Gambit - Aerial Leap
Aerial Leap B+K
HHSS / 10,16
24F
CE
Suppression: Extermination Gambit
Aerial Leap A+B+K
MTh / 27,53
14F -16 Th Th GD10%ML3
Consumes Soul Guage.
Restores guard stamina upon hit.
Airborne Aggression Shift
Aerial Leap
SS / -
Airborne Back Step - Aggression Shift
Aerial Leap
SS / -
Glide - Aerial Leap
Aerial Leap
SS / -
Throws
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Suppression: Slash Kick
A+G
Th(H) / 45
18F ±0 54 ML1
Direction other than + attack button to grapple break (22F).
Ring out or wall hit to front.
Suppression: Impaling Slash
A+G
Th(H) / 50
18F ±0 54 ML1
Direction + attack button to grapple break (22F).
Reverse position.
Suppression: Reversed Projectile Blade
Left side throw
Th(H) / 70
±0
Suppression: Support Thrust
Right side throw
Th(H) / 60
±0 +1 analysis points upon hit.
Suppression: Multistrike Protocol
Back throw
Th(H) / 69
Grapple break only works on Voldo & Astaroth.
Suppression: Multistrike Protocol (Just)
During back throw A or B or K(just)
Th(H) / 80
Grapple break only works on Voldo & Astaroth.
Suppression: Unarmed Leg Throw
or or A+G
Th(H) / 54
18F +8 54 ML1
Direction other than + attack button to grapple break (22F).
'+2 analysis points & reverse position upon hit.
Suppression: Composite Kick
Aggression Shift A+G
Th(H) / 70
18F +8 54 ML1
Direction + attack button to grapple break (22F).
Suppression: Composite Slash
Aggression Shift A+G
Th(H) / 40
18F +8 54 ML1
Direction + attack button to grapple break (22F).
Reverse position.
Reversal Edge Attacks (RE)
MOVE NAME
INPUT
LEVEL / DAMAGE
IMPblockNHCHtotal
(rec)
NOTES
Soul Stance: Aggressive Defense
B+G
RE / 35(8)
46F -10 RE RE (37) GD16%ML1
Reversal during 6F.
Damage () is chip damage.
Soul Stance: Aggressive Defense (Hold)
B+G(hold)
RE / 45(12)
66F +8 RE RE (37) GD20%ML2
Reversal during 6F.
Damage () is chip damage.
Inverted Support (1)
RE A
H / 24
-7 -5 GD33%
LHTriggers upon 2nd strike hitting during special phase (only defending character).
Inverted Support (1) - Aggression Shift
RE A upon hit or guard
HSS / 24
-2 -3 LHTriggers upon 2nd strike hitting during special phase (only defending character).
Inverted Support (1) - Back Step - Aggression Shift
RE A upon hit or guard
HSS / 24
-33 -34 LHTriggers upon 2nd strike hitting during special phase (only defending character).
Inverted Support (1) - Aerial Leap
RE A upon hit or guard or or
HSS / 24
-18 -19 LHTriggers upon 2nd strike hitting during special phase (only defending character).
Inverted Support (3)
RE AA
HHH / 24,10,14
±0 +8B GD34%
Combo from 1st hit.
Inverted Support
RE AAA
HHHMM / 24,10,14,14,30
-12 KND GD38%
Combo from 1st hit.
Guard Crush upon 4th block.
Inverted Assault Volley
RE AB
HM*4 / 24,10*4
-14 LNC GD38%
BA
Inverted Skewer Sequence
RE B
MM / 14,22
STN GD50%
LHTriggers upon 2nd strike hitting during special phase (only defending character).
Guard Crush upon 1st block.
BA
Inverted Skewer: Augmented
RE B(hold)
MM / 14,20,20
-2 KND GD50%
LHTriggers upon 2nd strike hitting during special phase (only defending character).
Guard Crush upon 1st or 2nd block (10%).
Inverted Orbit Strike - Aerial Leap
RE K
MSS / 24
+4 LNC GD33%
Inverted Smash - Aerial Leap
RE K
MThSS / 24,30
LNC LHTriggers upon 2nd strike hitting during special phase (only defending character).